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Atlantic South [Oct 24, 2015] Don't Get Rekt! 3 (Melee, Smash 4 Wii U, PM, Ultra Street...... (Auburn, AL)

PrinceAlias

Smash Journeyman
Joined
Nov 18, 2009
Messages
257
Location
Auburn, AL



Big Announcement Please Read!!!!!

We are having a change of location. We have been behind the scenes trying to fight with Auburn University for our normal event space, but sadly we will not be able to have the tournament on Auburn campus. But do not worry we always have 2-3 venues on deck just for times like these. The tournament will now be held at the Hilton Garden Inn located at 2555 Hilton Garden Dr, Auburn, AL 36830. Everything else is going to be on schedule. No changes to door fee. Sorry for the inconvenience still hyped as ever for another installment of Don't Get Rekt!


Fees:

$5 Door Fee
$5 Project Melee
$5 Melee
$5 Smash 4 Wii U
$10 USF4 Singles
$10 Guilty Gear Singles
$20 USF4 Teams ($10 per person)
$20 Guilty Gear Teams ($10 per person)
Pay Out:


1st place 60%
2nd place 30%
3rd place 10%


Schedule:

[Organizer has the right to change event times]
10:00 am Doors Open
11:00-12:00 Registration

1:00 pm Melee
2:00 pm Project M, USF4 Teams, Guilty Gear Teams
3:00 pm Smash 4 Wii U
4:00 pm USF4 SIngles and Guilty Gear
11:00 pm leave venue
*If time allows we will try to have side events i.e. Crew Battles, Exhibition Matches, ect.


Food:

There is Chick-Fil-A inside the Student Center also many restaurants in downtown Auburn, which is nearby.

Housing:

I can provide housing for a good number of folks if they don't mind sleeping on the floor. Let me know if you need any for Friday or Saturday night. Send me a message on Smashboards or Facebook

Rules:

General
* All ejections or disqualifications due to violations of the Code of Conduct or individual game rules will be without refund.
* No alcohol or illegal substances inside the venue. Getting caught with these items or evidence of the presence of these items will result in disqualification from the event and eviction from the venue.
* No fighting or weaponry inside the venue. Throwing controllers or acting in a way that could pose a danger to other players will result in disqualification from the event and eviction from the venue.
* No coaching in-game of a set. The TO reserves the right to disqualify players for either coaching or receiving in-game coaching during a set.
* All disqualifications due to tardiness will be complete DQs, meaning the disqualified player will be removed from both winners and losers bracket, or removed from the entire event if late for a pools match.
* The TO is granted license to use any and all types of video that you may be present in at the event, including camera recordings, livestream broadcasts, and captured gameplay footage.
* The TO is granted license to photograph your image, likeness, or depiction at the event, and you waive any claim for compensation for the event’s use or publication of photographs taken of you.
* The TO reserves the right to deny entry into the tournament to any player suspected of committing anything considered a crime or acting in a manner that is detrimental to the integrity of the event.
* The TO reserves the right to deny payout from event winnings to any player suspected of intentionally throwing a match, or committing any other form of bracket manipulation.
* The TO reserves the right to settle any unforeseen situations that may occur, and his judgment is final. In extreme situations, rules may be altered between phases of a tournament in the best interests of the event.

->RSVP HERE<-

Melee Rules

Stage List
Starters/Neutrals:

  • Yoshi’s Story
  • Fountain of Dreams
  • Battlefield
  • Final Destination
  • Dream Land
Counterpick:
Pokemon Stadium

General Rules
  • Items are set to off
  • Stock and time are set to 4 stock and 8 minutes, respectively
  • Wobbling is legal. Wobbling past 250% will be considered stalling and is not allowed.
  • Double Blind: If elected
  • Contest Port Priority: If elected
  • Neutral Start: If elected
  • Stage Clause: You cannot counter pick to any stage you have won on ever.
  • Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR. Players may NOT agree to change the number of matches to be played.
  • Forced Character Selection: Off
  • Matches that time out will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, the match should be replayed in full. Sudden Death is not to be played, and will not count. A player/team may not counterpick to the stage they last won on. This includes the first match won via stage striking.
  • Pausing the game shall only be legal while either player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament official or in the case of a controller malfunction. All other pauses will incur a stock loss to the player who pauses the game.
  • Any coaching that happens during the match (but not in between matches) is restricted. Players who violate this rule will receive a warning (BOTH the player AND the person coaching the player) on the first attempt. Players who violate this rule after a warning will be disqualified from the event and a possible ejection from the venue.
  • Players are to attend their matches at the designated times they are called. If you are late to a match, the following rules will be applied based on the amount of time:
    • If you are 5 minutes late: Results in a match loss
    • If you are 10 minutes late: Results in a set loss
  • These times will be strictly enforced to make sure that each player will enjoy the full event on a timely manner.
Project M Rules

