So, I've been looking around and haven't noticed any kind of a guide for Kirby's grab game... and his grab game doesn't seem that bad. The little guy has a good shield, a deceiving good magnet on his stubby hand and his techchase doesn't seem to be that bad.
Is there any consensus on what to do after D-throw on X, Y and Z characters? When it's good to switch to U-throw, when and what stages and what X's U-throw can net you a kill at? Like, do we have some sort of an unspoken flow chart of what to do on what DI vs what character? I love grab game and tech chasing so I've been having a lot of success with follow ups on Kirby's grabs. To include U-tilt to turnaround regrab, turn around Utilt on slight DI and then punishing with a Ftilt at higher percentages when I don't want to try and JC grab.
If no one has this information I'd be willing to try and start labbing it out.
Is there any consensus on what to do after D-throw on X, Y and Z characters? When it's good to switch to U-throw, when and what stages and what X's U-throw can net you a kill at? Like, do we have some sort of an unspoken flow chart of what to do on what DI vs what character? I love grab game and tech chasing so I've been having a lot of success with follow ups on Kirby's grabs. To include U-tilt to turnaround regrab, turn around Utilt on slight DI and then punishing with a Ftilt at higher percentages when I don't want to try and JC grab.
If no one has this information I'd be willing to try and start labbing it out.