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Official Link Question and Answer Thread

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SuSa

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Let's please get this back to a Q&A, not a "Toon Link, Marth, and Link discussion".


________________________________________
First question:

Anyone have a list of which stage platforms you can fall through and Arrow Cancel your landing? (legal stages only please)
________________________________________
Second Question:

Who here actually uses Triple/Druple Draw? And if so, when? (I can only make decent use of Double Draw..)
________________________________________
Third Question:

Does jump cancelling to throw a bomb do more damage then throwing it from a dash? (throwing forward)

To be honest, I'm not just making up these questions. :) I'm curious.
 

Swordplay

Smash Lord
Joined
Jun 4, 2008
Messages
1,716
Location
Chicago
I can't believe I'm posting here. But I don't want to kill this thread, it's my baby. So I'll show some participation on a rare occasion

Oh cool you guys have a new Q&A. Yeah, I'm about to do the ladder in a few days and I am wondering about the uses of dair. It can leave you really vulnerable but its also, whats the word, insanely powerful. Thanks.
Personally I found it the most useful on Brinstar and Norfair. Brinstar becaues you can bounce off the goo at the bottom and lava makes for flying dairs. Same deal with Lava at norfair and flying dairs work great with platform setup.

Let's please get this back to a Q&A, not a "Toon Link, Marth, and Link discussion".


________________________________________
First question:

Anyone have a list of which stage platforms you can fall through and Arrow Cancel your landing? (legal stages only please)
________________________________________
Second Question:

Who here actually uses Triple/Druple Draw? And if so, when? (I can only make decent use of Double Draw..)
________________________________________
Third Question:

Does jump cancelling to throw a bomb do more damage then throwing it from a dash? (throwing forward)

To be honest, I'm not just making up these questions. :) I'm curious.
1. Any stage with platforms. None are low enough where you can't do that.
2. No
3. If it does its not enough to make a difference AKA negligible. The only noticeable difference that matters is if you hold a bomb the damage dealt is far less than if you throw it.

Edit:
1. I meant FF > B, not timing the B really... but falling through fast falling, and pressing B (the "easy" timing)

2. Thought so

3. If you're doing 7%, and I'm doing 8% that's already a big enough of a difference to me.
1. I can STILL do virtually any stage with platforms FF
3. If you really care to find out I believe I remember seeing in one of the guides. Either in Nintendo joe's guide still here or sasooks guide on AIB.
 

SuSa

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1. Any stage with platforms. None are low enough where you can't do that.
2. No
3. If it does its not enough to make a difference AKA negligible. The only noticeable difference that matters is if you hold a bomb the damage dealt is far less than if you throw it.
1. I meant FF > B, not timing the B really... but falling through fast falling, and pressing B (the "easy" timing)

2. Thought so

3. If you're doing 7%, and I'm doing 8% that's already a big enough of a difference to me.
 

Fate?

Smash Rookie
Joined
Apr 1, 2009
Messages
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Nowhere...
Hello everyone, since the time of this account, Ive wanted to 2nd/main Link not because hes underused or anything, but because I love Link as a character and his moveset, and I have many questions (Ive read through the guides, but Im still going to ask somethings anyway for clarification) and I hope everyone can help me kind of get Link's train rolling.

1. If Im fighting a small or even mid-small character, should I bother trying to Zair while they are on the ground.

2. How effective is Tether hogging as an edge guard in general.

3. Do I ever (for the most part) want to approach, keep good distance with Zair and projectiles, or force their approach and punish.

4. If I do approach, what are all my options to do it.

5. I feel like I have bad bomb usage, I try things like DACUSing them up as a trap, or jumping and dropping them near/above my foe, but often it doesnt work well, is it just me failing to use them well, or should I just throw them at them?

6. Say Im being juggled by MK or Marth, what are my all my reliable options to counter/escape it, and which is most effective.

7.I was hit off and grab the ledge, however now Im stuck there, again what are Link's options against Ledge trapping and what is our safest option.

8. Fair, this move I find difficult to use, should I approach with this, or just try to kill? Also against shorties, is it wise to use this against them on the ground, if so how, and even if not is there a reliable way to atleast hit them.

