Mr. Johan
Smash Hero
All right then. If I remember when I wake up, I'll head on up that way. What time are thinking of leaving for Durant?
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sooner = better.Ummm, I guess sometime in the early afternoon hopefully. Maybe even around noon.
Level design is one of the most important aspects of action/adventure games, even moreso for platformers. I'd love to see more credit/pay given to them. I assume that in the late 80s/early 90s directors had a greater role to play in level design and level designers were generally more motivated to make something cool and new.When you make games it sucks to be anyone besides the Director or producer. Level design in particular has a really high standard now adays and you don't really even get to take credit for all those hours of work you put in for it.
This **** was very informative. Too bad... I don't find it that realistic, you should try experimenting it against mk other moves like F-air and F-tilt and tell me how it goes. Anyways as of now I only find it useful against predictable tornadoes and that **** is already punishable.Well, I was messing with that new power shield attack technique and I'm gonna call out a few things the video claimed. First off, this technique is ridiculously easy. Basically you just need to power shield, completely let go of the shield button, and do an attack. I don't know what this "change your controller to make it easier" trash is. That's really unnecessary. It's plenty doable with 'L', 'R', or any other shield button you like.
Second of, it is very possible to do 'F-smash" and 'D-Smash' out of it as well. I thought everyone already knew this.
If you want to do a 'F-smash' out of a shield (Power Shield) then let go of shield, hold down, while holding down 'C-stick' to do 'F-smash'.
If you want to do a 'D-smash' out of shield (Power Shield) then let go of shield, hold up, while holding up 'C-stick' to do 'D-smash'.
Both of these work easier when you hold your direction before you press the shield button. Then you just need to tap shield, and quickly tap the 'C-stick' right after.
I figured this out because I remembered a very dumb feature in the game. You know when you hold up and press 'C-stick' up you do a up-tilt? Same thing when you hold down and 'C-stick' down you do a down tilt. Well when you shield and do don't do anything with the control stick or 'C-stick' it turns those inputs into down-dodge and roll. But the game is programmed to recognize that there are combination with the control stick and 'C-stick' that change what is going to happen (The up-tilt and down-tilts as opposed to the smashes that the 'C-stick' normally does). These combinations of control stick +'C-stick' = attacks, take priority over 'Shield+'C-stick' = roll/dodge. However, when you press a direction that does not equall the same direction that you press the 'C-stick' with then you will just do then the character will just do a smash in the direction of the 'C-stick' regardless of where the control stick is facing.
Anyway, it works, so yeah. Hope it helps.
Also, one more thing about this technique is that stronger attacks will increase the time between the time you can attack and when they connect their attack to your power shield. Weak attacks that hit your shield like lasers, and MK's tornado will allow for instant power shielding attacks, but if you power-shield a smash then there is some lag before you can attack.
Nice try, Baptist.ALSO BRYAN!!!
http://www.smashboards.com/showpost.php?p=11925445&postcount=45486
CLICK ON THAT LINK!
Goddammit, yeah. I realized that as soon as I left.Also Karl, you forgot to bring me my VCR again lol
troll, unsuccessfulPSC-cancelled Shoryukens on an over-zealous attacker, perhaps Kuni? If so, it makes countering *****-nado a bit easier, but again, it just makes a game that is already too defensive-minded into and even bigger staring contest. I don't mind defensive tactics (hell, in any fighter defense is usually king), but when you spend 8 minutes fighting for positioning and an opening finally appears, but you can't take a dude's life, there's something wrong.
Yeah, Street Fighter is defense-heavy, but at least when someone ****s up their defending, they eat big damage, if not flat-out lose the round. Messing up in Brawl only means you get hit a couple of times and go right back to defending, lol.
Basically, I just wanna punch people in the face. Even if I have to work a bit to get there, as long as face-punching, and people get lit on fire, its all good. But if I can't be rewarded for finally face-punching you? That's not gangsta, yo
Yes.that reminds me, i need to play melee....
I'll be over there as soon as I wake up, probably.Melee at my house tomorrow. Show up whenever. Bryan will be coming. ****! Saw three pairs tonight. Black, white, and yin yang swirl! Put my mouth on all of them.