Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
FireStar said:I know what you mean Shock! If they put in Hyrule Temple we'll show you guys what we mean. Prepare for a meltdown!
dorkandproudofit said:I believe that is something everyone can agree upon.
On the other hand, the stationary Ice Climbers mentioned earlier (with avalanches) would be pretty interesting, but why not make it even cooler (get it?) by adding in a vulture like the one in the original Ice Climbers NES game? It would occasionally swoop down and attempt to pick up a character on the stage, and carry them off-screen, KO'ing them. That would be AWESOME!
JLoc said:I would like to see more night stages like the one in Dreamland fountain. That look so beautiful. Or maybe a stage where daylight shifted to night depending how long you fight in the arena kinda like the moon comin toward the earth in Smash bros. Melee.
i dont think thats a good idea. sorrySquatdog7 said:I think they should make a level in a kids bedroom. Isn't the concept that they are toys, like in the opening video from the 64 version. The main battlefield would be the bed with shelves you can jump on, and maybe a ceiling fan that would push u down and make it hard to move and jump.
Squatdog7 said:I think they should make a level in a kids bedroom. Isn't the concept that they are toys, like in the opening video from the 64 version. The main battlefield would be the bed with shelves you can jump on, and maybe a ceiling fan that would push u down and make it hard to move and jump.
Hyper-Link said:That character bedroom sounds pretty cool, but at the same time very scary, and I think they wanted to get rid of the toy/doll image since in melee the opening movie is completely 3-D
Dibs on the Millenium Puzzle!JmcShocker14 said:yes Firestar. we have no choice but to bring our Millenium items in to this.
NO WAYThat's funny. You could have that dinosaur character come across the screen throwing characters around. Or if you were fighting on the bed, you could have the girl person jumping on the bed makinng players fly around the stagegivequicheachance said:They could have a Chibi-Robo stage in a child's bedroom.
dorkandproudofit said:Dibs on the Millenium Puzzle!
Back on topic, though, I have noticed that just about everyone (including me) has suggested stages with interactive backgrounds. Is this mere speculation, or will the game actually have that kind of backgroud interaction? It would make things a whole lot more interesting.
Also, I think there should be more stages as humongous as Hyrule Temple in Melee; those kinds of places make fights interesting.
Luigi-Mario said:Level: Advance Wars Battlefield
Notes: Your in the middle of an intense battle so expect Interference from Infantry, Vehicles, and Aircraft.
Also be on the lookout for Artillery and Rocket Fire.
Especially from Piperunners and the Black Cannon and 3 Mini-Cannons in the Background.
Level: Orange Star Fleet
Notes: The Carrier is the Middle Stage with two Submarines stationed to the sides.
Make sure you get back on the Carrier when the Submarines start to submege or you'll end up in the drink!
All Players will be at risk of a Black Hole Battleship firing on the ships
as well as the occasional Transport Copter dropping off Infantry in the middle of the fray.
------------------------------------------------------------
A GREAT Idea for SSBB Levels: Level Control Settings
Examples:
Level: Peach's Castle
-Bullet Bill Attacks: None/Low/Normal/High
Level: Kongo Jungle
-Klaptraps: None/Few/Lots
-Floating Logs: None/Few/Lots
Level: Jungle Japes
-Klaptraps: None/Few/Lots
Level: Corneria/Venom
-Arwing/Wolfen Fire: None/Low/Normal/High
Level: Icicle Mountain
-Level Scrolling: Normal/Trippy/Can't Keep Up
Level: Onett
-Traffic: None/Light/Heavy
Level: Fourside
-UFO Appearance: None/Low/Frequent
Level: Flat Zone
-Falling Debris: None/Few/Lots
Level: Battleship Halbred
-Cannon Fire: None/Low/Normal/High
-Enemy Reinforcements: None/Few/Lots
what a splended idea. My necklace feels safe around youJmcShocker16 said:My necklace is too much for your puzzle
anyways. Have you ever played power stone? do you think the stages should be more like that.
cowwa-f'n-bunga said:^ Cool talking to yourself.
I like this idea a lot.hue_jass said:from super mario bro's 3 the boss battle that is the roving tank convoy that would make a very nice scrolling level complete with bullet bills thrown in to add some obstacles to avoid.
That's pretty cool. Imagine if your opp. damage percentage was at 200%. If you had Link, you could strike opp. up into air towards paddle and if they hit the paddle on their way down you could do the spinning sword attack and smash them of the the stage. In the end you could get the title Tennis Master or something....QUOTE=Ronike]How about Pong? The stage could be turned so that the paddles are on the top and bottom and the charcters would be on the line in the middle. The sides could be solid and players would fall thru the line when they got hit hard enough. The paddles would follow the closest character and could bounce characters a certain distance based on their damage.