* 4 stock, 8:00 minute timer.
* All items set to OFF and item frequency set to NONE.
* Input Assist set to OFF.
* Ties after the time limit are determined by stocks, then by percentage.
* Stage Clause: You cannot counter-pick any stage you have won on in a set unless agreed upon by the opponent.
* I shouldn't need to put this rule in but Giga Bowser/Warioman is banned for tournament play

Stage Strike from Starters for the first match of the set in “1-1″ fashion:
1. First player strikes one stage.
2. Second player strikes one stages.
3. The Remaining Stage is what is played on.

Stagelist:

Starter -
Battlefield
Pokémon Stadium 2
Smashville

Counterpick -
Final Destination
Fountain of Dreams
Delfino's Secret
Green Hill Zone
Dreamland 64
Yoshi's Story
Yoshi's Island: Brawl

After each match:
1. Winner announces two (2) stage bans
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character

Smash 4 Rules

- 2/3 games per set
All items OFF
Item frequency set to NONE
Team attack ON, custom fighters OFF -

Singles: 2 stock, 6 minutes
Winners Final, Losers Final, and Grand Final are 3/5 games per set. -
In the event of a draw game, Sudden Death will not be used. Lowest percent wins.
- Mii fighters: The only allowed Miis are Guest Miis with 1111, 2222, and 3333 movesets.


- Starter stages:
Battlefield (or Miiverse),
Final Destination (or Omega Stages),
Smashville,
Town and City,
Lylat Cruise

- Counterpick stages:
Dream Land,
Halberd,
Delfino Plaza,
Castle Siege

- Game 1 of each set can only be played on a Starter stage. The remaining games can be played on either a Starter or Counterpick stage. Miiverse can be used in place of Battlefield. Omega Stages can be used in place of Final Destination. A ban or strike on BF or FD counts as a ban for Miiverse or all Omegas, respectively.

- Game 1 selection procedure: players pick characters (blind pick can be requested), players strike stages (order: P1-P2-P2-P1).
- Game 2+ selection procedure: winner bans 2 stages, loser picks stage, winner picks character, loser picks character. - Stage Clause: A player may not pick the same stage he or she won on in a previous game of the set unless both players agree.

Guilty Gear XRD Teams (PS3)
Games settings:

2v2 Waseda Style
Versus Mode
2/3 rounds
2/3 games
(WF, LF, and GF are 2 sets of 2/3 games),
99 Seconds

If both teams can’t decide who goes first a blind pick will be issued.
Only in WF, LF, and GF does the losing team of the first or second set have the right to change team order. The winning team must keep the same order until that team loses a set.
If players don’t not agree on a state within 15 seconds, the math be random stage select.


Ultra Street Fighter 4 Teams (X360)

Game settings:

2v2 Waseda Style
Versus Mode
2/3 rounds
2/3 games
(WF, LF, and GF are 2 sets of 2/3 games),
99 Seconds,
Edition Select – off.
If both teams can’t decide who goes first a blind pick will be issued.
Only in WF, LF, and GF does the losing team of the first or second set have the right to change team order. The winning team must keep the same order until that team loses a set.
If players don’t not agree on a state within 15 seconds, the match be random stage select.
Winner may change ultra (only if opponent changes characters), but has to pick ultra-first after loser picks character.


Ultra Street Fighter 4 Singles (X360)
Game settings:

Versus Mode
2/3 rounds
2/3 games
(WF, LF, and GF are 3/5 games)
99 Seconds,
Edition Select – off.
If both players can’t agree on a character at the character select screen a blind pick will be issued.
If players don’t not agree on a state within 15 seconds, the match be random stage select.
Winner may change ultra (only if opponent changes characters), but has to pick ultra-first after loser picks character.

Guilty Gear XRD (PS3)
Game settings:

Versus Mode
2/3 rounds
2/3 games
(WF, LF, and GF are 3/5 games),
99 Seconds
If both players can’t agree on a character at the character select screen a blind pick will be issued.
If players don’t not agree on a state within 15 seconds, the match be random stage select.
 
Last edited:

Doc_Pickle

Smash Apprentice
Joined
Sep 3, 2015
Messages
110
Hey for clarity, both players most agree on an Omega rather than FD correct?
 

Metagoon

Smash Cadet
Joined
Jul 18, 2014
Messages
30
Location
Columbus, GA
NNID
Metagoon
First "real" tourney in awhile, aside from hosting online ones and being in others.
Should be a blast~
 
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