9. Is our DACUS as "spammable" as Snake's, or is it strictly a reserve tactic.

10. Jab infinite...I feel dirty by it, but its not like I wont use it as Link, but preforming it, do you just walk forward and 1st hit jab, or JC and walk forward.

11. Whats the best way to deal with campers (Falco, Snake), and should I as Link ever try to outcamp other camping characters (not that I like camping -_-)

Thats all my major things, sorry its so long and all, but I really want to become a better Link, and not a scrub like so many out their.
 

ndayday

stuck on a whole different plaaaanet
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Hello everyone, since the time of this account, Ive wanted to 2nd/main Link not because hes underused or anything, but because I love Link as a character and his moveset, and I have many questions (Ive read through the guides, but Im still going to ask somethings anyway for clarification) and I hope everyone can help me kind of get Link's train rolling.
Okay. I'll try to answer some of these, but please understand I hardly play as Link, and understand his metagame pretty poorly. So please, take my answers with a grain of salt, and wait for others to answer the questions. :)

1. If Im fighting a small or even mid-small character, should I bother trying to Zair while they are on the ground.
Many of the smaller characters (think Olimar, Squirtle, etc) can wreck Link pretty badly. You'll probably spend more time spacing yourself with Gale's and Bombs then trying to use Zair. If you see an opportunity to use it, go ahead, but remember it may not be the greatest thing since Zair doesn't have the great knockback of other moves. That means the smaller, lighter character won't fly far, and they might punish you.

2. How effective is Tether hogging as an edge guard in general.
Good. It takes practice, but here is what you do: Drop down from the ledge, and press your Zair button twice really fast. You get a lot more invincibility frames then normal, and this is sometimes just enough to edgegaurd character with bad vertical recoveries.

3. Do I ever (for the most part) want to approach, keep good distance with Zair and projectiles, or force their approach and punish.
It always depends on the matchup. Generally, you want to space yourself very well with Zair and projectiles and bait them.

4. If I do approach, what are all my options to do it.
Projectiles and Zair, although you shouldn't approach.

5. I feel like I have bad bomb usage, I try things like DACUSing them up as a trap, or jumping and dropping them near/above my foe, but often it doesnt work well, is it just me failing to use them well, or should I just throw them at them?
Try reading the bomb section in the guide, there's no way I could answer that without a huge wall of text. :laugh:

6. Say Im being juggled by MK or Marth, what are my all my reliable options to counter/escape it, and which is most effective.
Try Di'ing out, and to prevent yourself from all of this happening, space very well. This is a question I can't exactly answer very well.

7.I was hit off and grab the ledge, however now Im stuck there, again what are Link's options against Ledge trapping and what is our safest option.
It always depends on the position of the opponent. Read them and seek the best alternative for that position. Sometimes you'll want to jump, sometimes a simple rolling recovery works.

8. Fair, this move I find difficult to use, should I approach with this, or just try to kill? Also against shorties, is it wise to use this against them on the ground, if so how, and even if not is there a reliable way to atleast hit them.
From what I know, this move isn't exactly a move you should be using all the time. I personally rarely use it, but when I do, I use it to get them off the stage. I wouldn't approach them with it, Bair and Zair are more reliable.

9. Is our DACUS as "spammable" as Snake's, or is it strictly a reserve tactic.
It's good to rack up damage, and has quite a bit of knockback. It's a pretty good move.

10. Jab infinite...I feel dirty by it, but its not like I wont use it as Link, but preforming it, do you just walk forward and 1st hit jab, or JC and walk forward.
Walk forward and do a single jab. (Your first one)

11. Whats the best way to deal with campers (Falco, Snake), and should I as Link ever try to outcamp other camping characters (not that I like camping -_-)
Not really sure, but camp back at them! :mad:

Thats all my major things, sorry its so long and all, but I really want to become a better Link, and not a scrub like so many out their.
Ha, thanks for the insult. :mad:
I'm kidding, don't take that seriously, k?
 

Fate?

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I know XD

It was a lil rude to say most are scrubs, sorry ^^;.

