CT Chia
Smash Obsessed
i used to call it melee 2.0, but then i realized what were doing is not making brawl into melee, but were just simply making brawl more competitive. hence the name, Brawl+
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Precisely. I'm not even sure we will even use extra hitstun. Like I've said before, WE AREN'T TRYING TO TURN BRAWL INTO MELEE - If Brawl has a set hitstun, I think it should stay as it is, or the game may COMPLETELY change. As it stands now, Brawl+ with S/L-canceling and Wavedashing is simply a slightly more fast paced and competitive version of Brawl, which makes for smarter and faster decision-making. No longer can one simply camp or turtle throughout an entire match.i used to call it melee 2.0, but then i realized what were doing is not making brawl into melee, but were just simply making brawl more competitive. hence the name, Brawl+
64s hit stun was ridiculous. That uniform a response time actually sounds good, the only concern i'd have with that is something like Snake's attacks in the works or something.If you compare Smash 64 and Brawl together, they really aren't that different from one another.
Once you get caught in a rapid hit move in Brawl (Ex: Fox's dair) you get traped in it until the move is done. Same goes for Smash 64. Kirby's dair works practically the same way. IMO Brawl isn't different from Smash 64. And if they add hit stun I hope it become like Smash 64. At least it'll be more fun to play and there can actually be true combos in Brawl. Insted of air dodging until I get back on stage.
Back to topic: It's kinda funny how people are trying to make Brawl like Melee. It's like trying to turn an antheist into a believer.
This isn't true, as far as I can tell. In fact, all the old useful ATs seem to work fine. You can even do interesting stuff like DACUS out of a wavedash, which is impressive to see with characters like Link.I disagree, because it'll be a big transition for a lot of people.
Not only that, but many ATs both major and minor, character-specific or not, will become useless, despite all the effort we put into finding, creating, perfecting, and implementing them.
Why do you care? It doesn't affect you in any way.I say it should be called Brawlee, but I still don't like the idea behind it. Why couldn't you guys just leave it as it is? I know you miss Wavedashing and L canceling, but did you seriously have to hack Brawl to get them?
Brawlee = Brawl + Melee put together, which is what you are essentially doing. It's better then Melee 2.0 and Brawl + IMO.Why do you care? It doesn't affect you in any way.
Brawlee is a terrible name: phoenetically it makes no sense and it goes against the spirit of the hacks since creating a Frankenstein's monster out of Brawl and Melee's mechanics is not the goal at whatsoever.
Personally I'd be interested in trying out a hitstun mod, lower gravity, etc. to see what it would be like to have Melee's physics in Brawl, but I doubt it'd make a good balanced game and I think Brawl+ looks like it will.
If you arent trying to turn brawl into melee and only making it more competitive (which I agree) why get rid of hitstun and still include wavedashing?Precisely. I'm not even sure we will even use extra hitstun. Like I've said before, WE AREN'T TRYING TO TURN BRAWL INTO MELEE - If Brawl has a set hitstun, I think it should stay as it is, or the game may COMPLETELY change. As it stands now, Brawl+ with S/L-canceling and Wavedashing is simply a slightly more fast paced and competitive version of Brawl, which makes for smarter and faster decision-making. No longer can one simply camp or turtle throughout an entire match.
Yea, its cool that you can win money from Brawl+ now in addition to the regular ones.And I care because it might kill the normal Brawl competitive scene, since most hardcore Brawl players will most likely switch to Brawlee/Brawl + in the near future.
QFTSo many 'join date 2008' members who think we're trying to steal their glory.
Think about it before you post something like 'you are just making Brawl into Melee'.
People modify their stock cars - people add-on to their WoW interface - people wear clothes for heavens sake...we're not trying to stop you or your friends playing Brawl as Nintendo released it, simply have an alternate version that veteran competitive players can flick on for ****s and giggles, or if they see fit competition.
Brawl + currently is simply turning melee features into brawl gimmicks.Brawl is such an awful game, I'd say any attempt to turn it into something worth playing is a good idea. The Brawl hacks sound like a good idea.
We don't need you to tell us this, it has been said dozens of times. Nobody cares if you think Brawl+ is a group of people who should just go play Melee. Also, how would YOU go about improving the metagame without adding more universal techniques?melee 2.0 is the stupidest thing I have ever seen on Smash boards....and I've seen my own posts.
People are so in love with wavedashing and L-canceling, they rather use that as a subtype then consider the possibilities of actually attempting a somewhat balanced metagame.
Brawl "Plus" will obviously be a minority play for a decent amount of time and has the potential to catch on sadly.
If it catches on Brawl + will more than likely just completely eradicate the melee seen, which is fine considering it would be melee "2.0".
Brawl "plus" will probably see tournament play in various areas, but I highly doubt there will be any large tournaments using primarily that sub-type of play, if your lucky it might be a side event at a huge tournament.
Brawl + is fail because it looks on adding gimmicks instead of actually improving gameplay in the idea of balancing out aspects of Brawl.
Mods/hacks could benefit Brawl more than what the playerbase is just hoping for right now (melee 2.0).
Had the melee 2.0 gimmicks been added on, or if they were added on to a Brawl modified for the sake of a diverse balanced metagame, Brawl + could catch on like wild fire in a competitive scene.
This is my opinion however, and do not take it as a factual statement.
