RetroBro
Smash Ace
- Joined
- Nov 9, 2006
- Messages
- 515
A disjoint is something that is not part of the character's body. Such as Marth's sword, or Pikachu's lightning. Disjoints over ride non-disjoints and have more priority. It's as simple as that.My apologies, but what is a disjoint. I have heard nothing of it until this page of this thread and now it seems to be everywhere. I would be very grateful if someone could explain.
I'm going to attempt to do this in the least bias way possible... Priority Characters will get the top and high tiers right away, along with campers. I do not place these in order, I place these characters in the branch I believe they belong in. (In otherwards, one character on the bottom of the top tier list may be better than one in the middle, vice versa. It's too early to specifically make statements about who's better in which tier)
Remember, this is opinionated... argue with me if you please I'm sure I'm wrong
UPDATE: Moved Samus up 4 spots
UPDATE: Moved Link up 2 spots
Top Tier
Wolf- Wolf has a decent range attack that does not only disrupt the opponent, but also deals 5%-7% Damage. He has long range on most of his attacks and his recovery attacks are not so easy to edge Guard. He's earned the right to be in top tier imo.
King Dedede- One thing that puts Dedede over the edge is his Chain-grab. It's such a simple concept, and it's just sickening when it happens to you. King Dedede may be slow, but they've also given him camping capabilities. He's just too much of a force to be reckoned with sometimes. Powerful (But slow...) attacks, a disjoint, camping capabilities, and chain grabbing... what more could you want in a character .
Toon Link- The best thing about TL is his insane range abilities, three different range attacks, all have good power. You can basically build a wall with his arrows if you were skilled enough. To top the icing on the cake, he has a powerful disjoint. His sword may look small and petty, but the hitbox on it is huge.
Falco- Once again I believe this bad bird deserves a spot on the top tier list purely because of his camping abilities. He's a major pain in the *** with short hoping. Plus he has advantages to certain characters like Shiek, and Captain Falcon, what with that infinite laser combo (Not that this is easy to pull off by any means... ) Although Falco may be put down a notch to the high tier list because of his ground attacks. They got nerfed just a bit in this game imo.
Marth- Marth is a fast, powerful (Tip of the ****, although harder to pull off), disjointed character. His sword overrides nearly all non-disjoint attacks. The range with his attacks is insane. He stays where he was last game, in the top/high tier list for me. He's a very difficult character to deal with if you're a character with neither a disjoint or a range attack.
Metaknight- Ho boy... Meta knight, imo, the most frustrating opponent to face. Such a character is only suited for fanatical berserkers. You barely have to try to hit someone and you do. The fact is, he has a disjoint, and if it was otherwise, he'd be lower in the tiers. It's just not easy to compete with a freaky swordsman that can send out attacks like a teenage boy does masturbating.
Pit- Another Character that can be deemed a "DPS" freak character. It doesn't take much for Pit to rack up damage on you. Most of his attacks can kill you past 100% which is bad, you'll get there fast if you're not careful. Not only does he have a sword (Disjoint), but he has ranged attacks, and they're useful too. You're able to change the direction of them from the start or half way through. Pit deserves a spot in the top or high tier list.
High Tier
Fox-Now most of you might knock me on the back of the head for putting Fox on the high tier list instead of top, but really, he's not as threatening as he was in Melee. His attacks have been dumbed down, they have some lag on them now, and shield shining is gone. His range is still there, annoying as ever, nonetheless, a terrible opponent to have to face.
Diddy Kong- Diddy Kong has some of the best Non-Disjoint game in Brawl. His aerials are pretty insane, along with his range attacks (**** you peeled bananas, why must I slip on you so much!) You can pretty much build a little fortress with two peeled bananas, then fire some peanuts at your **** opponent. Well... not really, but it's a nice gesture you would never have the time to do that in a competitive match.
Zelda- Wow, did she improve from melee or what!? Her over B attack is just insane now, it has the hit box of a ****ing monster! Plus her aerial game is just over the top, powerful, and a hit box wonder. Her death kicks scare me sometimes . Although maybe I'm just overly excited about how she improved so much, maybe she's middle?
Rob- Despite me hating this guy, he's got potential to be a high tier character. He's got range, he's got decent hit boxes, and aerials. What more could you ask for (a disjoint I know ) He's got some potential with combo'ing off of some of his attacks, particularly his uptilt (I think I'm right about the up tilt, or is it his up aerial?)