Thanks for the answers, anyone else?
 

SuSa

Banned via Administration
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Messages
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planking while watching anime with Fino
Hello everyone, since the time of this account, Ive wanted to 2nd/main Link not because hes underused or anything, but because I love Link as a character and his moveset, and I have many questions (Ive read through the guides, but Im still going to ask somethings anyway for clarification) and I hope everyone can help me kind of get Link's train rolling.

1. If Im fighting a small or even mid-small character, should I bother trying to Zair while they are on the ground.

Not really....only when they SH or are airborne

2. How effective is Tether hogging as an edge guard in general.

Zair edgeguard is often times better, because you can abuse the invincibility frames, although I prefer to "hang down" against certain recoveries (like Falco/Fox/Wolf's side-B if I know they are going to sweetspot)

3. Do I ever (for the most part) want to approach, keep good distance with Zair and projectiles, or force their approach and punish.

Unless you are being outcamped (TL for example...) you don't really want to approach, although you can... I do.... so your basically forcing their approach by keeping just out of their range.

4. If I do approach, what are all my options to do it.

DACIT if you leave a bit of space, zair, fair, and in some cases bair.

5. I feel like I have bad bomb usage, I try things like DACUSing them up as a trap, or jumping and dropping them near/above my foe, but often it doesnt work well, is it just me failing to use them well, or should I just throw them at them?

Throw them as well, but it may be you failing a bit. :x


6. Say Im being juggled by MK or Marth, what are my all my reliable options to counter/escape it, and which is most effective.

Nair, dair, or second jump > pull bomb > z-drop it > don't fastfall

B-reversing helps a little bit....


7.I was hit off and grab the ledge, however now Im stuck there, again what are Link's options against Ledge trapping and what is our safest option.

zair edgeguard (although your not really edgeguarding) and wait for an opening. - remember, you can only zair the edge 3 times)

I generally ledgehop an fair


8. Fair, this move I find difficult to use, should I approach with this, or just try to kill? Also against shorties, is it wise to use this against them on the ground, if so how, and even if not is there a reliable way to atleast hit them.

Learn how to time it, its a pretty good approach if you can time it (a little better then bair) and again, learn to time it for shorties.

9. Is our DACUS as "spammable" as Snake's, or is it strictly a reserve tactic.

Reserve

10. Jab infinite...I feel dirty by it, but its not like I wont use it as Link, but preforming it, do you just walk forward and 1st hit jab, or JC and walk forward.

I keep messing it up <_< so......I can't help you here...

I normally just jab lock (1 jab) then boomerang > arrow lock > sh ff dair

11. Whats the best way to deal with campers (Falco, Snake), and should I as Link ever try to outcamp other camping characters (not that I like camping -_-)

outcamp Snake, Falco may give issues... he'll most likely be trying to CG you before he camps you.... so just camp

Thats all my major things, sorry its so long and all, but I really want to become a better Link, and not a scrub like so many out their.
My replies are in Cyan
 

Anonano

is the mano, ya know?
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Hello everyone, since the time of this account, Ive wanted to 2nd/main Link not because hes underused or anything, but because I love Link as a character and his moveset, and I have many questions (Ive read through the guides, but Im still going to ask somethings anyway for clarification) and I hope everyone can help me kind of get Link's train rolling.

1. If Im fighting a small or even mid-small character, should I bother trying to Zair while they are on the ground.
On stages with slopes or an "indent" (i.e. the middle section of Halberd) then feel free to zair opponents of any size on the ground. Otherwise use zair sparingly.

