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Official Code Q&A + Requests

AzureTwilight

Smash Rookie
Joined
Dec 3, 2007
Messages
14
Location
東天王国、ア&#
I have a couple of code requests.

Something that bugged me since Melee, is that they got rid of the score display from non-timed matches. Back in SSB, every time someone got a kill or died, it would show "+1" and/or "-1", so you would know who got a particular kill. Even though they probably removed it from Melee and subsequently, Brawl, due to it not having a point outside of timed/score matches, I still liked being able to tell who got the kill in certain instances. Is it possible to have a code that would enable the notice in any match type?

A code that I found fun to use in Melee was the code that allowed you to make the stamina mode have up to 999HP, and to also have stock stamina. Those were awesome!

And finally, is it possible to final smash swap? Specifically I want to be able to, when I use a final smash as Zero Samus, to use her laser cannon final smash. I like using Zero Samus a lot, but I hate playing with final smashes on as her, cause her final smash not only sucks, but puts her back in the suit. So it would be cool to make Zero Samus fire the cannon thing, then she would go back to Zero Suit anyway. XD

Thank you for any consideration of my requests. ^ ^

PS: I also think that SD code mentioned is an awesome idea. :D
 

Williaint

Smash Cadet
Joined
Feb 23, 2009
Messages
27
I had a few good code ideas which would benefit Kirby:

Kirby kills the opponent when he eats them
or
The opponent cannot escape from Kirby's mouth, once inside
or
When Kirby shoots the opponent out, it's shot with much more power

I've seen various codes around which don't make the ideas too far fetched.
 

SCOTU

Smash Hero
Joined
Mar 16, 2007
Messages
6,636
Location
Northville, MI
if those are attempts to give brawl+ balance, then hell no on the first two, because those are broke as ****. the last one maybe, but not w/ too much more power.
 

|RK|

Smash Marketer
Moderator
Joined
Jan 6, 2009
Messages
4,033
Location
Maryland
How about just a small explosion if the opponent hits something from a starshot. Much like the games. But it'd be good for stage spiking.

EDIT: And yeah, are there any plans to make Samus faster? I hear she's currently the worst in Brawl+.

EDIT 2: Can you make Samus' Charge Shot strong again? Y'know, no holding in place and able to kill at 60-70 percent?

EDIT 3: I just keep coming up with good ideas :p. Could you change Sudden Death so no bombs rain down?
 

TommyDerMeister

Smash Lord
Joined
Jun 24, 2008
Messages
1,837
Location
AZ
I asked in the IRC chat if it was possible to give Ganon/Falcon their DJ back after their DownB's, and they said it would be possible, but not necessary since of the lack of line space and other things of that nature. But would someone be able to make the code anyway just so we can try/test it.

I know personally, I don't always use the standard code set because some of my friends are hesitant to try the game with altered hitstun/gravity/momentum, but we play Brawl+ with other hacks on like No Tripping, Stage Freezes, My Music Mods, Scar Jumping, things that aren't too drastically different for them, but still make the game more fun. (Snake Eater+Mute City on any level is hot). Giving the DJ back after the DownB would be something simple to add into my Casual-Competitive Set since I have extra space when I'm not using Frame Mods and Gravity Mods and stuff like that all the time.
 

|RK|

Smash Marketer
Moderator
Joined
Jan 6, 2009
Messages
4,033
Location
Maryland
Ah, another idea! (sorry :p) I notice that in order to make some stages legal, you make them frozen. But on stages like Port Town Aero Dive, is it possible to just make the cars stop coming?
 

cleatongangstr

Smash Rookie
Joined
Apr 19, 2008
Messages
8
Location
Kentucky
Sorry if this has been posted but im very curious about the whole coding aspect of brawl+. Being a freshmen with only 2 CS classes behind me and a decent knowledge of C++ i dont really understand how this whole system works. From looking at the codes posted i have concluded that the numbers are memory addresses. Is this right?

Another question i have is how are u coding? Are u some how uploading files onto your computer then changing them?

Last question is how do u know which memory address does what? Being accustomed to C++ im assuming it's some sort of indirection similar to how C++ uses pointers to point at the values of addresses.

Any help would be appreciated and again sorry if these questions have been posted before.
 

