Al Snow
Smash Rookie
Being predictable is a habit that a lot of people have trouble trying to shake off. It can be something as little as taunting after every kill to something more substantial like always tech-rolling away from the opponent. Either way, all you are doing is making it easier for your opponent to read your playing patterns and punish you accordingly. This could be a reason why someone loses a majority of there matches. Regardless of the skill of their opponent, an important part of the game is being able to keep your opponent guessing, not predicting.
The difference between guessing and predicting, while the definitions may be similar, is that guessing is a matter of chance. Let's set up a situation. Say your opponent is knocked down on the stage. They only have 4 options. They can either roll to the left or right, get up attack, or regular get up animation. So, say you guess your opponent is going to roll to the right and you proceed to dash grab to the right, and by luck they do go to the right, you've successfully guessed what your opponent was going to do. However, predicting your opponent is going to roll to the right takes more knowledge of your opponent and their play style.
Predicting takes more knowledge of how your opponent plays and recognizing their habits and patterns. If playing tournament style rules, (best of 3) and you've never met your opponent before, your first stock or so in your first match is very important. You should be noticing in the back of your head what your opponent's tendencies are and how to react to them.
Here are some common habits to look for when playing your opponent.
- What direction they generally tend to roll to (away from you, or behind you)
- What direction they generally tech (tech in place, left, or right)
- What they generally do off the ledge (ledge attack, ledge roll, jump to ariel)
- What they do out of their grab ( certain ariels and chases)
- What they generally do right out of teching
...there are probably more, but I can't really think of any more (feel free to suggest some)
Now, once you start to notice the habits used from the examples above, it's time to start predicting and punishing. First off, let us assume that your opponent doesn't recognize they are being predictable and they have little knowledge of predictability (for the example's sake).
First example: You've noticed that your opponent has a tendency to tech roll away from you.
You: Captain Falcon Opponent: Fox
When you start to recognize that they are always teching away from you, it's time to punish their predictably. So now the next time you put them in the situation where they can tech roll, follow their roll with a move to punish them with a knee. Also, if you are having trouble taking the stock, and your opponent is at a high enough percentage, put them in a situation like this where you know how they will react and get the kill.
Second example: You've noticed that your opponent has a tendency to tech roll behind you
You: Doctor Mario Opponent: Marth
So every time your opponent tech lands, they always tech roll behind you and you know this now. Just put them in that situation and forward smash them out of their roll.
Third example: You've noticed that your opponent has a tendency to jump off the ledge when getting back on stage.
You: Sheik Opponent: Luigi
I chose Sheik for this example because of how good her fair is. Anyways, so after watching them consistently jump off the edge, the next time they do it, they'll jump right into a fair possibly killing them.
Fourth example: You've noticed your opponent has a tendency to abuse certain moves.
You: Marth Opponent: Captain Falcon
So you've noticed your opponent is using Raptor Boost a lot to set up combos and has a tendency to use it out of dash dancing. Bait him into Raptor Boosting, wave dash backwards and tip them.
While this may seem pretty easy, decent opponents aren't going to keep doing their habits if they notice they are getting punished for it. They will eventually start to change and try to become less predictable, which is the overall goal. So, if you have been punishing your opponent left and right for their habits and they start to change in a way that you are guessing more than predicting, then its time to start baiting your opponent. Your goal is to make your opponent keep doing their bad habits to the point where they don't realize what they are doing and it all comes as natural reaction to them. Like example 5, if you want to lure the Captain Falcon into doing the Raptor Boost, you can bait them with empty short hops so you aren't committed to a laggy attack, putting you at the advantage.
Keeping yourself unpredictable is such an important part of the game and the players really need to become aware of their habits. This is why good players are able to chain grab you or combo you to death because they react to your mistakes or tendencies.
So in the end, the major points to look for when it comes to predictability are:
- Noticing a players habits and tendencies
- Using that knowledge to punish your opponent
- Changing up your game so you don't become predictable
Hope this helps anyone who's trying to improve, but don't know how. Feel free to make suggestions or additions.
Helpful information
The difference between guessing and predicting, while the definitions may be similar, is that guessing is a matter of chance. Let's set up a situation. Say your opponent is knocked down on the stage. They only have 4 options. They can either roll to the left or right, get up attack, or regular get up animation. So, say you guess your opponent is going to roll to the right and you proceed to dash grab to the right, and by luck they do go to the right, you've successfully guessed what your opponent was going to do. However, predicting your opponent is going to roll to the right takes more knowledge of your opponent and their play style.
Predicting takes more knowledge of how your opponent plays and recognizing their habits and patterns. If playing tournament style rules, (best of 3) and you've never met your opponent before, your first stock or so in your first match is very important. You should be noticing in the back of your head what your opponent's tendencies are and how to react to them.
Here are some common habits to look for when playing your opponent.