*Note that with slopes, zair will literally travel along the edge of the slope, meaning you can hit opponents with the second hit of zair that would normally have been too high. However this is very situational because of timing, the short range of zair and the slope


2. How effective is Tether hogging as an edge guard in general.
Zair edgehogging has medium usefulness.
To address the issue in the same way as NakeD3, although zair edgehogging like that is useful, speedhogging is even better. You simply run off the edge, then do a little circle with your control stick. It will automatically grab the edge, and is faster and less situational than having to fall offstage then grab the edge.
The other way to address the issue:
Triple-zair edgehogging the edge can thoroughly prevent some characters from returning to the stage or even getting in the retaliatory swipe as they die, but against many members of the cast it merely puts you on the edge as they recover up and over you.
This is effective against these characters:
Ike (During UpB, SideB only if their range extends to the ledge and not past it)
Ivysaur (Lolbadtetherrecovery)
Olimar
Fox
Falco
Wolf
Ice Climbers


It occasionally works against:
Mario
Lucario
Wario (if he screwed up with the bike)
ZSS
Samus
Bowser (If he is level with the stage, you can just hang low off the edge with zair)
DK (Same as Bowser)
Squirtle

Never use against:
ROB
Marth (stagespike ftl)
Pit
Jigglypuff
Gay & Watch
Snake
Little green aliens

I'm too lazy to look up any of the other characters.


3. Do I ever (for the most part) want to approach, keep good distance with Zair and projectiles, or force their approach and punish.
The only time you ought to approach is for the kill or a very very easy punish, and even then it is best to force your opponent to come to you. If you feel a desperate impulse to approach for whatever reason, at least don't do it with a DAC. Slowly close the distance as you spam, force them into an easily punishable position.

4. If I do approach, what are all my options to do it.
DAC for the very very rare occasion, fakeout bombsliding into fsmashes work well as surprise moves, otherwise follow the advice above.

5. I feel like I have bad bomb usage, I try things like DACUSing them up as a trap, or jumping and dropping them near/above my foe, but often it doesnt work well, is it just me failing to use them well, or should I just throw them at them?
DACUS? Do you mean a DACIT/bombslide by chance?
In any case, bombs are your most versatile weapon. Abuse bombslides, ZACs, invincibombing, zair w/ bombs, JC bomb throws, bombsmashing, bomb draw to AC, etc, etc. If you are really having trouble, try playing on Battlefield just using bombs to rack up damage.


6. Say Im being juggled by MK or Marth, what are my all my reliable options to counter/escape it, and which is most effective.
If you have a bomb in hand, you can "invincibomb" the opponent if they are going to try to continue juggling you. Normal airdodges work as well, because your main priority is to get back on stage rather than try and retaliate. However, FF'ed nairs, regular zairs, and a mindgamed daired ZAC all work as well.

7.I was hit off and grab the ledge, however now Im stuck there, again what are Link's options against Ledge trapping and what is our safest option.
You can always do the single/double/triple zair edgegrab to mindgame when you are getting back on stage. Mix it up between rolling, attacking, and jumping. Letting go of the edge, then fairing onto the stage (you can get both hits off a spilt second before you land) works, and you can also AC onto the stage. Otherwise you can "plank" by letting go, jumping and fairing so that your head is slightly below the stage (you still hit them, but they can't hit you), and shooting arrows before regrabbing the edge all work as well.

8. Fair, this move I find difficult to use, should I approach with this, or just try to kill? Also against shorties, is it wise to use this against them on the ground, if so how, and even if not is there a reliable way to atleast hit them.
This can be used to approach at low percentages, and can even lead into a grab against certain heavy, fastfalling characters (like Link, what a coincidence!). But on the whole, aim to use it as a kill move, fastfalling into the second of fair. It can also be used as you get back onto the stage.
There was a guy here named LinkSpecialist who was the "King of Fairs," dunno what happened to him. But even the pros respected his fair use of fairs (lolpuns)


9. Is our DACUS as "spammable" as Snake's, or is it strictly a reserve tactic.
Strictly reserve. It is NOT spammable under ANY circumstance. No, not even against your two-year old brother who can't move the control stick without help.

10. Jab infinite...I feel dirty by it, but its not like I wont use it as Link, but preforming it, do you just walk forward and 1st hit jab, or JC and walk forward.
You can do it either way. Don't feel dirty; just remember that every other character in the game has some sort of dirty combo against Link.

11. Whats the best way to deal with campers (Falco, Snake), and should I as Link ever try to outcamp other camping characters (not that I like camping -_-)
Falco is probably in Link's top two worst matchups. You have no choice BUT to approach, and yet approaching screws you over too (CGs anyone?). If you can't CP a different character, use every mindgame available to you, and then some. Keep him at midrange, spam ONLY when you have the chance.
With Link vs Snake, spam away. The gale boomerang automatically blows up Snake's dsmash in any of its animations (hit or "pull"), arrows stop grenades dead in their tracks, and bombs can really mess up Snake.
Against TL, your spam games are pretty much equal. The key in that matchup is to be the one who DOESN'T approach the other.
Pit is like Falco, except less bad. Don't expect to be spamming much, but do it when you can.
Fox will make you approach as well, keep him at mid distance, much like Pit.


Thats all my major things, sorry its so long and all, but I really want to become a better Link, and not a scrub like so many out their.
Answers in red, just to add on to what the other people said.
 

earla

Smash Lord
Joined
Aug 29, 2008
Messages
1,422
Hi i'm a player from melbourne aus. just a few questions. Are there any recent new discoveries regarding link, techniques etc?

also regarding recovery are there any techniques apart from holding a bomb, di'ing,momentum canceling that can help out.

cheers
 

Alfa

Smash Apprentice
Joined
Jan 5, 2009
Messages
197
Location
Victoria, Australia
To answer your questions, there are no recent discoveries regarding Link, you've already listed all the techniques for recovering, although there are a few other things you can do when your hit, like SDI, or if your hit by an attack, lets use Fox's Dsmash as an example, you can DI downwards and airdodge, then interupt your airdodge with a tether, if you manage to tether a ledge then you will stop all knockback. It's in Izaw's link guide: The Art of Link from 4:40 to 5:40. I think that's everything.

P.S. Seeya at Stigma B!

P.S.S How come Bowser's you icon, I thought you used Link/Snake?
 

PK-ow!

Smash Lord
Joined
Mar 28, 2008
Messages
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Question:

Why is not the wavebounce for Arrow used?

(Side question: Is there an accepted name for that technique other than wavebouncing?)

You can get a seemingly useful effect of pulling back from your opponent in the air as you charge an arrow. If you release it at a certain height, it has good coverage, distance, and not much lag for Link.
 

Anonano

is the mano, ya know?
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Wavebouncing is when you have your c-stick set to specials and use that to bounce. Because the c-stick is used for other ATs, such as bombsmashing, wavebouncing generally isn't used by Links.
Doing the wavebounce via the B button and control stick is called b-sticking. This generally isn't used because most Links have other options they prefer over b-sticking. Mostly because of its difficulty level.
 

PK-ow!

Smash Lord
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Wavebouncing is when you have your c-stick set to specials and use that to bounce. Because the c-stick is used for other ATs, such as bombsmashing, wavebouncing generally isn't used by Links.
Doing the wavebounce via the B button and control stick is called b-sticking. This generally isn't used because most Links have other options they prefer over b-sticking. Mostly because of its difficulty level.
You don't have to B-stick to wavebounce. To my knowledge, the only B-sticking techniques that aren't possible without B-sticking are Lucas' Magnet Pull, and everything that adds to Ness' PK Jump beyond Reverse PK Jump (the latter for mysterious reasons, the former because I personally don't know anything about Lucas' Magnet Pull).

You just do a reverse-special, then reverse it. Fix the direction [forward], and the input is [back] -> B -> [forward].
 

BloodFire

Smash Rookie
Joined
Apr 2, 2009
Messages
16
Question:

How do you better pull of a Boost Upsmash?

I find it difficult to throw it into my gameplay because if I screw up I will do grab, which leaves me INCREDIBLY open and very punishable. I watch some link combo videos and some people can chain it so perfectly its rediculous (bomb, zair BoostUpsmash,)

Question:

How could I train myself w/o actual people playing with me?

For the most part I train on level 9s and try to have my projectile game perfected. I throw in some ATs here and there.
 

ndayday

stuck on a whole different plaaaanet
BRoomer
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Question:

How do you better pull of a Boost Upsmash?
You just practice it over and over. The timing is hard to get sometimes, but if you practice it, then you will find yourself being able to do it easily, and soon you can do it whenever you feel the need.

How could I train myself w/o actual people playing with me?
You could try to set up human-like situations, learn to space, and learn to DI attacks. You should try lower level CPUs though, around Level 3 for the best results. The reason for this is that Level 9 CPUs have very good reaction time that is unlike that of a human. 3s are more dumb and you can more easily get them into human-like situations. Also, practice tech skill for ATs. I'll use Melee as an example; when first starting out you have to practice a TON to get yourself used to situations when you need to WD, L-cancel, SHFFL, etc. This applies for Link too, he has a lot (if not the most) ATs out of all the characters, so practice, practice, and practice some more of your tech skill. Watch videos too, they help you visualize situations that work.
 

Anonano

is the mano, ya know?
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I'm not saying you have to B-stick to wavebounce. In fact, I'm saying you can't b-stick to wavebounce. I am saying that to wavebounce, you have to do it with the c-stick. The really annoying, dumb, technical terminology (last time I read it anyway) said that B-sticking is doing the backwards -> B -> Forward reversal thing, and wavebouncing occurs when you press away from the direction you are facing with the C-Stick (with it set to specials).
Not that it really matters what you call it, because it all achieves the same thing. But just to clear it up.

BloodFire:
The way 90% of Link mains do it is we set whichever shoulder button we don't use to Attack. (Ex: I use L to shield and dodge, so I set R to Attack). That way, instead of having to deal with C-stick down -> Up Z, you can press C-stick down -> Up R. Doesn't sound like it will make a difference, but trust me, it helps.
That way if you whiff you only do a dash attack, and this is also easier for Bombsmashing.

The combos are all about the mindgames and DAC length control man. :)

Well, the difficulty with training without people is... you get no people experience.
For instance, CPUs tend to fall for the DAC every freaking time I do it. Humans will react differently, and frankly, will be able to read and punish you. CPUs and humans play way differently, and humans play way smarter.

You have a couple options here in my opinion.
1) Play WiFi. People say WiFi doesn't prove anything. They're ********. Don't get me wrong, WiFi IS different than playing people in person, and is not as good an indicator of match-ups and skill levels as IRL play is.
But it has a lot of benefits, especially when you have no one to play with personally.
Firstly, if you have no one IRL to play with anyway, the majority of your competitive smash time will be spent on WiFi in the first place.
Second, you still learn character match-ups. CPU Diddys will NOT use a metagame based on bananas; real people on WiFi will. CPU D3 will not CG you across the stage; Person D3 will most certainly do so.
Thirdly, you actually get that experience vs people.

2) Play siblings or people at school. If you can, start a club or something. People will suck at first, but teach them techniques of the characters they choose and stuff and they will improve fast enough. Make your own Smash scene!

Would write more, but I g2g. Hope this helps. :)
 

BloodFire

Smash Rookie
Joined
Apr 2, 2009
Messages
16
Thanks to both of you guys. I'm going to try out that R attack configuration.

EDIT: THANK YOU! It is so much easier to pull off and way less punishable. If I end up missing I usually do a short upsmash, which is such a better alternate to a grab.
 

Rizen

Smash Legend
Joined
May 7, 2009
Messages
14,917
Location
Colorado
Question about Link's meteor smash for Brawl...

In Melee Link's meteor smash (down + A on ground) could be ocationally very useful. In Brawl with easer edge grabing etc it's too inconsistant to risk. Is their a good trick to using it in Brawl?
 

Cherry64

Smash Master
Joined
Dec 7, 2008
Messages
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Southern Alberta,Canada
NNID
Willzasarus
Switch FC
SW-2905-1228-1895
QQ where teh heellz Yo Social thread!?!?!oneone!!

Hmmm So! how hot is this??

http://www.geekologie.com/2008/12/love_a_zelda_cosplay_girls_gal.php
That's the website, and I'm PRETTY sure the tall one in green is a dude and the guy typing this didn't know, or was terribly sarcastic... if he didn't know he's TOTALLY in for a surprise later on in life.
 

SuSa

Banned via Administration
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This is the Q&A - we don't have a social thread because we rarely have any visitors.