Williaint

Smash Cadet
Joined
Feb 23, 2009
Messages
27
if those are attempts to give brawl+ balance, then hell no on the first two, because those are broke as ****. the last one maybe, but not w/ too much more power.
Just to recap: The "kill on inhale" is like the poison mushrooms kill code; I thought it would just be fun/funny to see it done.

The opponent cannot escape... this one is kind of middle ground, if you ask me. For example, you adjust the amount of time your enemy stays in your mouth. XXXX = 1000. Set it to 0000 to hold it, maybe (so if you commit suicide, they die with you), or you can shoot it off automatically, 0001. Maybe 0100 is regular speed/internal defense and 1000 increases both. Enough theorizing on that, now.

Depending on how much fun you'd like to have; but yeah, if you want Kirby's attack to really blow away the competition... Again I'd recommend power modification so that can actually knock his opponent over, when he spits someone else at them.
 

Rudra

Smash Ace
Joined
Jul 12, 2008
Messages
541
Location
Bahamas
Hmm...the only few things I can think of are:

~Taunt Canceling (Mostly for fun)

~FF on projectile Specials (something I think you guys are still working on. I'm guessing it should only affect B and <B> moves)

~The ability to chose who you switch to when using PT (Someone mentioned using the L/R to cycle, and no autoswap otherwise)

~CC'ing affects KB...*shot* (Maybe it shouldnt affect strong moves, and hopefully, be disabled for crawling)

~Making Water Gun/F.L.U.D.D a bit better (I still dont see them as very useful outside of Team Battles, and even then...)

I think thats about it...

I'll ask about these again ^^;
Also, is it possible to make Samus capable of switching to Zamus and back during a fight?
(Like, using the taunt transformation to switch to Zamus and back to Samus, ect at will without regenerating armor pieces coming back if its used again?) It'd be interesting to give her the ability to switch between her two forms at will like Zelda/Sheik can.

I'm not sure if its possible, but maybe the code would allow the taunt transformation's animation to be reversed when going from Zamus>Samus or something along those lines...just so long as it doesnt bring back those armor pieces should she go back to Zamus during the match...>_<
 

GHNeko

Sega Stockholm Syndrome.
Joined
Aug 13, 2007
Messages
20,009
Location
テキサス、アメリカ
NNID
GHNeko
I have a code to request. Fix SDs.

Have it so that when you land on the ground, the ID of who hit you last resets back to zero. So when you land, and then SD, it counts as an actual SD and not a KO for the person who hit you 1sec - 5 mins ago. :/

**** bugged me from DAY ONE.

This and...

Based off of this post..

Some sort of smash DI (Maybe Hold the c-stick along with control stick like in melee) as normal Brawl SDI won't work because of hitstun.
I recall that when you hold the C-Stick in a single direction than go to another direction, Brawl doesnt recognize the new direction/input until you return it to neutral than do what you wanted to do.

In Melee, you could go from < C stick to V C stick and skip neutral, and the input comes outs.

Would it be possible to change this? or os that too much.
 

BrutalBrutal

Smash Cadet
Joined
Nov 7, 2008
Messages
64
Location
Australia
Sorry if this has been posted but im very curious about the whole coding aspect of brawl+. Being a freshmen with only 2 CS classes behind me and a decent knowledge of C++ i dont really understand how this whole system works. From looking at the codes posted i have concluded that the numbers are memory addresses. Is this right?

Another question i have is how are u coding? Are u some how uploading files onto your computer then changing them?

Last question is how do u know which memory address does what? Being accustomed to C++ im assuming it's some sort of indirection similar to how C++ uses pointers to point at the values of addresses.

Any help would be appreciated and again sorry if these questions have been posted before.
Yes, the numbers are memory addresses containg either values or (more likely) pointers to values. They find out which memory addresses contain what using a USB gecko to dump RAM from the Wii to a computer.

For example they might dump the RAM when Bowser has 75% damage, and then look in the ram for an address of 75, narrowing down the list values. Then they hit Bowser so his damage is 79% and dump the RAM again, and then look for a value that is now 79 in the ram dump. If there is a value that was 75 in the first RAM dump and 79 in the second, then that is the address in RAM where Bowser's damage is located, IN THAT PARTICULAR CONTEXT.

Say they found that Bowser's health is stored at 008EFBC1. They then do a RAM dump, search for a value of 008EFBC1, and if an address contains that value then it is very likely that it is a pointer to Bowser's health.