Gay and Watch erm... I mean Game and Watch- Despite me also hating this guy, he's got such freaking priority it pisses me off. All his bull**** with, oh, my key overrides your powerful rock hard head bowser, is just terrible. He's a character with a craptastic range attack, with priority. He's in high/top tier.
Ice Climbers-"The IC's excel in most areas of the game including camping, approaching, edge guarding, etc. Their attacks have lots of range, speed, priority, damage, and knockback. They still get to keep what made them so good in Melee like chaingrabs, and desynching, which is only made better by the slower pace of the game. Plus they recieved serveral buffs in areas that held them back in Melee such as recovery(both IC's can grab the ledge at once, you can get much more height off of SideB, and UpB now sweetspots ledges) and Nana's AI(she'll actually use UpB and SideB on her own to recovery). The only exploitable weakness the IC's have is that Popo is much less effective without Nana, but gimping Nana is much harder in the game because everyone lives at higher percents, plus as I said before their recovery and Nana's AI is better. Most importantly of all their match-ups are great. Most of them are either fair or good, with only like one or two bad ones that are a 4/6 at most." Quote from: Corner-Trap
Snake- Very unsure about this guy right now, he's got some incredible potential in my eyes though. Range attacks galore is all I can say. Ground tilts/smashes seem ok, and he's got some insane aerials. He's in the high/top tier list.
ZZS- Whatta *****! Her paralysis attacks are terrible if you get caught in them, and she has more than one. Not only that, she's a freaking monster when it comes to speed, that and Aerials...
Lucas- Ugh, I hate to say this, but the pansy has quite a bit of potential. His PK thunder, frost, and fire all pay quite a toll on the defensive types, and his aerials **** the offensive types. The ****er has over all a good arsenal of regular tilts and smashes.
Ike- Ike, the huge *** 2 handed sword guy that uses one hand to use a 2 handed sword . But seriously, he's one of the easiest characters to pick up. He does massive damage in one swing, and he's got the most powerful (Ganon's elbow may compete) over smash in the game. His aerial game is decent, and of course, the disjoint puts him over the top against non disjoints.
Middle Tier
Pokemon Trainer- Pokemon Trainer has the most potential next to Olimar. Three different pokemon ready to bend at the will of the trainer. I place him near high tier because he can counter characters. Charizard, Squirtle, and Ivysaur all have their pro's and con's. Squirtle having insane aerials, Charizard having great ground work, and Ivysaur having some range. They compliment each other very well.
Pikachu- Ah, good ol' Pikachu, you never do change much do you? I may underestimate you though. Your electrical disjoints do have a bit more priority than the pitiful non-disjointed characters, and you have one of the most annoying range attacks in the game. Perhaps you deserve high tier?
Luigi- Luigi has stayed pretty much the same this round, despite his feeling of inferiority His Karate chop has always been my favorite aerial, and he has some other decent ones. Don't forget his crappy range attack that disappears almost instantly! His ground game isn't as good as it used to be imo, everything seems a tid bit weaker with him. I could be wrong though.
Wario- As a Wario player myself, I can say he is definitely one of the best non-disjoint characters in his game (besides his bike). He's got some above average aerials, and some below average smashes. Above all he has one of the top recoveries in the game (allowing some very good edge guarding strategies)
Mario- Again... Mario comes in as an average character, always with his average range fireball attacks, and his average aerials, and his average tilts/smashes. Average average average.
Ness- Ness has improved since last game, he's more maneuverable than in melee, and he still has the aerials that he had in melee. Not to mention his ****in' baseball bat. He's still retained his range attacks, which pits him almost between high and middle.
Lucario - What a complicated character, at one end of the scale he's complete crap from the start, and at the other end of the scale he's a powerhouse with a risk. He has a powerful range attack that doesnt... have that much range, and some decent aerials. The more he get's hurt the stronger he becomes. Some may say he's on the lower end of the spectrum while others say he's at the higher end. I'm not that knowledgeable of this character.
Olimar- Take it from me, who's fighting someone who's maining and training as olimar 24/7. He's not as great as some would like to think. He becomes very vulnerable when airbourne. That means when he's facing disjointed aerial freaks, he gets ****ed. He's recovery is pitiful. All you have to do is hop on the edge, and press down and jump repeatedly till he gets near the edge and he plunges to his death by fault of his stupid UP-B recovery. Now despite that, he has insane camping capabilities, and insane range with his grab (**** YOU BLUE PIKMIN, WHY HAVE YOU BETRAYED ME!). He's a damage racker while a powerhouse at the same time, the only problem is organizing your pikmin. They're random so you could end up with 4 blue pikmin and 2 red, then what do you do? Spend your time throwing them off the edge while your opponent ***** you in the butt? I think not, maybe in time Olimar will move up or down the chain, but right now I think it's best to assume he belongs in the middle. His bad qualities equal out with his good.