Anyways, I say the red one is far cuter:






Now wait a while for us to get things straightened, then we'll have a social thread.
 

ndayday

stuck on a whole different plaaaanet
BRoomer
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Definitely better then some of the guys that try to cosplay Link. O_O

The ears could go though.
 

Anonano

is the mano, ya know?
Joined
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Messages
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Utah
As a general notice, I'm leaving Brawl/Melee/Gaming in general behind come June.

I don't want to explain the whole situation all freaking over again, but this is just an FYI for the future to all you who are still on the SWF boards.
 

SuSa

Banned via Administration
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planking while watching anime with Fino
As a general notice, I'm leaving Brawl/Melee/Gaming in general behind come June.

I don't want to explain the whole situation all freaking over again, but this is just an FYI for the future to all you who are still on the SWF boards.
This isn't the right place to do this, but it's better then your own thread so I'll allow it.

Good luck with whatever in life is keeping you to busy (or whatever decision you made that requires you to drop a hobby) or if you just realized you hate gaming or whatever.

I don't know the situation, so I'm just saying good luck in general, and hope that whatever your motive behind leaving is - it isn't bad (eg; financial issues, so your selling your games to help)
 

earla

Smash Lord
Joined
Aug 29, 2008
Messages
1,422
Questions.

1. Does Links Dair out-prioritize snakes up-tilt?

2. Does Link have any grab release combos?

3. I've seen a video where SuSa (havokk) teaches you to properly DI with snake. He adds a 'quarter circle' to the di, momentum cancel fast fall method. Does this 'quarter circle help?

4. Have there been any discoveries taken from those Japan link videos?

5. How do you use pivot boost effectively?

6. Considering links up-smash can be DI'd when are useful times to use it?

7. Which are links best aerials, highest priority?

8. How do you use link wel in teams?

cheers from melb aus.
 

SuSa

Banned via Administration
Joined
Jul 20, 2008
Messages
11,508
Location
planking while watching anime with Fino
Questions.

1. Does Links Dair out-prioritize snakes up-tilt?

2. Does Link have any grab release combos?

3. I've seen a video where SuSa (havokk) teaches you to properly DI with snake. He adds a 'quarter circle' to the di, momentum cancel fast fall method. Does this 'quarter circle help?

4. Have there been any discoveries taken from those Japan link videos?

5. How do you use pivot boost effectively?

6. Considering links up-smash can be DI'd when are useful times to use it?

7. Which are links best aerials, highest priority?

8. How do you use link wel in teams?

cheers from melb aus.
1) Last I checked - no. Aerials have no priority (IIRC) only if it clanks, or if it hits a hurtbox. (They also end when your hitbox is hit)

2) I found some highly situational ones on Wario - the Wario has to force the jump break (which no competent Wario should be doing)

3) Ignore me, I was an idiot.

4) Not that I know of

5) Use it to tech chase

6) Tech chasing or juggling after an utilt

8) Aerials have no priority, arguably nair and bair are the most useful followed by fair, then dair is situational and powerful.
 

earla

Smash Lord
Joined
Aug 29, 2008
Messages
1,422
how does wario force a jump break? I thought air release is if the char you grab is off the ground when you grab them.

how does that all work?

how hard is it to DI links upsmash? i've never seen it done
 

earla

Smash Lord
Joined
Aug 29, 2008
Messages
1,422
cheers

q's.

1. does link have any inescapable grab - air release walk offs?
You know how yoshi can grab air release mk off the side of delfino or castle siege.

2. do any chars have any inescapable grab release or grab air release combos on link?
 

