Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I'm pretty sure on every character GW can fair out of a tech roll read. Fair kills pretty early. He doesn't always need smashes to kill, I would say fair is one of the best aerial kill moves in the game actually.My point was, though, that they can act before game and watch has a chance to land a smash.
1. Get hit hard.Sorry for the 'noobness', but what's teching?
http://super-smash-bros.wikia.com/wiki/TechSorry for the 'noobness', but what's teching?
Im pretty confident every character can choose where they land next to G^W. The only thing IIRC that could affect that would be the % they are at when being thrown.weren't there a handful of characters that didn't get to choose?
Yea, that is what I meant. Otherwise, you would be able to SDI through a lot of throwscant sdi the throws but the lasers definitely.
thats why sometime you only get by one of the lasers and sometimes you get hit by both.
http://www.youtube.com/watch?v=ND-yi3IPKXMWhat do you think people correlate SDI to if you don't explain to them "SDI is not regular or special DI, it's moving your character around before they experience knockback from the attack"? There are probably people out there who think Quarter Circle DI is like an amazing form of DI instead of being an effective method for getting multiple SDI inputs quickly.
MDI: Movement before DI. "Oh, so whenever my character "teleports" from getting hit here to being all the way here before he starts flying away, that's MDI?" "Yeah, MDI is basically inputting directions before DI would take effect."
tap DI doesn't exist. its just a different form of SDII'd say Teleport DI but that clashes with Tap DI.