Alright, this thread is basically to list a lot of potential combo strings, dthrow follow ups, pseudo-combos, anything of that sort. I'll try to update it every other day or so, possibly every day. This is to give some people some idea to start mixing up there game.
I WILL UPDATE THIS WITH ANY ADDITIONS I SEE FROM POSTS, SO CONTRIBUTE EVERYONE
::KEY::
vert combo = combo upwards, usually... usmash > nair/uair > tether
horizontal combo = combo sideways, just continue any of the strings i listed
dj = double jump
pseudo-combos = combos that predict air dodges and re-grabbed, or following up.
richbrowncombo = dthrow > white sideb > jump past reverse purp > regrab
fox trot = using only initial dash animation and then stopping, can do anything afterwards
string = any of the other dthrow combo follow ups, horizontal/vertical combo
ff = fast fall
::::::::::::::::::: D-Throw Follow-ups :::::::::::::::::::
Before I list any strings, remember you can potentially dthrow > dthrow > dthrow > string on fast fallers before continuing the string, i wouldn't recommend any past 2 unless fox pretty much, which I'v gotten up to 5 before =]
~~Pseudo-Combos~~
assume these are at low-med%, as pseudo-combos are rarely seen at higher %'s
if they DI towards you...
dthrow > charge dsmash they will usually air dodge into you
dthrow > charge fsmash they will usually air dodge into you, most effective on heavies. can sometimes regrab after
dthrow > charge usmash > vert combo
dthrow > usmash > pivot grab air dodge (may be able to do steps 1-3 on fox twice) >
dthrow > usmash > wait for air dodge > grab/pivot grab > string
dthrow > string
dthrow > wait for them to air dodge > regrab dthrow > string
dthrow > pivot grab
if they DI away from you...
dthrow > wait for airdodge > regrab > string
dthrow > run forward shield grab their attack (like mk's dair) > dthrow/uthrow > string
dthrow > if they jump before you can do anything, you may be able to tether / predict jump uair
~~Strings~~
if they DI towards you...
dthrow > usmash > nair/uair > tether
dthrow > usmash > usmash > vert combo (may work on fast fallers, not often but sneaky)
dthrow > fair > (regrab is possible if they don't jump out)
dthrow > fair > run past pivot grab > dthrow > usmash > nair/uair > tether
dthrow > fair > dtilt > usmash > nair/uair > tether (THIS IS MY FAVORITE BY FAR. I USE THIS A LOT)
dthrow > fair > dtilt > pivot grab (must run past them to be able to pivot grab)
dthrow > nair > nair/uair/tether at low % > tether (if you used previous step)
dthrow > dair > dsmash (all dthrow dair are usually tech chases afterwards, if they spike, or else they aren't strings)
dthrow > dair > fsmash in the direction he rolls
dthrow > dair > usmash > vert combo
dthrow > dair > jab x1 to force get up > regrab/smash
dthrow > dair > dair > tether
dthrow > dair > utilt > vert combo/regrab/pseudo smash
dthrow > dair > shield grab get up attack > grab string
dthrow > dthrow > dthrow > follow up (fast fallers)
dthrow > richbrowncombo
dthrow > purp sideb > regrab/fsmash/fair
dthrow > side b > air dodge > u-tilt > if they di out, you can regrab/smash/dtilt if not will knock them up and you can tether or play it safe
dthrow > tether/sh tether (low-mid%)
dthrow > dj tether (at higher %'s this works, nice way to get someone off stage if purple next)
if they DI away from you...
dthrow > fair > fsmash
dthrow > pseudo grab > string (if done on mk, do it one more time they may nair/dair and you can shield grab; or they prolly jump up and away and u may tether
dthrow > purp sideb > regrab/fsmash
:::::::::::::::::::Other Grab Combos:::::::::::::::::::
fthrow > fsmash > fsmash/regrab/horizontal combo (at low % usually)
fthrow > pseudo-grab > dthrow string
fthrow > shield grab > string
fthrow > fox trot forwards > pivot grab > string (really sneaky )
bthrow > pseudo-grab > dthrow string
bthrow > fsmash > fsmash/regrab/horizontal combo (at low % usually)
bthrow/fthrow > fair > dair (this is amazing on snakes, i bthrow off stage they usually jump so i jump fair them out of anything and spike them.)
bthrow > charge usmash (sorta a pseudo i guess, but if they get used to the bthrow > fair > spike then a snake/other char will jump and attack next time, so u just stand on stage and they jump right into a fully charged usmash. WORKS ON HIGH LEVEL PLAYERS IF BAITED CORRECTLY)
uthrow > tether (mid% only, sometimes low on floaty chars)
::::::::::::::::::latform Combos:::::::::::::::::::
<<insert all vertical strings here>>
usmash > ANYTHING (I LOVE THIS! if they shield ur first usmash, especially on stages like bf, they may fall off the platform and start tumbling. you can get a FREE usmash/regrab/anything here. Better do it quick though, they can tech it =3)
ff uair > (purp sideb) fair/uair/nair > vert combo if fair is not used
dair > dsmash (if spike on platform, only works if they don't getup attack)
:::::::::::::::::::Aerial Combos:::::::::::::::::::
<<insert any vertical string here =D>>
purp sideb > fair
purp sideb > white sideb
yellow sideb > fair will knock him up and away into the yellow sideb
tether > tether > tether (spammable if you land without lag, can sometimes hit with multiple if they don't expect it, good for edge guarding abilities if they are high)
fair > fair > fair/regrab > string
fair > dair spike (off stage at low-med%) (ken combo lawlzzz)
WAC (if you WAC like a marths fair, this is guaranteed) > grounded nair > smash
g(grounded) nair> pivot grab/standing grab
g nair > jab x2 > dash regrab > string
g nair > dtilt > vert combo
g nair > utilt
g nair > utilt > dtilt > vert combo
g nair > u tilt > vert combo
g nair > u tilt > smash if they di out and land near you, i like to charge a dsmash and pseudo
g nair > charge smash if they try to side step, or have side stepped in the past..prediction
g nair > sh dair > tech chase
bair > fair (most bair combos only work if the bair sends them IN FRONT OF YOU)
bair > purp sideb > fair
bair > regrab
nair > tether
nair > nair > tether
nair > dair spike > g nair > string
:::::::::::::::::::Ground Combos:::::::::::::::::::
any horizontal combo dthrow follow up
dtilt > dtilt > dtilt > usmash > vert combo (multi dtilt low % fast fallers, 20-30 on fox)
dtilt > pivot grab (must run past them to pivot grab)
utilt > dtilt > vert combo
utilt > utilt > usmash(if they di out) / vert combo (if they don't)
purp sideb > regrab (usually low-med% unless you pseudo)
purp sideb > ftilt (only if you are close to them when you sideb)
purp sideb > white sideb
fsmash > regrab
:::::::::::::::::::Wall Locks:::::::::::::::::::
purp side b (requires 3+). just time even throws, if more than 3 purps dont need to time
bthrow > jab jab jab (at ~75% stop and usmash, don't do on mk unless he's at least 10%, or he can get out)
space your fsmashes so only the weak part hits, and you can spam fsmash until either a) a purple comes or b) you go for the kill
fthrow > (low %)^^^^^^^^^^^^^read above^^^^^^^^^^^^^^^^^^^
dtilt > dtilt > dtilt (only on fox i think, can do it over and over up to maybe 50, i could be wrong, verification please?)
I WILL UPDATE THIS WITH ANY ADDITIONS I SEE FROM POSTS, SO CONTRIBUTE EVERYONE
::KEY::
vert combo = combo upwards, usually... usmash > nair/uair > tether
horizontal combo = combo sideways, just continue any of the strings i listed
dj = double jump
pseudo-combos = combos that predict air dodges and re-grabbed, or following up.
richbrowncombo = dthrow > white sideb > jump past reverse purp > regrab
fox trot = using only initial dash animation and then stopping, can do anything afterwards
string = any of the other dthrow combo follow ups, horizontal/vertical combo
ff = fast fall
::::::::::::::::::: D-Throw Follow-ups :::::::::::::::::::
Before I list any strings, remember you can potentially dthrow > dthrow > dthrow > string on fast fallers before continuing the string, i wouldn't recommend any past 2 unless fox pretty much, which I'v gotten up to 5 before =]
~~Pseudo-Combos~~
assume these are at low-med%, as pseudo-combos are rarely seen at higher %'s
if they DI towards you...
dthrow > charge dsmash they will usually air dodge into you
dthrow > charge fsmash they will usually air dodge into you, most effective on heavies. can sometimes regrab after
dthrow > charge usmash > vert combo
dthrow > usmash > pivot grab air dodge (may be able to do steps 1-3 on fox twice) >
dthrow > usmash > wait for air dodge > grab/pivot grab > string
dthrow > string
dthrow > wait for them to air dodge > regrab dthrow > string
dthrow > pivot grab
if they DI away from you...
dthrow > wait for airdodge > regrab > string
dthrow > run forward shield grab their attack (like mk's dair) > dthrow/uthrow > string
dthrow > if they jump before you can do anything, you may be able to tether / predict jump uair
~~Strings~~
if they DI towards you...
