I agree with the Japanese ruleset where they only play on neutrals. I'm anticipating an attack from BPC, but it won't be the first time I've debated him.
I really don't see why any stage where a player can possibly be "stage gayed" should be legal. For example, I once got grabbed on Halberd, and whilst I was in the grab I got hit by that claw thing and died at like 60%.
Let's look into how you got gayed.
Step zero: you had a lower port priority.
Step one: the claw started flailing around. It does this for
upwards of 10 seconds.
Step two: you got grabbed shortly before the claw aimed at you, even though you knew that the claw was going to come.
Step three: you failed to mash out in time to get away from your opponent's grab.
Step four: your DI and momentum canceling sucked so hard that you died at 60 (seriously, that thing doesn't kill CLOSE to 60).
Now the argument is that it was counterable, well so is a beam sword. The argument is that a top player would have avoided that situation, but that's missing the point. The point of a match is to determine who the better player is, I don't need to be a top player to deserve a victory over a player of lesser skill than me. Even if all versions of stage gaying on legal stages are avoidable, it doesn't change the fact that getting stage gayed is not a reflection of the opponent being of superior skill to me.
Well,
he didn't get gayed. There's a start. Think about the four (or five) things you did wrong above. How was it
not your fault? You knew the claw was coming, then you got grabbed and ***** because of it. I suppose the claw is a bad example, but let me ask you something... which of the following do you consider "gaying":
-Transformations on Delfino
-Lava on Brinstar
-Klaptrap on Japes
-Smashville's Balloon
-RC's movement
Just out of curiousity.
A match is supposed to determine who the better player is. Suppose A beats B on every stage where she can't get stage gayed, but then loses to B on a stage where she gets stage-gayed. Is the match where A loses because she gets stage-gayed an accurate reflection of who the better player is?
Probably. Because
every stage hazard is avoidable. You
could make a case for randomness, but if you wanted to be consistent and consequent about dealing with
every stage that is random, you would be left with 4 legal stages (BF, FD, RC, JJ), and they wouldn't be the four you're aiming for.
AND you'd have to ban:
-MK (Dtilt)
-DK (Dtilt, maybe ftilt)
-Luigi (sideB)
-Peach (downB)
-DDD (sideB)
-G&W (sideB
...and probably a few more characters that I'm forgetting; basically anyone with a random effect.
Again, imagine two really poor players versing each other. One loses to level 4 CPUs, the other one is still bad, but can go even with level 7 CPUs. Now assuming a lack of stage knowledge, both of those players, being of such poor skill, will be highly susceptible to being stage gayed. So much so, that the level 7er could get stage gayed three times in a match and lose it, despite clearly being the better player.
What? Why does this matter? They
both suck. If they're both horrid at avoiding stage hazards, and one just happens to be more lucky than the other, oh well.
It doesn't matter in high-level player where that kind of thing
doesn't happen.
Saying "well a top player could have avoided that" is flawed, because by that logic, all matches would do is determine who top players are, not who was the better player between the two.
O.o
This is a
serious jump in logic. We
cannot craft our ruleset around the worst players. We create a ruleset so that it is the ideal competitive environment for good players. If it ldeas to inconsistencies among
awful players,
why do we care?
Furthermore, you should define what constitutes "stage gaying". It's necessary to get
anywhere in this argument.