No actually, that's not a reason to ban stages.
I might have put it a little too simple, but it is true. Yes stages get banned for various reasons. But it mostly started because certain characters could barely lose on certain stages and because certain stages made the gameplay too random. If I recall correctly, Hyrule was banned because you don't die in the underground, you just tech around. Anyway, I'm really willing to have a good debate over some of the stages, but I did find a large part of this thread to be a pain to read. Not any of your fault btw.
I hate skyworld, it is my least favorite stage. That being said I still don't think it should be banned. So you can be spiked through the floor... don't get hit by the spike.
Getting spiked trough the floor is not the only reason, there are quite some characters that have a hard time there and even some for who it is simply impossible. On top, you can tech around soo much, which is even worse for the player who is behind. If your having a hard time just doing damage, utilizing your killing moves just right, so the other won't be able to tech out of it, will become virtually impossible. For this reason I think skyworld holds just too many problems. Also, what's the use of making it a counterpick half of the characters will require you banning it anyway? (banning as in, the 1 stage you can ban before the match)
There are certain characters who are "*****" by Skyworld. This includes Olimar, Zamus, Ivysaur, and apparently Ike. Since Skyworld is so devastating to only a few of the characters, it should definitely be made counterpick legal. Characters such as Luigi, Metaknight, Kirby, and other characters who have great recoveries can fight well on this stage. If a Kirby just lost to an Olimar, choosing Skyworld would be an excellent choice for a counterpick.
Shadow Moses Island is tricky. There are characters who have an advantage with this stage, but characters who can infinite due to wall placement (D3, Falco, etc.) DOMINATE with the stage--and that's where it's hard to determine the legality of the stage. Stages with walls are being "banned" by unofficial tournament hosts left and right, but walls really need to go into further discussion. Does King Dedede have too much of an advantage over this stage to be kept counterpick legal? Though keep in mind that other characters have an advantage on this stage as well, such as Olimar (no gimping available, he's an easy star K.O.er, etcetera).
I'm fine either way with how Shadow Moses Island ends up. Though, one thing is for sure, it should never be neutral. Skyworld, I feel, must be counterpick legal. Any thoughts?
Skyworld: yes but would it not be too good a counterpick? Counterpicks aren't supposed to be a free win to the loser of the first match. This and everything I said about it above here.
Shadow moses: I think keeping this stage in can only be maintained for a while anyway, people will get to know this stage better and will find just too many ways to abuse it. I've played there with Ike, just standing in the middle of the lower part and my reach is nearly enough to cover the distance to both platforms. I'd never go to the upper part and if someone tries to come down, I can nearly almost reach them with an uair, which would be lethal pretty quick.
Link would be even worse I suppose, he gets to camp there all day and an amazing uair to kill with on top. Same for Tlink of course.
What I'm trying to say is, people can create some sort of lock on the match on this stage. Either the person on top comes down and dies, or neither of them moves, resulting in a time out, which could also force the upper player to still move down and lose the match.
And to it not being neutral, well, yeah that figures, it just isn't.
Hmm, ahh, hmm. Yah.
This is a hard one.
Pokemon Stadium I
Due to transformations and I'm assuming, the walls and windmill at certain variations...
Given that NO other neutral stage transforms, and NO other neutral stage has a windmill which people can move people, and NO other neutral stage has any walls of any sort, are the characteristics of Pokemon Stadium too much to be neutral?
It's an interesting thought.
Pokemon Stadium 1; well it is indeed the most versatile stage in the neutral list, however I don't see any characters that have a huge disadvantage here and it worked fine as a neutral stage in Melee, so unless it's gotten a lot worse for certain characters or way better for others, I think it would work as a neutral in Brawl.
I'm fine with having Skyworld as a counterpick stage, unless I see a clear reason to ban it.
With some consideration, I'd ban Shadow Moses Island now. Breakable walls isn't the issue. Some characters like Dedede would dominate on this stage in such a way that would make it a poor choice to allow it in tournaments. I don't mind walk offs or walls as long as there is something about the stage so that it would provide a minor advantage only and/or it's not permanent.
Well I've tried to make my reasons clear, I just think the stage is way less "neutral"-like then it looks. As to say, it looks rather simple but I see loads of complications.
Well Dedede for one indeed. Let me try to phrase this as best as I can. I think Moses Island should be banned, because for the character at disadvantage it is (near) impossible to turn it around into a victory. Which in tourneys would mean, the player losing match 1, would have a very easy time making it equal on match 2. When you have 2 players of equal skill, this would be extremely unfair to the player winning match 1.
Every stage in the game offers some sort of advantage to one player or character over another, since this isn't the type of game where only one stage exists. In any game with variety, people will find ways to utilize whatever they could to their advantage.
Very true. In fact, this is something I like about Smash. The only but for me, is that people should indeed find ways to utilize it to an advantage. Not just think, this will be easy, my character can't possibly lose on this stage, no matter how much I fail.
Edit: o I nearly forgot to ask, how much do you guys (mainly Rapid and Eten) agree on EGruntz his list, which I quoted on top of this page? I think it's getting pretty close, it's got 7 neutral stages (1 more then Melee) so that's pretty good. And 16 counterpick stages, double that of Melee, which might be a bit high.