dthrow > usmash > nair/uair > tether
dthrow > usmash > usmash > vert combo (may work on fast fallers, not often but sneaky)
dthrow > fair > (regrab is possible if they don't jump out)
dthrow > fair > run past pivot grab > dthrow > usmash > nair/uair > tether
dthrow > fair > dtilt > usmash > nair/uair > tether (THIS IS MY FAVORITE BY FAR. I USE THIS A LOT)
dthrow > fair > dtilt > pivot grab (must run past them to be able to pivot grab)
dthrow > nair > nair/uair/tether at low % > tether (if you used previous step)
dthrow > dair > dsmash (all dthrow dair are usually tech chases afterwards, if they spike, or else they aren't strings)
dthrow > dair > fsmash in the direction he rolls
dthrow > dair > usmash > vert combo
dthrow > dair > jab x1 to force get up > regrab/smash
dthrow > dair > dair > tether
dthrow > dair > utilt > vert combo/regrab/pseudo smash
dthrow > dair > shield grab get up attack > grab string
dthrow > dthrow > dthrow > follow up (fast fallers)
dthrow > richbrowncombo
dthrow > purp sideb > regrab/fsmash/fair
dthrow > side b > air dodge > u-tilt > if they di out, you can regrab/smash/dtilt if not will knock them up and you can tether or play it safe
dthrow > tether/sh tether (low-mid%)
dthrow > dj tether (at higher %'s this works, nice way to get someone off stage if purple next)
if they DI away from you...
dthrow > fair > fsmash
dthrow > pseudo grab > string (if done on mk, do it one more time they may nair/dair and you can shield grab; or they prolly jump up and away and u may tether
dthrow > purp sideb > regrab/fsmash
:::::::::::::::::::Other Grab Combos:::::::::::::::::::
fthrow > fsmash > fsmash/regrab/horizontal combo (at low % usually)
fthrow > pseudo-grab > dthrow string
fthrow > shield grab > string
fthrow > fox trot forwards > pivot grab > string (really sneaky )
bthrow > pseudo-grab > dthrow string
bthrow > fsmash > fsmash/regrab/horizontal combo (at low % usually)
bthrow/fthrow > fair > dair (this is amazing on snakes, i bthrow off stage they usually jump so i jump fair them out of anything and spike them.)
bthrow > charge usmash (sorta a pseudo i guess, but if they get used to the bthrow > fair > spike then a snake/other char will jump and attack next time, so u just stand on stage and they jump right into a fully charged usmash. WORKS ON HIGH LEVEL PLAYERS IF BAITED CORRECTLY)
uthrow > tether (mid% only, sometimes low on floaty chars)
::::::::::::::::::latform Combos:::::::::::::::::::
<<insert all vertical strings here>>
usmash > ANYTHING (I LOVE THIS! if they shield ur first usmash, especially on stages like bf, they may fall off the platform and start tumbling. you can get a FREE usmash/regrab/anything here. Better do it quick though, they can tech it =3)
ff uair > (purp sideb) fair/uair/nair > vert combo if fair is not used
dair > dsmash (if spike on platform, only works if they don't getup attack)
:::::::::::::::::::Aerial Combos:::::::::::::::::::
<<insert any vertical string here =D>>
purp sideb > fair
purp sideb > white sideb
yellow sideb > fair will knock him up and away into the yellow sideb
tether > tether > tether (spammable if you land without lag, can sometimes hit with multiple if they don't expect it, good for edge guarding abilities if they are high)
fair > fair > fair/regrab > string
fair > dair spike (off stage at low-med%) (ken combo lawlzzz)
WAC (if you WAC like a marths fair, this is guaranteed) > grounded nair > smash
g(grounded) nair> pivot grab/standing grab
g nair > jab x2 > dash regrab > string
g nair > dtilt > vert combo
g nair > utilt
g nair > utilt > dtilt > vert combo
g nair > u tilt > vert combo
g nair > u tilt > smash if they di out and land near you, i like to charge a dsmash and pseudo
g nair > charge smash if they try to side step, or have side stepped in the past..prediction
g nair > sh dair > tech chase
bair > fair (most bair combos only work if the bair sends them IN FRONT OF YOU)
bair > purp sideb > fair
bair > regrab
nair > tether
nair > nair > tether
nair > dair spike > g nair > string
:::::::::::::::::::Ground Combos:::::::::::::::::::
any horizontal combo dthrow follow up
dtilt > dtilt > dtilt > usmash > vert combo (multi dtilt low % fast fallers, 20-30 on fox)
dtilt > pivot grab (must run past them to pivot grab)
utilt > dtilt > vert combo
utilt > utilt > usmash(if they di out) / vert combo (if they don't)
purp sideb > regrab (usually low-med% unless you pseudo)
purp sideb > ftilt (only if you are close to them when you sideb)
purp sideb > white sideb
fsmash > regrab
:::::::::::::::::::Wall Locks:::::::::::::::::::
purp side b (requires 3+). just time even throws, if more than 3 purps dont need to time
bthrow > jab jab jab (at ~75% stop and usmash, don't do on mk unless he's at least 10%, or he can get out)
space your fsmashes so only the weak part hits, and you can spam fsmash until either a) a purple comes or b) you go for the kill
fthrow > (low %)^^^^^^^^^^^^^read above^^^^^^^^^^^^^^^^^^^
dtilt > dtilt > dtilt (only on fox i think, can do it over and over up to maybe 50, i could be wrong, verification please?)