- What direction they generally tend to roll to (away from you, or behind you)
- What direction they generally tech (tech in place, left, or right)
- What they generally do off the ledge (ledge attack, ledge roll, jump to ariel)
- What they do out of their grab ( certain ariels and chases)
- What they generally do right out of teching
...there are probably more, but I can't really think of any more (feel free to suggest some)
Now, once you start to notice the habits used from the examples above, it's time to start predicting and punishing. First off, let us assume that your opponent doesn't recognize they are being predictable and they have little knowledge of predictability (for the example's sake).
First example: You've noticed that your opponent has a tendency to tech roll away from you.
You: Captain Falcon Opponent: Fox
When you start to recognize that they are always teching away from you, it's time to punish their predictably. So now the next time you put them in the situation where they can tech roll, follow their roll with a move to punish them with a knee. Also, if you are having trouble taking the stock, and your opponent is at a high enough percentage, put them in a situation like this where you know how they will react and get the kill.
Second example: You've noticed that your opponent has a tendency to tech roll behind you
You: Doctor Mario Opponent: Marth
So every time your opponent tech lands, they always tech roll behind you and you know this now. Just put them in that situation and forward smash them out of their roll.
Third example: You've noticed that your opponent has a tendency to jump off the ledge when getting back on stage.
You: Sheik Opponent: Luigi
I chose Sheik for this example because of how good her fair is. Anyways, so after watching them consistently jump off the edge, the next time they do it, they'll jump right into a fair possibly killing them.
Fourth example: You've noticed your opponent has a tendency to abuse certain moves.
You: Marth Opponent: Captain Falcon
So you've noticed your opponent is using Raptor Boost a lot to set up combos and has a tendency to use it out of dash dancing. Bait him into Raptor Boosting, wave dash backwards and tip them.
While this may seem pretty easy, decent opponents aren't going to keep doing their habits if they notice they are getting punished for it. They will eventually start to change and try to become less predictable, which is the overall goal. So, if you have been punishing your opponent left and right for their habits and they start to change in a way that you are guessing more than predicting, then its time to start baiting your opponent. Your goal is to make your opponent keep doing their bad habits to the point where they don't realize what they are doing and it all comes as natural reaction to them. Like example 5, if you want to lure the Captain Falcon into doing the Raptor Boost, you can bait them with empty short hops so you aren't committed to a laggy attack, putting you at the advantage.
Keeping yourself unpredictable is such an important part of the game and the players really need to become aware of their habits. This is why good players are able to chain grab you or combo you to death because they react to your mistakes or tendencies.
So in the end, the major points to look for when it comes to predictability are:
- Noticing a players habits and tendencies
- Using that knowledge to punish your opponent
- Changing up your game so you don't become predictable
Hope this helps anyone who's trying to improve, but don't know how. Feel free to make suggestions or additions.
Helpful information
Really great players won't tech roll predictably even in the beginning, so these don't apply to every match up, although most people have one choice they like to use more than others. Mango seems to tech in place more often than left or right, but he still mixes it up enough to avoid being punished most times.
A couple notes.
First of all, it's always better to react than to try to predict. Predicting is more difficult to do (takes a higher level of thinking) and its not as reliable. So for instance following the DI of the enemies throw, even if reacting doesn't yield as much reward as successfully predicting, unless you need the high reward just take the guaranteed. This is also why 90% of the time, top falcons will just tech chase with more grabs instead of trying stomps or knees.
Secondly, a tip on predicting techs. Pay special attention to how your opponent techs the first time. In most cases that's gonna be their default tech, how they tech by reaction before they start thinking about it. Whenever a little while passes without your opponent having to avoid being tech chased, they're next tech is probably gonna be their default. Also, how close your opponent is to an edge is a HUGE factor to their default tech.
actually tech chasing with grabs is usually just good for 1 or 2 in a row, then its much better for falcons to go for aerials once they feel like they have an idea of where the person might tech. if you just grab, you need to go like 10 times in a row without making a mistake in order to get them to a percent where you can start doing anything that might kill them
another note on DI, 90% of the time theres a right way to DI that doesnt allow or severely limits combos, its not so much a matter of predicting which way theyll DI or even reacting to it. your example of falco DI'ing away from falcons up throw isnt a very good example, because as long as falco DI's away falcon cant combo out of up throw until like 120% or something really high
Thing about it...is that there are some times where a person has a pattern of more than one tech at a time. My one friend told me how The Cape told him his pattern. It was like a 5 part pattern to teching. My friend didn't believe it, but when Cape kept reading his techs, it proved to be right.
Predictability can only be used to a point. Melee is a rather fast paced game, and unless you play a person a LOT (I.E. - Friendlies) it might take a while to find predictability to an opponent. However, in a tournament situation...it would be a good idea to play friendlies. you can learn a lot about how a person techs and then use it against them in the actual match. Habits are habits. The key point is to not be short sighted in reading them. Some patterns can be longer than others. A person may tech one way, then tech another...then just tech standing. That could be their pattern. Easy to figure out, yes. However, a person's string could be longer than that...perhaps they do that twice, and then start teching in the same direction twice in a row after that? As crazy at it sounds....a pattern may be long. Always be careful when trying to read a person's habits.