Samus- I'm boldly disappointed in this character now, she's heavy as hell and her recovery sucks a ****. Her range attacks are weaker, and all her regular ground moves are worse! Wtf were they thinking when they made this character. If I didn't let my biasm kick in, I'd put her in low tier. Although one thing that she still has is priority with her screw attack, and an insane Nair (Nearly a disjoint). Her projectiles still keep her alive this game, not to mention her Zair knocks her up a bit in the middle tier list.
Sheik- Oh Sheik, poor poor Sheik, you've gone down the hole haven't you? But not to worry, you're just an average player now! Now, people won't despise you as much! I've got nothing to say other than her prowess in aerials has gone to **** alone with her ground game.
Peach- Now maybe Peach does belong to the high tier list, maybe she doesn't. But I know that when I fought the only peach player I knew, it wasn't overwhelming like she used to be. Her game seems to be the same, but really once you touch her, it's like everything changed slightly. None of her moves connect like they did before and they're slightly weaker (% wise and power wise).
Link- He got a punch in the face with his gale boomerang this round... It's so pitiful compared to his past boomerangs, hell, TL got a better boomerang than him It's one thing that really helped him melee, and it's gone. His UP B is no longer an edgeguarding tech and all his attacks are fairly weak. For a disjoint character, he is the worst. All he has working for him is his bombs and arrows... Some say that his gale boomerang is working for the better though. For edgeguarding and comboing.
Bowser- Ho-bo a debated character. Slow, but powerful, it's too hard to hit with him period. If it was any easier I'd place him higher. Counter characters such as Ike, and Marth can see his pitifully slow attacks coming a mile away... One thing that puts him over the edge is his suicidal kill. It can really win a match if used correctly. Opponent A has 0% with 2 stock, while you have 153% with 3 stock, use the suicide technique, and you're 1 full stock ahead of him now
Kirby- His game has improved slightly with the dash attack and the double hammer swing. It seems like his entire arsenal of aerials has improved slightly. Not much to say on this little guy.
Yoshi- Yoshi is on the verge of low tier here... Not sure about him too much, they nerfed his down aerial too much, and they nerfed his over B in the air. He drops straight down now, whats the deal with that. He's still got potential with some of his smashes, and he's got some potential with his egg tosses. Perhaps he's fighting for a spot on middle tier.
Low tier
Donkey Kong- He's got the long arms, just not the speed. He's hard to use, but he may deserve a spot on middle tier just yet. His Uair is decent, along with his back aerial. He's quite powerful too... I just don't thing many will go far with this guy. Although they helped him out with his Over B this smash.
Sonic- Sonic's lack of priority and lack of fatal attacks is what kills him in this game. Sure, he's fast, he's unpredictable, but there are simply not enough killer moves with this guy. His Uair, and Bair are his only fatal moves above 130%. Despite his over smash being fatal, it's got terrible range. Anyone that gets hit by that baby needs to smack themselves across the face. Sonic's gotta have to get some awesome glitch to move up to middle or high tier... "Plus using his side taunt is one of the best ways to make sonic annoying!"-Sonic XD
Jigglypuff- Her fading tactics are now gone, and she's nothing more than a football to most characters ready to punt her off the stage. Her aerials are still decent, she just can't use her fading to bait the opponent into attacking anymore. That was her strong point. Her sleep attack is now rendered useless. It's harder to hit with it than ever.
Captain Falcon- Falcon... oh falcon your knee is gone! What happened to it, it's incredibly hard to hit with it now! Despite your falcon kick being slightly better, everything else has changed! Your speed now being dominated by sonic (who is also fail) is rendered useless because your attacks are so much worse now! Falcon punch will always remain in my heart though...
Ganondorf- Christalmighty, you've gone down the ****ter this game. You used to be slighty agile with wavelanding, and your hit boxes are so much smaller! Your aerial games have gone to ****. I can barely land any hits on my opponents with my Over Aerials, my Dairs, or my Bairs. Your warlock punch is far to easy to see (Despite it kicking *** when it does connect) and your warlock kick get's overrided by a simple disjoint... I'm sorry Ganon, but I have to give you up! I've tried playing with you, but you're just not the same as Melee.