How does that happen to characters I don't use? (Except for Meta Knight, I guess...)I definitely got grab release tipper daired offstage by a marth--
What character were you playing as?
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How does that happen to characters I don't use? (Except for Meta Knight, I guess...)I definitely got grab release tipper daired offstage by a marth--
I have a really hard time SDIing out of DB (because I'm mostly on the ground when I get hit and I try to SDI up most of the time which doesn't work if you're grounded ... )
1, none, same difference. You need at least 2 frames of hitlag to be able to SDI something anyways.DB is 1 frame of hitlag according to Shaya somewhere on the marth boards. Except for DB4 down... that part of the move sucks so hard.
That's true. That part of Usmash has a 0 multiplier for hitlag.I've heard you can't SDI the feet part of his usmash either.
Squirtle can SDI the D-Air, too--If the grab isn't done in just the right place, you can SDI onto the stage...That being said, there's no avoiding the tipper F-Smash as Squirtle.i was helping him practice the meta matchup.
oh and I play Pokemon Trai-- er, I mean squirtle for a couple matches, but I didnt think to try to SDI it until I was playing mk.
The list was made with both LGL on and LGL off. Primarily LGL on because it's the realistic tournament "standard" that's been in use forever now despite the BBR not advocating for one.falco is, in fact, rubbish without a LGL
so if the BBR continues to be stupid with the ruleset(no LGL) <-> tierlist, he should in fact drop.
Unless they dropped that attitude already, which i kinda doubt.
and regarding SDI, i would much like some1 to link me a vid of socal consistently punishing TKD's fair on hit, which is just one of the examples of omg SDI > all
Marth definitely has a much better matchup spread than Olimar. Marth's top tier matchups sans MK and Diddy look either evenish or in his favor. Olimar would be lucky to just go evenish with top tiersame
omg thats amazing
lzr da bess
"Gheb_01 Olimar has better potential to actually win a tourney than Marth imo."
marth has a way better matchup spread and is more consistent than olimar ._.
Hmm... Did someone show you how many frames you HAVE to SDI dancing blade? Because Dancing Blade besides D4 have extremely small windows of opportunity to SDI. In fact, there are common JABS out there that let you SDI more/further than any hit of DB. That should give you an idea.SDI can tremendously help against his Dancing Blade.
DB has 2 frames iirc, with only 1 available for SDI. Either that, or it just has 1 frame period and you are allowed to SDI on that frame (but I think Yikuar was right about the 1st frame not counting for SDI)IIRC, DB doesn't have any hitlag which makes it impossible to SDI since you can only SDI in hitlag. You can still DI it though. Also, the no hitlag explains why the timing for DB doesn't change whether you're hitting something or not.
Not really. Basically, Dancing Blade at a very far range allows people to escape or almost escape with no DI/SDI because the 2/3rd hit iirc pushes you away from him noticeably. I wanna say it's the 3rd hit. But yeah, you could hold Down, Up, Towards him, etc it wouldn't matter at that range. Closer up IDR, but I know at max range people can basically escape without pressing a single button because of how the move works.I was under the impression that just holding the stick away from Marth forced him to DB4 Side because you'd escape both up and down.
Ok yeah that explains it.no you need one. The Hitframe is not considered hitlag.
Stupid?falco is, in fact, rubbish without a LGL
so if the BBR continues to be stupid with the ruleset(no LGL) <-> tierlist, he should in fact drop.
Unless they dropped that attitude already, which i kinda doubt.
and regarding SDI, i would much like some1 to link me a vid of socal consistently punishing TKD's fair on hit, which is just one of the examples of omg SDI > all
how come, then, olimars are significantly more prevalent in the tourney environment? marth does so well against a lot of the top tier but aren't bringing him the results many think he deserves.Marth definitely has a much better matchup spread than Olimar. Marth's top tier matchups sans MK and Diddy look either evenish or in his favor. Olimar would be lucky to just go evenish with top tier
I think so, yeah.is marth really that much more of a difficult character at a high level?
Regardless of if it's justified, it's ****ing pointless and stupid to make a tier list based on a ruleset that no one uses. There's NO reason to make a tier list that represents a metagame that NO ONE plays.Stupid?
No no my dear scrub, its called acknowledging the fact that surgically changing the game due to ONE character is completely, and utterly moronic.
I think so, yeah.same question for wario--hasn't done anything in a while, prolly has better top tier MUs than olimar, why's he not around more?
same reason?
Believe me, it's far from even...At one time, the Wario:MK matchup was the hottest thing in brawl because people thought it was 50:50. I don't think Wario has a disadvantaged matchup on MK, and I don't think he's underrated. Since I'm going to get a million STFU you don't know **** comments, I'm doing research and compyling some data for a big post.
Well, for starters, Wario trumps MK in the air if played smart. His air dodge beats all of MK's aerials, and Wario's air speed and this allows him to literally dance around MK if you space well. Wario has okay approach options, and because MK has no aerials, yet Wario has his wheels, MK has to approach. If he tornadoes, it's punish city for you. If he uair bairs, it's also easy to beat down his approach. If he fair approaches, you can airdodge and then bair/fair. You can also time a fair to beat his when his ends. Also, MK dies from a HALF fart at 65%. GET PWNED. Mk also has a hard time killing MK, as his aerial safety and good air moves makes him hard to gimp. And, wario's dtilt beats MK's. Wario's uair also kills MK before 100%, and it also beats the flide attack, and Wario's dair can also beat out shuttle loop (somehow) if timed correctly. Wario's bair also beats MK's uair and dair if you space and time it correctly. Also, MK has no grab craps against Wario. Wario also has several really good KO moves against MK, and he is also very good at racking up damage and zoning MK. Also, MK only really has evened out the MU because he can really rack up damage really fast. Don't challenge the credibility of these statements, btw. They were taken straight from the MK MU discussion, only reworded.
Also, Da KID, why do you like me as a poster? I'm sorta curious. My first informative post in a long while, and it's not even really mine.
hah. But that and Marth, are, imo, Wario's only bad MU's or evem MU's. So, also, Wario has really good MU's to keep his position or bring it up even.
It's been a while, but I'm actually training up my Wario again, and I played a whole lot of Meta Knights this weekend. This is how it feels to me--Well, I don't think it's even. But it's close imo. But, well, then, you're Reflex. Any amount of copying and posting and rewording can't beat that.