Tim-Tim

Smash Cadet
Joined
Dec 7, 2008
Messages
46
Location
City of Kill
okay so i'm not sure if this has been found already so cheeuh. :]
you guys do know how to Reverse Link's Arrow Cancel right?
if you do, you can FH > F-Air > Reverse Arrow Cancel.
and if you get it right he "glitches".

for example:
you do your F-Air facing right.
then you do the Reverse Arrow Cancel,
but when you land, Link is holding his bow facing left, but his arrow goes right.
Its weird, but you should see the glitch.
it might be useful for something or maybe not, but go for it.



also, i don't know if this is known but i think its common sense..
SH > B-Air > Reverse Arrow Cancel.
its caught a lot of people unprepared for me. ^-^


Edit: I also saw my brother do this one..
(Holding a bomb)
Do a DAC.
Link throws his bomb forward, and then he does an animation where he tries to throw his bomb up.(which is supposed to be the DAC)
unfortunately there's nothing to throw, so Link throws an imaginary bomb. D:
glitching! (btw this glitch is useless and pointless)
lmao
 

Anonano

is the mano, ya know?
Joined
Jul 25, 2008
Messages
1,769
Location
Utah
okay so i'm not sure if this has been found already so cheeuh. :]
you guys do know how to Reverse Link's Arrow Cancel right?
if you do, you can FH > F-Air > Reverse Arrow Cancel.
and if you get it right he "glitches".

for example:
you do your F-Air facing right.
then you do the Reverse Arrow Cancel,
but when you land, Link is holding his bow facing left, but his arrow goes right.
Its weird, but you should see the glitch.
it might be useful for something or maybe not, but go for it.



also, i don't know if this is known but i think its common sense..
SH > B-Air > Reverse Arrow Cancel.
its caught a lot of people unprepared for me. ^-^
Yeah, its a pretty sweet technique. Its a weird b-reversal principle, very useful for catching people by surprise.
You can also just do this running, you can run and b-reverse your boomerang and, if you are really skilled, your arrows. Who says you need to jump cancel reverse throw your bombs when you can just b-reverse your boomerang? :p
 

Tim-Tim

Smash Cadet
Joined
Dec 7, 2008
Messages
46
Location
City of Kill
oh rlly..tar tar sauce.

okay last one for today,
pop out a bomb then jump off the ledge facing the stage.
then triple tap Z. yes triple.
he should drop his bomb, air dodge, then use his hook to catch the ledge.
its good for edge guarding when your opponent is under the stage.
this known? or no?
^^
 

ElPared

Smash Rookie
Joined
May 11, 2009
Messages
9
Umm, I havent seen this anywhere else yet so I'm asking here.

2 things actually

1) Is there a list of projectiles that Link's arrows cancel and at what charge level? For example I know for a fact that Link's arrow cancels Samus' Full charge shot at a little over half a charge. Does it do the same thing with other projectiles, like Bowser's fire breath or Lucario's Aura Sphere?

2) Don't bite my head off (I kno theres a Link/TL rivalry apparently) but is it possible, and if so is it practical, to use TL's "Invincibombing" AT with Link? If anyone doesn't know what that is, it's when TL does a SH while holding a bomb, then does an Airdodge and presses A. It requires precision timing but the result is dropping the bomb at your feet without getting hurt by it due to the AirDodge's invincibility Frames. if you screw up the result is doing a Zair...
 

Pazx

hoo hah
Joined
Jan 4, 2009
Messages
1,590
Location
Canberra, Australia
NNID
Pazx13
Umm, I havent seen this anywhere else yet so I'm asking here.

2 things actually

1) Is there a list of projectiles that Link's arrows cancel and at what charge level? For example I know for a fact that Link's arrow cancels Samus' Full charge shot at a little over half a charge. Does it do the same thing with other projectiles, like Bowser's fire breath or Lucario's Aura Sphere?

2) Don't bite my head off (I kno theres a Link/TL rivalry apparently) but is it possible, and if so is it practical, to use TL's "Invincibombing" AT with Link? If anyone doesn't know what that is, it's when TL does a SH while holding a bomb, then does an Airdodge and presses A. It requires precision timing but the result is dropping the bomb at your feet without getting hurt by it due to the AirDodge's invincibility Frames. if you screw up the result is doing a Zair...
1. There was a thread like that, but it only covers arrows

2. It should be possible, but I don't really know anything else.
 

ElPared

Smash Rookie
Joined
May 11, 2009
Messages
9
1. There was a thread like that, but it only covers arrows

By that do you mean it only covers arrow vs. arrow cancelling, as in Link dittos?

oh and I thought of another thing I'm too lazy to look up: how long does it take link to let down his shield while standing still?
 
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