So, guess what, guys! I have a present for you: the first data update in a long,
long time. It took a while to get this data, because I have no idea how to extract item data from .pac files... which means I had to get all of these numbers manually. Honestly, it's what I deserve; I should have had this done literally
years ago. Here are some tables with the raw data I've compiled; I'm planning on putting all of it inline with the item impressions, but that will take time since the post is so large.
Anyway, here it is!
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Item Damage Data
Item Name | Item Type | Damage (%) | Soft Throw Kill (%) | Smash Throw Kill (%) | Single Shot (%) | Single Shot Kill (%) | Max Charge Dmg (%) | Max Charge Kill (%) |
Screw Attack
1
| Buff | 1 | 447 | N/A | N/A | N/A | N/A | N/A |
Super-spicy Curry | Buff | N/A | N/A | N/A | 1 | N/A | N/A | N/A |
Bob-omb | Explosive | 35 | 36 | 27 | N/A | N/A | N/A | N/A |
Gooey Bomb | Explosive | 22 | 82 | N/A | N/A | N/A | N/A | N/A |
Deku Nut | Explosive | 24 | 91 | 91 | N/A | N/A | N/A | N/A |
Motion Sensor Bomb | Explosive | 12 | 154 | 120 | 25 | 67 | N/A | N/A |
Smart Bomb | Explosive | 10 | N/A | N/A | 1 | 204 | N/A | N/A |
Cracker Launcher | Gun | 14 | 186 | 134 | 14 | 162 | N/A | N/A |
Fire Flower | Gun | 7 | 560 | N/A | 4 | N/A | N/A | N/A |
Ray Gun | Gun | 12 | 184 | 140 | 4 | 563 | N/A | N/A |
Super Scope | Gun | 15 | 338 | 270 | 1 | 72 | 28 | N/A |
Barrel | Container | 17 | 105 | 94 | N/A | N/A | N/A | N/A |
Crate | Container | 20 | 106 | 95 | N/A | N/A | N/A | N/A |
Capsule | Container | 15 | 140 | 111 | N/A | N/A | N/A | N/A |
Rolling Crate | Container | 18 | 76 | 70 | N/A | N/A | N/A | N/A |
Party Ball | Container | 15 | 207 | 180 | N/A | N/A | N/A | N/A |
Pokèball
2
| Projectile | 13 | 174 | 137 | N/A | N/A | N/A | N/A |
Banana Peel | Projectile | 5 | N/A | N/A | N/A | N/A | N/A | N/A |
Bumper | Projectile | 6 | 76 | 51 | N/A | N/A | N/A | N/A |
Mr. Saturn | Projectile | 5 | 842 | 736 | N/A | N/A | N/A | N/A |
Freezie | Projectile | 16 | 171 | 149 | N/A | N/A | N/A | N/A |
Green Shell
3
| Projectile | 23 | 82 | 67 | N/A | N/A | N/A | N/A |
Hothead | Projectile | 11 | 118 | 96 | 6 | N/A | 20 | 62 |
Pitfall | Projectile | 17 | N/A | N/A | 10 | N/A | N/A | N/A |
Smoke Ball | Projectile | 8 | N/A | N/A | N/A | N/A | N/A | N/A |
Spring | Projectile | 11 | 156 | 122 | N/A | N/A | N/A | N/A |
Unira | Projectile | 10 | 124 | 93 | 10 | 116 | N/A | N/A |
Warpstar | Vehicle | 23 | 48 | N/A | N/A | N/A | N/A | N/A |
Dragoon | Vehicle | 40 | 0 | N/A | N/A | N/A | N/A | N/A |
1 Since the Screw Attack often hits multiple times, it can interrupt itself and end up killing at much higher percentages; the kill percentage listed is if the attack hits once at the optimal angle.
2 Percentages listed apply to the Pokèball itself, and not to the Pokèmon themselves.
3 Percentages listed apply only if the shell hits the opponent before touching the ground; damage values for a sliding shell will come in a later update.
Bludgeon Name | Standard Dmg (%) | Tilt Dmg (%) | Smash Dmg (%, Uncharged) | Smash Dmg (%, Charged) | Standard Kill (%) | Tilt Kill (%) | Smash Kill (%, Uncharged) | Smash Kill (%, Charged) | Thrown Dmg (%) | Light Throw Kill (%) | Smash Throw Kill (%) | Dash Throw Kill (%) | Dash Dmg (%) | Dash Kill (%) |
Beam Sword | 5 | 7 | 9 | 15 | 420 | 284 | 164 | 104 | 15 | 154 | 120 | 127 | 7 | 378 |
Golden Hammer | 30 | N/A | N/A | N/A | 55 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Hammer
1
| 23 | N/A | N/A | N/A | 54 | N/A | N/A | N/A | 31 | 28 | 20 | 22 | N/A | N/A |
Fan | 2 | 6 | 10 | 12 | N/A | N/A | N/A | N/A | 4 | 247 | 200 | 209 | 8 | N/A |
Home Run Bat | 7 | 12 | N/A | 30 | N/A | 149 | N/A | 0 | 19 | 81 | 65 | 68 | 16 | 84 |
Lip's Stick | 4 | 7 | 12 | 16 | 242 | 155 | 98 | 65 | 7 | 356 | 296 | 309 | 6 | 323 |
Star Rod
2
| 10 | N/A | N/A | N/A | 190 | N/A | N/A | N/A | 16 | N/A | N/A | N/A | 15 | 140 |
1 Thrown damage values apply to the Hammer head, in the event it falls off.
2 All Tilt and Smash values are character-dependent, because the attack animation and number of star projectiles released change depending on character.
Notes:
* All values are using Mario against a dummy Mario standing at center FD with no DI of any kind.
* "Throw" and "Light Throw" values are comparable; both are performed by either tapping A or tilting the analog stick and pressing Z (depending on item type).
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I'm still missing exact knockback angle data, which can only be obtained by extracting from .pac files. If anyone wants to help out with that, PM me. It'd be a big help!