What the On Hit System does is fundamentally change the need for opponents to approach Olimar. This is because with the Timer System that is currently in place, opponents are encouraged to approach Olimar as quickly as possible. This is because as time passes, Olimar becomes stronger. It's in the opponents best interest for them to deal as much damage to Olimar before he reaches his prime so the hit's they receive deal less damage than if he stalled. This is incredibly important for Olimar, because Olimar does not do well in approaching. To say it another way, It gets the opponent to come to him.
With the On Hit System, it removes that incentive for the opponent to approach. The only way then to get them to approach, is by tossing Pikmin at them. Pikmin have health. Some have very little health. Tossing a White Pikmin on an opponent will very likely get it killed before it's able to do anything. Pikmin also take damage when trading attacks, and this occurs quite often. If a White Pikmin trades, it will die. Having an On Hit System will make it very difficult for Whites to survive long enough to flower. The only reall way to get them up is if they are the follow up Pikmin from an attack.
i disagree completely. olimar can force people to approach just fine with side b because pikmin are made to be dispensable. pluck is relatively fast and if you get a hit, then you can flower a pikmin but a leaf pikmin isnt all that important for losing. not only that, but there are much more ways youcan force someone to approach as a player. dash dancing, playing smart and baiting approaches by "pretending" to go in then wavedash back, etc. there are a ton of ways, not only that but there arent a ton of characters that can out-camp us but fox even without pikmin flowering over time. think about this, if we cant hit someone because they are c amping us while our pikmin are leafed, then why can wedo it when theyre flowered? what changes? sure, we'll eventually get a hit, but with that logic the flowering over time doesnt matter because if we eventually get a hit then the on hit system still works. whites will survive to flower because they are very good combo pikmin, how many times do i have to say this. so that means you can get hit with them very easily if you use them in the middle of combos, therefore flowering them. also, whites arguably have the highest reward for flowering, bar maybe purples, so its good for them to be "hard" to flower even though you did something wrong if a pikmin dies and you didnt get a hit because of it. player problem. trading is not something you should be doing unless it is in your favor, especially with olimar. not only that, but the forcing people to approach thing is still there because pikmin still can flower over time and oliamr is still rewarded for "stalling", just less. so you can still force them to approach, which gets you hits, which gets you flowers.
The On Hit System does reward more aggressive play, and Olimar would be encouraged to play more aggressively. Without the threat of Pikmin growing stronger, opponents won't feel the need to approach. Tossing Pikmin is a really risky way to motivate the opponent to approach because good players will have no problem sitting far away knocking away and killing your Pikmin. Should you decide to toss Pikmin at a closer range, the opponent could close the gap quickly and punish. Pikmin toss is not a reliable motivator for good players to approach.
this is completely wrong. not many characters have a projectile that can out-camp olimar and like i said, you can punish people for hitting pikmin with a projectile or whatever with good positioning, so you are getting hits by playing defensive, unless its fox, which youre ****ed anyway. you are acting like olimar can only get hits because pikmin flower over time, thats completely wrong. pikmin still flower over time anyway. its your fault if youre getting punished for side b-ing. jump back, side b at them waveland back is very hard to punish and it puts you in a perfect position at most times for a punish yourself if they try to run at you while you did it. pikmin toss is a viable motivator to force good players to approach, because if they keep hitting it off then pikmin not only get flowers but olimar can put himself in a position to punish them for doing that.
im ignoring the comment about time because its pointless to have. you arent in the pmdt, im not in the pmdt, none of us are. none of us know how much time the people work on olimar have on their hands.
I don't think that this is a change that Olimar needs, as the current timer system has a solid function that benefits Olimar and is not in need of major adjustments. The Only thing I would consider changing about it is making it 12 seconds per flowering stage, instead of 15.
bowser didnt "need" down throw koopa claw, but its still nice. nobody really "needs" any changes in this game at all unless you are bowser, everyone is viable. this is a quality of life change that will make olimar better IF you play correctly and get a ton of punishes, and will hinder you if you play incorrectly compared to the current system. and i dont see a problem with that and i really hope you dont either