Your pro'lly playing Brawl+ right now. Totally different from Brawl huh? It's different from Melee too. With that said Brawl+ is more or less it's own unique game. Brawl tournies will remain unaffected and Melee tournies will remain unaffected. I just can't wait play as Metal Sonic, in Brawl+ of course.melee 2.0 is the stupidest thing I have ever seen on Smash boards....and I've seen my own posts.
People are so in love with wavedashing and L-canceling, they rather use that as a subtype then consider the possibilities of actually attempting a somewhat balanced metagame.
Brawl "Plus" will obviously be a minority play for a decent amount of time and has the potential to catch on sadly.
If it catches on Brawl + will more than likely just completely eradicate the melee seen, which is fine considering it would be melee "2.0".
Brawl "plus" will probably see tournament play in various areas, but I highly doubt there will be any large tournaments using primarily that sub-type of play, if your lucky it might be a side event at a huge tournament.
Brawl + is fail because it looks on adding gimmicks instead of actually improving gameplay in the idea of balancing out aspects of Brawl.
Mods/hacks could benefit Brawl more than what the playerbase is just hoping for right now (melee 2.0).
Had the melee 2.0 gimmicks been added on, or if they were added on to a Brawl modified for the sake of a diverse balanced metagame, Brawl + could catch on like wild fire in a competitive scene.
This is my opinion however, and do not take it as a factual statement.
If Brawl+ was melee 2.0, it would be better to come out with it and state thats all it is then to hide it's true intent under the rug.We don't need you to tell us this, it has been said dozens of times. Nobody cares if you think Brawl+ is a group of people who should just go play Melee. Also, how would YOU go about improving the metagame without adding more universal techniques?
And the fact that you use "fail" as an adjective only angers me further.
Edit: By the way, nobody involved in Brawl+ wants to see Melee 2.0. That's why we are making Brawl+. I don't know how many times I need to explain this.
And how does removing CGs make for a better metagame? In my opinion the game needs MORE chaingrabs. Not exactly simple infinites, that's broken, but more like chaingrabs that take skill and prediction to use efficiently, such as tech chasing. Guess what severely helps with this. Wavedashing.
I would LOVE to see it work out. It would be (imo) the most dynamic and complex of aspects in all of Smash brothers. Sort of reminds me of 2D fighters with Special meters or Soul Calibur's Soul Gauge. It's like something that you really need to think about and rationalize, it adds a LOT of depth in theory. I hope it works out.I am actually more for power shielding. Why stick with melee mechanics?
i thought you hated brawl so much you broke the disc? Quick to judge are we?Just stick with Brawl+...but hey, that's just my two cents *shrugs*
Kinda funny. I set up my GCN next to my computer so I could play Melee while waiting for things to happen while I'm doing whatever on my computer. This was during my 3-month break from Brawl.i thought you hated brawl so much you broke the disc? Quick to judge are we?
ironically, i've been playing melee a whole lot more now >.>
Combo's have an end point that is not determined by damage.First of all, large things fall at the same rate as small things. Weight has nothing to do with velocity, that would be air resistance. Second, your example is flawed because it isn't about who can get the attack out first, it's who has the least lag AFTER the attack is out. In regular Brawl, MK has almost no lag, therefor he can rapidly use his aerials. In regular Brawl, Dedede has heavy lag, and therefor tends to only be able to use ONE aerial in a combo whereas MK can just keep going and going. If we eliminate that lag through a universal technique (S-canceling), laggy characters such as Dedede and Ganon now have the same lag (none) as MK. So while MK may have faster attacks and Dedede has slower attacks, Dedede can now use his aerials at the same rate as MK. Now, this may seem broken as Dedede's aerials are obviously a lot STRONGER than MK's, which is why they were given lag in the first place, but MK has so many other advantages, it evens out. Not to mention, as you said, the smaller, faster target is harder to hit... well we've compensated for that with being able to "spam" strong aerials with large hitboxes.
Now the game is balanced to...
1) The small, fast character is still small, fast, and hard to hit.
2) The large, slow character now has a chance of hitting his or her target.
Now, the benefits of CG's may be a stretch... but if you notice, I did not say there should be CG's that are easy to perform, such as DDD or Falco's d-throws. Snake's d-throw CG requires one to predict exactly where his opponent is going to roll to, so then the CG reverts back to a simple game of Rock, Paper, Scissors, which is the basic fundamental of probably EVERY fighting game ever created.
While I think that easy 0-40%+ CG's are REALLY stupid because of their simplicity, I would like to see other hard-to-perform CG's. In Brawl's current condition, combos are VERY hard to perform. Think of a CG as a combo. It's the same principle... predict your opponent and react accordingly.
To return to the debate about small, hard to hit characters... Think of Fox in Melee. L-canceling and wavedashing gave him insane methods of traveling across the stage and around his opponent. Now, while that may have made him arguably the best and most broken character in Melee, this isn't the same for Brawl. We have already concluded the MK does not get any significant boosts from S/L-canceling and wavedashing. He is sort of at a limit that didn't exist in Melee. While keeping MK at that limit, and yet bringing up every other character, the game becomes more balanced.
Or at least it seems so, for the time being.
Edit: If you were to argue that the game IS about who can get the attack out first, which is why faster characters tend to dominate, you must remember that Brawl has insane defensive methods that may or may not override that logic. I believe this is one major reason why DDD is top tier in regular Brawl.