Because Brawl is written in C++ which is object-oriented, for any particular level, the objects in the level are loaded in a particular order. Therefore, if the value you want is located after the level and the characters in memory, it will be in a different location every time you start a match depending on the size of the level and character objects in memory. However, since they are created on the free store (ie using new) there exist pointers to those values which will be in the same place regardless of context providing that all the objects are loaded in the same order. That's why they use pointers to values.

It sounds simple, but many of the codes here are ASM codes: they find instructions in Assembly (it's actually compiled into machine language but that's just nitpicking) stored in RAM, and replace the code with their own code altered to do something else.

Hope that's answered your questions.
 

xatm092

Smash Apprentice
Joined
May 27, 2006
Messages
143
Location
Orpington, near London
I'm pretty sure if this was possible it would already be implemented, but I'm interested in the possibility of 5 player (or maybe even up to 7 player) brawl+.

We know the game can support this many from multi-man etc, and not only that but we have the codes for the inputs for 4 GC controllers and 4 wiimotes. So should it not be possible to enable 7 player somehow?

The main difficulty I can think of is choosing characters - but there's pieces of code available for on-the-fly character switching, so maybe that could be used somehow.

Also we only have 256 lines of code to work with... :-/
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
I'm pretty sure if this was possible it would already be implemented, but I'm interested in the possibility of 5 player (or maybe even up to 7 player) brawl+.

We know the game can support this many from multi-man etc, and not only that but we have the codes for the inputs for 4 GC controllers and 4 wiimotes. So should it not be possible to enable 7 player somehow?

The main difficulty I can think of is choosing characters - but there's pieces of code available for on-the-fly character switching, so maybe that could be used somehow.

Also we only have 256 lines of code to work with... :-/
Igglyboo and Phantom Wings have been working on this. We have no idea when the code will be done or even if it is finished yet.
 

|RK|

Smash Marketer
Moderator
Joined
Jan 6, 2009
Messages
4,033
Location
Maryland
A different way for team colors. Maybe like that heart over your ally's head like in classic mode? Like say, you both get the same color heart, either red, green, or blue, but can choose different colors.
 

momochuu

Smash Legend
Joined
May 8, 2008
Messages
12,868
NNID
Momochuu
3DS FC
2380-3247-9039
is there a hack that allows for tags to show in replays from Wifi?
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
is there a hack that allows for tags to show in replays from Wifi?
Yes, use version 2.

Code:
Save & Load Replays with Name tags V2 [Y.S.]
80000000 90181200
4A000000 90180FC4
3000025C 3F800000
1200025A 00000000
E2000001 00000000
3800025A 00FFBF00
1000025A 000000FF
3800025B 00FFB000
1000025A 00000030
E2000001 00000000
60000003 00000000
30000000 00000000
9A000A0F 00000000
E2000001 00000000
9C000AF0 00000000
86000000 0000000A
5A010000 0000005C
62000000 00000000
E0000000 80008000
 

FireKirby7

Smash Lord
Joined
Dec 7, 2008
Messages
1,220
Location
Oklahoma
Falco400 is there a code to speed up Samus's Forward B? If there is please link me up or post code.

Thank you =D !!!
This might be what you're looking for

Code:
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0300
4A001001 00000000
1426ACC4 00000007
3026A840 00000117
14266994 4F000000
14289CCC 4F000000
E2000001 00000000
3026A840 0000011A
14266994 4F000000
14289CCC 4F000000
E2000001 00000000
3026A840 0000011B
14266994 4F000000
14289CCC 4F000000
E2000001 00000000
3026A840 0000011C
14266994 4F000000
14289CCC 4F000000
E2000001 00000000
3026A840 00000122
14289CCC 4F000000
30266994 40000000
14266994 4F000000
E2000002 00000000
3026A840 00000123
14289CCC 4F000000
30266994 40000000
14266994 4F000000
E2000002 00000000
3026A840 00000124
14289CCC 4F000000
30266994 40000000
14266994 4F000000
E2000002 00000000
3026A840 00000125
14289CCC 4F000000
30266994 40000000
14266994 4F000000
E2000002 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Does anyone know if there's a code that gets rid of the limit on sending vault data to Wii Friends?
 

AzureTwilight

Smash Rookie
Joined
Dec 3, 2007
Messages
14
Location
東天王国、ア&amp;#
I have a couple of code requests.

Something that bugged me since Melee, is that they got rid of the score display from non-timed matches. Back in SSB, every time someone got a kill or died, it would show "+1" and/or "-1", so you would know who got a particular kill. Even though they probably removed it from Melee and subsequently, Brawl, due to it not having a point outside of timed/score matches, I still liked being able to tell who got the kill in certain instances. Is it possible to have a code that would enable the notice in any match type?

A code that I found fun to use in Melee was the code that allowed you to make the stamina mode have up to 999HP, and to also have stock stamina. Those were awesome!

And finally, is it possible to final smash swap? Specifically I want to be able to, when I use a final smash as Zero Samus, to use her laser cannon final smash. I like using Zero Samus a lot, but I hate playing with final smashes on as her, cause her final smash not only sucks, but puts her back in the suit. So it would be cool to make Zero Samus fire the cannon thing, then she would go back to Zero Suit anyway. XD

Thank you for any consideration of my requests. ^ ^

PS: I also think that SD code mentioned is an awesome idea. :D
*prods the genius code creators* :3
 

|RK|

Smash Marketer
Moderator
Joined
Jan 6, 2009
Messages
4,033
Location
Maryland
Smash Balls aren't competitive, so that's not happening, person who wants an FS change.
 

AzureTwilight

Smash Rookie
Joined
Dec 3, 2007
Messages
14
Location
東天王国、ア&amp;#
If the people who actually make the codes decides to make it or not, it's up to them. There are plenty of codes that aren't made for the metagame.

Edit: Along with my previous requests, is it possible to have a code that changes the element type of a player or character's attack? IE: when player 1 or let's say, Ike attacks, every hit they deal will be an ice element attack, or darkness, or even change it to a slash effect every time. Is that possible?
 

patoons

Smash Journeyman
Joined
Oct 23, 2008
Messages
207
Location
LI, NY
NNID
Patoons
how about a code that preserves online taunts in replays?

on a side note, my friend wants to put homebrew but he's got the latest version of the wii menu. what are his options?
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
how about a code that preserves online taunts in replays?

on a side note, my friend wants to put homebrew but he's got the latest version of the wii menu. what are his options?
Just do the same thing you would for 3.3 and below except with the new Twilight Hack save file.
 

infernovia

Smash Ace
Joined
Feb 13, 2008
Messages
675
I have stated this like ages ago (when brawl+ first started) but can we have a code that allows user spawn items instead of random spawn?
 

slimpyman

Smash Journeyman
Joined
Feb 6, 2008
Messages
273
Location
Boothwyn, PA
How about ... here... imagine on bf and your on a floating platform... you got knocked down, and will die. you either getup attack, roll, or stand.... or hOW ABOUT ROLL OFF ONTO the GROUND!!! win!
 

GHNeko

Sega Stockholm Syndrome.
Joined
Aug 13, 2007
Messages
20,009
Location
テキサス、アメリカ
NNID
GHNeko
Because I have imaginary friends and attachment to CPUs and Names, I'd like the code to be able to allow CPUs to use names?If not possible, I'd like them to show up on CPUs during tourney mode. Thanks. <3
 

GimR

GimR, Co-Founder of VGBootCamp
Joined
Nov 2, 2006
Messages
5,602
Location
Maryland
NNID
VGBC_GimR
I can't get the code manager to work, it just goes in to a black screen and freezes

For Pokemon trainer you guys should make it so after a Pokemon dies or presses Down-B you can do the following:

Hold L to make Squirtle come out

Hold R to make Ivysaur come out

and Hold Z to make Charizard come out.

I know this would make it so you could switch into the Pokemon you just were but who cares?
 

ignore the fire

Smash Journeyman
Joined
Feb 28, 2008
Messages
432
Location
Oswego, IL
I'm having some trouble with the codes...
I installed homebrew and gecko yesterday and everything seems to be working. I have a mac, so I had to format the codes myself, which I'm pretty sure I did correctly. They look like this...

325345 34545345
345435 34545454

345454 54545345
234343 56754546
234345 56765767
...

They don't look EXACTLY like that, I know there's more/fewer numbers err whatever. There's basically nothing but the numbers and they're separated by blank lines, and it's saved in a GCT file. It doesn't make any sense, either, because when I launch the game through gecko, it says "RSBE codes found. Applying." The game then starts, but nothing is changed. I'm using the standard Brawl+ codeset...

Any help would be appreciated.
 

Rudra

Smash Ace
Joined
Jul 12, 2008
Messages
541
Location
Bahamas
For Pokemon trainer you guys should make it so after a Pokemon dies or presses Down-B you can do the following:

Hold L to make Squirtle come out

Hold R to make Ivysaur come out

and Hold Z to make Charizard come out.

I know this would make it so you could switch into the Pokemon you just were but who cares?
I was asking about that too...(Cycling through Pokemon manually somehow)
 

slimpyman

Smash Journeyman
Joined
Feb 6, 2008
Messages
273
Location
Boothwyn, PA
How about ... here... imagine on bf and your on a floating platform... you got knocked down, and will die. you either getup attack, roll, or stand.... or hOW ABOUT ROLL OFF ONTO the GROUND!!! win!
just for clarity. I meant if you tumble fall, or whatever, and your layin down on a platform, you can roll off the platform,

i think itd be awesome. than you can roll off the platform, (go into tumble animation), and tech the main platformn underneath. hzhaha dont tell me im the only one who thinks rollin off platforms would make sense, and be awesome.
 

slimpyman

Smash Journeyman
Joined
Feb 6, 2008
Messages
273
Location
Boothwyn, PA
I'm having some trouble with the codes...
I installed homebrew and gecko yesterday and everything seems to be working. I have a mac, so I had to format the codes myself, which I'm pretty sure I did correctly. They look like this...

325345 34545345
345435 34545454

345454 54545345
234343 56754546
234345 56765767
...

They don't look EXACTLY like that, I know there's more/fewer numbers err whatever. There's basically nothing but the numbers and they're separated by blank lines, and it's saved in a GCT file. It doesn't make any sense, either, because when I launch the game through gecko, it says "RSBE codes found. Applying." The game then starts, but nothing is changed. I'm using the standard Brawl+ codeset...

Any help would be appreciated.
just download a premade .gct file and throw them in the codes folder. thats what i do, and id imagine, editing or anything like that would just cause problems... or use wine and do the xp emulator for the codes mgr program
 

momochuu

Smash Legend
Joined
May 8, 2008
Messages
12,868
NNID
Momochuu
3DS FC
2380-3247-9039
Is there a code yet that allows tags on wifi replays to be shown?
 

ndayday

stuck on a whole different plaaaanet
BRoomer
Joined
Jun 12, 2008
Messages
19,614
Location
MI
Darn it, yes. ;___;

Sorry, look below me...
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
No, same with tags/textures offline. It's because the inputs of the match are recorded, adding things that aren't recorded with the game is pretty hard to do last I heard. I might be wrong though... that's only if they made a code within the last week though, so I'm pretty sure what I said is correct.

Basically, no.
Yes there is, I posted it a few pages back >>

Code:
Save & Load Replays with Name tags V2 [Y.S.]
80000000 90181200
4A000000 90180FC4
3000025C 3F800000
1200025A 00000000
E2000001 00000000
3800025A 00FFBF00
1000025A 000000FF
3800025B 00FFB000
1000025A 00000030
E2000001 00000000
60000003 00000000
30000000 00000000
9A000A0F 00000000
E2000001 00000000
9C000AF0 00000000
86000000 0000000A
5A010000 0000005C
62000000 00000000
E0000000 80008000
Works 100% for WiFi replays, ABSOLUTELY NO BUGS!!
 

jokey665

Smash Ace
Joined
Oct 31, 2004
Messages
913
Location
Cleveland, Ohio
No, same with tags/textures offline. It's because the inputs of the match are recorded, adding things that aren't recorded with the game is pretty hard to do last I heard. I might be wrong though... that's only if they made a code within the last week though, so I'm pretty sure what I said is correct.

Basically, no.
There is a code for tags in replays now. I think it's about a week old. :þ
 

SCOTU

Smash Hero
Joined
Mar 16, 2007
Messages
6,636
Location
Northville, MI
There's a code that saves tags in replays and play them back. idk if it works on wifi. It's in Kupo's thread on Brawl+ code agenda if you don't already have it.

wow, ok, i guess i left this page open for a bit before i posed lol
 
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