Z'zgashi
Smash Legend
cuz yoshi is balls, keep him in low tier so we can steal more lt prizes
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yoshi mains definitely deserve more It prizescuz yoshi is balls, keep him in low tierso we can steal more lt prizes
I'd also venture to say that him vs. Mew2King happening in July 2008 is a pretty good explanation of why the matches were as close as they were, considering the metagame really hadn't evolved to the point where Meta Knight becomes capable of shutting Wario out.
As an aside, Mew2King is currentlybumming off of peopleliving in Atlanta, so we've been meeting up at tournaments recently. I played him this weekend, actually.
I know some peopleAh, I was unaware. Thought he was referencing FAST1, which got me mad. LOL
Not where I livetoo bad they're both always legal and you only get one ban : D
Depends on what your definition of "easy" is. Unless the match-up is an extreme one due to a chaingrab or a character being just flat-out horrible most match-ups are not "easy" if played properly. Diddy has a noticable advantage against Marth but that doesn't mean that Marth is "easy" for Diddy Kong.Yeah, but real talk
MK is not everyone's hardest MU
But I can't think of one character, sans MK of course, who can call their MU against MK "easy."
Sonic vs. Meta Knight is very, very bad.For a second there I thought you were talking about sonic
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fox can't really stop nado, he can double stick di up and and hit mk out of nado with dair and punish hard from there. (any GOOD fox can do this CONSISTENTLY which is a big part of this match up)
Thanks for clarifying.You can only sdi the first and last hit of Tornado. Getting out otherwise is due to other factors: character weight, where MK is positioned, what part of the tornado animation he is in, etc. Getting out of Tornado, besides the first hit, isn't something the person getting hit controls. Just clarifying that a bit.
Yeah the last sentence where it says "it being one of MK's worst options" is a bit over exaggerated. Just shows we could polish up the details some much, I see some errors and minor adjustments as I scan over it.Fox players laid a pretty solid argument against nado. I don't think it's entirely worthless, though. I can still see MK using nado in a way to give fox trouble only in specific situations.
Beating nado is more than just "X move tears through nado." If that's so, Ike must be beast vs nado since Ike can dair, bair, fair, nair, uair, ftilt, utilt, eruption, counter, aether, fsmash, usmash, (dtilt/dsmash if it actually touches nado) Aka almost everything.
It just sucks that we can't jab it which makes it horrible (not really, more like annoying) and it outpaces us so missing is dangerous some of the time. Ike neither does bad nor amazing vs nado btw.
its very depressing how few people know this, and how mad they get when you point out similar misconceptions.You can only sdi the first and last hit of Tornado. Getting out otherwise is due to other factors: character weight, where MK is positioned, what part of the tornado animation he is in, etc. Getting out of Tornado, besides the first hit, isn't something the person getting hit controls. Just clarifying that a bit.
It would definitely affect Fox.I honestly have no idea, but, if people were able to SDI consistently similarly to Mr. Doom, how would it affect Fox's MUs ratios, if at all? It seems like losing the guaranteed kill out of a dair would hurt, a lot. Not to mention all the free damage they get from landing the dair outside the dair damage itself.
*Note- I don't mean SDI to the extent where Mr. Doom SDIed Diddy's jab half of Frigate. I'm more referring to his recent set vs Zeton where Zeton lost a lot of free damage off of normally simple follow-ups. SDI to that extent seems reasonable to expect.
My observation is that the ideal means to deal with a tornado has 3 components: Being able to *practically* beat it on contact; being able to punish a blocked, retreating Tornado; and being able to evade it as a juggle tool. Is this agreeable? I don't think I'm missing anything and with that in mind it's understandable that Ike will have issue here.Fox players laid a pretty solid argument against nado. I don't think it's entirely worthless, though. I can still see MK using nado in a way to give fox trouble only in specific situations.
Beating nado is more than just "X move tears through nado." If that's so, Ike must be beast vs nado since Ike can dair, bair, fair, nair, uair, ftilt, utilt, eruption, counter, aether, fsmash, usmash, (dtilt/dsmash if it actually touches nado) Aka almost everything.
what top MK's are losing to wolf's? I can see how you could make a case for fox or diddy atm, I don't really know about wolf's results thoughFox and Wolf can adequately deal with MK's Tornado in all situations but they aren't the only characters to do so. I think Marth and Falco [plus Diddy Kong, if MK doesn't steal his banana] are also among these characters and I can see all 4 of them [Diddy is probably not among them] being "officially" even with MK in the future metagame [ignoring the fact that they are probably all even or better based on tournament statistics already].
Holms beat D0j0 in Whobo pools and AC has beaten TKD's MK as well. K@in has beaten At0msk's I think but if you don't wanna count him as "top level" MK I guess I can't argue that. [Keep in mind though that no Wolf player has reached "top level" yet and Seagull / Kain still beat like every MK not named M2K or @lly or others a level above them.]what top MK's are losing to wolf's? I can see how you could make a case for fox or diddy atm, I don't really know about wolf's results though
Watch Mr. Doom vs Zeton.I honestly have no idea, but, if people were able to SDI consistently similarly to Mr. Doom, how would it affect Fox's MUs ratios, if at all? It seems like losing the guaranteed kill out of a dair would hurt, a lot. Not to mention all the free damage they get from landing the dair outside the dair damage itself.
*Note- I don't mean SDI to the extent where Mr. Doom SDIed Diddy's jab half of Frigate. I'm more referring to his recent set vs Zeton where Zeton lost a lot of free damage off of normally simple follow-ups. SDI to that extent seems reasonable to expect.
The only Metaknight's I've lost to in the past year are one who taught me Mk vs Wolf .which is Omni, M2k, Ally (In a MM), and Pwii (1-2 in Pound 5 pools, I lost round 1, which meant I got hard cp'd on Brinstar game 3 lol).Holms beat D0j0 in Whobo pools and AC has beaten TKD's MK as well. K@in has beaten At0msk's I think but if you don't wanna count him as "top level" MK I guess I can't argue that. [Keep in mind though that no Wolf player has reached "top level" yet and Seagull / Kain still beat like every MK not named M2K or @lly or others a level above them.]
Edit: And I'm not even make a case for Diddy 0_o
Mr. Doom has inhuman SDI and I still don't understand how he does it .The move it affects the most is fair. If you're expecting SDI on dair you can still follow-up. If you aren't, then it becomes a little harder, but why wouldn't you expect SDI if your opponent appears to be good at SDI?
Asking if SDI would "affect" Fox is misleading, since SDI affects every character. Hell, using SDI properly against MK's uair causes you to practically teleport across the screen, which you can't say about any of Fox's multi-hit attacks.
SDI Multiplier set to 0.Cinematic hitlag?
lol people were probably watching this video when they were saying that:lol I remember when I said "cinematic hitlag is hitlagf you cant SDI" and everyone comes "no it's hitlag with 2.0 Hitlag multiplier" or stuff like that D: