Ich Bin Awesome
Smash Journeyman
Good thing, thanks
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Just posted in there, I think I did well on the "test" question for the contest.GOOD NEWS EVERYBODY
There has been a research thread created. in the tactical and general discussion areas.
THEY ARE LOOKING FOR RESEARCHERS. GO THERE AND SIGN UP IF YOU WANT TO BE ONE.
Once they find researches, I will be asking about DAC frame data there since I could not find it anywhere before.
Thus I will better be able to answer this question and other questions regarding DAC.
I will put the information in the 1st post and create an announcement sections for things like this.
If you "space out" the inputs evenly, it goes farther. The more choppy your input is, the less distance you go. I hope that makes sense.Uh yeah, question about the DAC. Can you get it to go farther/shorter on a whim? I know it has to do something the timing.
IIRC, you hold away from the stage instead of doing a ledgedrop.Does anyone know if there's an easy way or some weird cute trick to land both your ledge-hop F-Air hits on someone? I see Legan & Izaw do it all the time in the heat of tournaments no problem. I have crazy trouble even doing it in Practice mode alone. Is there some trick to doing it other than being 1337.
I would say bombs and jabs.Which one of Link's moves should I spam the most? (Not that I like to spam...)
~Saint~
Airdodge, spotdodge, zair, bombs, fsmash, jab and all the other attacks in a nice mix of confusion.Which one of Link's moves should I spam the most? (Not that I like to spam...)
~Saint~
actually i never hold away, I just zair once or twice, push down + jump + fair almost simultaneously and I get both swipes in.IIRC, you hold away from the stage instead of doing a ledgedrop.
Hitting down is an optional way to do it. If you hit down after you second jab it makes completely sure you can land your Throw, Tilt or Smash perfectly without worrying about accidentally undershooting it and releasing the third jab....since inputting a new command breaks up the cancel... You can do it perfectly fine if you just time when the Jab animation auto-cancels on the second hit to do your third...it's not hard once you practice it for 30 minutes in training. It makes me wonder now though...if you get good at pressing down lightning fast if you can actually do the jab cancel faster maybe preventing shielders from shielding.so this jab cancel... i hit DOWN right after pressing the second A?
And whats the advantage?
Reminds me of Ike players. I played this guy online, Renegade, and jeez, this guy jab cancels at lightning speeds. If that was online, it's scary how fast his jab cancels would be offline.if you get good at pressing down lightning fast if you can actually do the jab cancel faster maybe preventing shielders from shielding.
I don't think it has an official name.Also, what is the official name of the double down-smash with the assist of the gale boomerang? I've been calling it the Toon Link surprise
Well it's all timing. I remember when I first tried learning it, I ended up with a lot of missed grabs. It'll become muscle memory in time.And last, if you could explain the DAC a little further sasook, thatd be good cuz i still dont entirely get it..
Indeed. I'm glad my friend (who mains Ike) hasn't learned to jab cancel. I'm trying to get my jab cancels that fast. Just takes practice. I'm getting it though. And the DAC thing, I have no clue but I believe sasook covered it quite nicely. As far as things into DAC (DAC combos into nothing) Bthrow, Bair, rang, fair (sometimes) and ..... that's about it lol DAC isn't to great.Reminds me of Ike players. I played this guy online, Renegade, and jeez, this guy jab cancels at lightning speeds. If that was online, it's scary how fast his jab cancels would be offline.
Possible, but I completely doubt it. It always induces upward knockback.Totally random, but does anyone see Link's Utilt spiking? Like, right at the end of the animation? I think it would work. Any thoughts?
That happens when the opponent is DI'ing down. It works for several upwards moves, my friend spiked me with his utilt (he was Marth) once, straight into the stage. I've seen it happen with another character too, I think it was Luigi, I'm not sure. But yeah, it depends on the person's DI.Totally random, but does anyone see Link's Utilt spiking? Like, right at the end of the animation? I think it would work. Any thoughts?
It would be easier to block or DI away from IRL. He'd get the jabs in the same speed because WiFi goes just as fast as normal play. The difference would be that you would gain the ability to DI and perfect shield without any lag, allowing you to escape quicker.Reminds me of Ike players. I played this guy online, Renegade, and jeez, this guy jab cancels at lightning speeds. If that was online, it's scary how fast his jab cancels would be offline.
Oh, I didn't know that it would be easier offline. Still though, I mean......It would be easier to block or DI away from IRL. He'd get the jabs in the same speed because WiFi goes just as fast as normal play. The difference would be that you would gain the ability to DI and perfect shield without any lag, allowing you to escape quicker.
he's combat walking not jab cancelingOh, I didn't know that it would be easier offline. Still though, I mean......
http://www.youtube.com/watch?v=WmToIdtPywk
At like 0:10, no one can say this guy does not jab cancel at lightning speeds.
Forgive me if I sound mean, but that has little to do with what I was saying. Any combos whatever are easier to deal with offline than online because you actually have time and the opportunity to react. Nothing I said had anything to with whether he jab cancels like Meta Knight on caffeine or like Bowser's fsmash lag.At like 0:10, no one can say this guy does not jab cancel at lightning speeds.
LinkWho has the most advanced techniques in Brawl?
Neither of us are good on WiFi!I call Deva! Or NintenJoe. They're both good. xD