Hue
Smash Cadet
So I was experimenting today with the falling up+B off of an edge, and found a much easier way to do it than just dashing and hoping you get the timing right. If you have tap jump on, it'll be much easier. If you stand about a Link's width or a bit less away from an edge (platform or stage) and smash the stick towards the edge to initiate a dash, then jump (either hit up or X or Y if you don't use tap jump, which makes it trickier) then use up+B. Your momentum should carry you off the stage so you can edgeguard. If you don't use tap jump, you have to jump to cancel the dash animation, as you can't up+B during it (you'll end up doing a gale boomerang most likely).
Things to look for:
If you stop at the stage edge, you're doing it too early
If you do a rising up+B, you're doing it too late
If you see a spark and slide off the edge, you charged it a bit. Make sure you release B immediately.
If you bounce back a bit when you do the up+B and stay on the stage, you did a B-reversal. Keep moving forward as you do your up+B.
Just hold up and diagonally towards the stage as you fall and you'll grab the ledge. I can do this fairly consistently now, and occasionally I slide a bit farther out and don't grab the ledge and die. I'm not entirely sure what causes this, I think it's just dependent on how far from the ledge you stand.
I understand this technique isn't all that useful, but it's fun to play around with. Btw, if you do it off the central platform of Battlefield, the final strong hit comes out at ground level and KOs at around 170% (lol). It could be an interesting mindgame, and it just looks cool.
Things to look for:
If you stop at the stage edge, you're doing it too early
If you do a rising up+B, you're doing it too late
If you see a spark and slide off the edge, you charged it a bit. Make sure you release B immediately.
If you bounce back a bit when you do the up+B and stay on the stage, you did a B-reversal. Keep moving forward as you do your up+B.
Just hold up and diagonally towards the stage as you fall and you'll grab the ledge. I can do this fairly consistently now, and occasionally I slide a bit farther out and don't grab the ledge and die. I'm not entirely sure what causes this, I think it's just dependent on how far from the ledge you stand.
I understand this technique isn't all that useful, but it's fun to play around with. Btw, if you do it off the central platform of Battlefield, the final strong hit comes out at ground level and KOs at around 170% (lol). It could be an interesting mindgame, and it just looks cool.