yes he was never said alot but that stupid twirl he does now sucks compared to the kick and his left A smash isnt as good as the old one either and link well he just seems slower but then again i guess everyone else could be faster
Stupid twirl?
Christ you're definitely n00bish if you can't remember the name of his special attack.
His Bair cannot combo but has greater knock back making it decent for edge guarding.
His left A smash? What his regular Side smash? Same as it was last game.
Everything else was improved.
His bombs=killing power at sudden death something his old bombs could not do.
gale boomerang=Ledge guard of awesome
Arrows=Faster
Spin attack=only nerfed special but the lag is lesser compared to melee's version.
His hookshot isn't as long as it was in melee and cannot grab onto walls anymore.
his attacks come out more quickly and have a better impact and his Dair pierces when FF'ed which can be useful at times.
Link isn't nerfed, over all he saw an improvement, but what happened is because of the reduced speed and hitstun in this game, it is harder for Link to chain his attacks. His character itself isn't nerfed but the change of the game has caused issues.
It is why WW Link does better because he can combo and is faster than Link.
So I decided to do another in depth character analysis this time on snake. First of all before I go into detail of why I think he should be top tier, it is important to note that I am basing my tier lists off of characters potential as well as their current game play. Anyway the following is a list of reasons why I think snake should be top tier.
DEAD MAN WALKING!
Just kiddig let's analyze your argument.
- Absolute number one reason is his neutral A combo and his Ftilt combo. These two moves are generally non-shield grabbable and knock back opponents as hard as many smash moves. They also come out very quickly.
Non shield grabbable? What? I've grabbed a snake out of it each time. It has good knock back but decent DI'ing prevents them being actual KO's until over 150%. That's for average weight characters.
- His back aerial has ridiculous range and hits hard. With the ability to turn around and jump while keeping your forward momentum makes this move really good.
youn also forgot the part where it cannot be buffered meaning if you SH or FF it and you land before the move is finished you are going to get punished hard.
RAR goes for all characters making this point null since other characters have better Bair's that are faster with less lag at the end.
- His Uair is very powerful and high priority; however, I find it hard to pull off Uair on anyone seeing how easy air dodge is in this one. Also, If an opponent is high up above you they are not going to try and come down with a Dair seeing as how easily this is shielded then immediately punished afterwards
Yes its strong but again like many of his aerials it is quite slow and as you mentioned it lags setting you up for punishment. His aerial game while powerful doesn't do as much as Ike's whose aerial game sn't punished as easily as snake's since it has reach and a larger hitbox.
- Short hop Dair is amazing. It cannot be shield grabbed and the last hit is a killing move. If all four hits get off (unlikely as it may be) it is an over 30% damage combo.
The problem with this is that each time i short hop it for some odd reason the last hit which is the killer does not come out since he lands on the ground before hand. Its a good dair but is limited due to its range and the fact that while it can ack up damage, you can DI out of it and avoid the killing blow and then punish snake.
- His Usmash is good in combination with a dash. To my knowledge this move is also non-shield-grabbable unless power shielded. It is also good at ledge guarding (it's complicated how it can be used to ledge guard I'd have to show you a video, but believe me it's good).
Its a poor use for edge guarding IMO. invincibility frames while grabbing the edge prevent the explosion from being any good and an opponent can easily hop up and Nair you away. You're better off protecting using your Fair or planting your C4 down since thats controllable. Or your Dsmash.
That and his Usmash paired with dash canceling I can't find it as useful though if you manage to pull it off more power to you.
- His running move is fairly good too simply because it often ends you up on the other side of your opponent
So does many of the other characters.
- His arsenal of weopanry (grenades, mines, and homing missile) are amazing camping tools against characters like marth or MK.
Whoa I stopped here.
Marth can slice all your slow weapons out of mid air and your C4 is useless when it isn't on the opponent or not being used for edge guarding. Those two characters have some of the best approach games out there and MK can easily take advantage of you .
Grenades can be caught so you have to cook them which may mean your opponent can approach. Nikita missile is good but leaves you vulnerable and it doens't home in on anything. C4 is my fav but anyone competent won't let themselves get killed by one on the ground. You'd have to lant it on them or place it on the ledge so you can prevent their recovery and possibly kill them.
However, they become less useful against people like falco and wolf. The lazers make the homing missile pretty much impossible, they blow up proximity mines, and they stop the trajectory of the grenades. It is good to note though, that the potential of this weaponry is still unknown. I can imagine some really sick combos coming out of grenades and mines.
impossible if they are at a higher percentage. A tlow percentages yeah it could work well but you also face the strength of DIing as well as the fact that while his B moves are powerful they are also predictable due to how obviously they come out.
nothing like Wolf/Fox/Falco whose projectiles are much faster and can't be interrupted i midair.
- From watching many videos and playing myself, I have to say, I actually think the main reason for snake being good is his barrage of moves that stop shield campers. The few characters who don't shield camp (i.e. marth and MK) his ranged attacks seem sufficient to get him by.
I don't believe him top tier capable. He is a good character but Marth can easily get by his projectile game since its nowhere near as good as say Dedede and Link's because they come out slowly and can't be followed up as quickly as other characters.
his tilts are obviously his best and I am surprised you did not mention his ^B.
I believe him to be high tier because while he is a good character and can deal with people below him, he has a tougher time with characters that are better than him speed and aerial wise.
Not top tier material IMO but he is high tier.