Hevy_Santana
Smash Cadet
- Joined
- Jun 4, 2014
- Messages
- 29
Being a brawl and pm Olimar main. Watching Amsa play Olimar in smash4 right now makes me so happy lol.
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I have done plenty of tests and yellow pikmin do in fact have larger hitboxes on fair and bair, although I have not tested it it dair or up air. The larger hitboxes to not apply to smash attacks as far as I know.It's not a trade because neither character takes damage.
T.Link bounces off the Pikmin, and neither character takes damage.
It works with all Pikmin, yes.
Also Yellow doesn't have larger hitboxes on all of its moves anymore.
U-Air, U-Smash, and D-Air are all the same size as other Pikmin. Other hitboxes have been toned down to only be very slightly bigger in most cases.
Yellow is pretty much the worst Pikmin to have.
I have done tests and yellow pikmin do in fact have larger hitboxes on fair and bair. I have not tested with dair and up-air. As far as I know, the larger hitboxes do not apply to smash attacks.It's not a trade because neither character takes damage.
T.Link bounces off the Pikmin, and neither character takes damage.
It works with all Pikmin, yes.
Also Yellow doesn't have larger hitboxes on all of its moves anymore.
U-Air, U-Smash, and D-Air are all the same size as other Pikmin. Other hitboxes have been toned down to only be very slightly bigger in most cases.
Yellow is pretty much the worst Pikmin to have.
I have done several testsIt's not a trade because neither character takes damage.
T.Link bounces off the Pikmin, and neither character takes damage.
It works with all Pikmin, yes.
Also Yellow doesn't have larger hitboxes on all of its moves anymore.
U-Air, U-Smash, and D-Air are all the same size as other Pikmin. Other hitboxes have been toned down to only be very slightly bigger in most cases.
Yellow is pretty much the worst Pikmin to have.
Sorry about the same comment posted several times, my computer was not working properly yesterday.F-Air and B-Air have a hitbox size of 4.3 while other Pikmin have a hitbox size of 3.7.
Literally only a 0.6 difference, it's almost no different at all.
Hitbox size data, as well as data such as damage, base knockback, knockback growth, and more are in the Frame Data thread.
Yellow's hitboxes are almost exactly the same, and Yellow does the least amount of damage after Leaf/Bud White and has the worst knockback.
Just throw it away.
You are right, it does not make much of a difference, but sometimes it is better to keep a yellow pikmin if it is flowered because you would be trading it in for a weaker one and you would have to wait for it to gain strength. I bet in later updates the PMBR may further increase the hitbox for yellows. Sometimes it is also better to keep a different kind of pikmin instead of white because if it is your opponent's last stock and they are already at a high percent, white pikmin don't KO until about 150-180% so you would just be giving the opponent more time to live. In that situation, I would suggest to get rid of it.F-Air and B-Air have a hitbox size of 4.3 while other Pikmin have a hitbox size of 3.7.
Literally only a 0.6 difference, it's almost no different at all.
Hitbox size data, as well as data such as damage, base knockback, knockback growth, and more are in the Frame Data thread.
Yellow's hitboxes are almost exactly the same, and Yellow does the least amount of damage after Leaf/Bud White and has the worst knockback.
Just throw it away.
Sometimes the better combo instead of juggling to do against floaties like Luigi and Zelda are Up-throw->fair->fair->dash attack->fairalthough its good for juggling floaties at early percents due to low knockback
Knockback does increase with pikmin age. The PMBR even showed it in the 3.0 trailer.Except there literally isn't a worse Pikmin than Yellow except Leaf/Bud White, and even then I prefer White because the explosion forces mistakes when you latch it onto someone.
Also knockback values don't increase with Pikmin age, only damage.
Thank you for clarifying the knockback value for me. I also watched the video you made about the vertical boost with pikmin chain and that is undeniable evidence that the PMBR made a mistake. I am sure that they will patch this in later updates. Another thing is that Olimar's up-special has a better grab range to the ledge without any pikmin than with 1 or 2, but if you do the up-b without pikmin, there is no hotbox. I think that if there was a hitbox on the empty hop it would really improve his recovery.Knockback values don't increase though. The way the game calculates the knockback means that if the attack does more damage it will knockback a little farther than a move with the same knockback value doing less damage, but the base knockback and the knockback growth don't actually increase with age.
Also PMBR showed us a lot of things in their trailer and told us a lot of things in the info page.
But I just prove something otherwise today: http://smashboards.com/threads/theres-no-vertical-boost-with-fewer-pikmin.357917
Who knows what else has been overlooked. I'm sure we'll see things that are overlooked fixed in the future though.
I didn't get this notificationAlso double posting because I need to get people's attention.
I just realized we already have a general discussion for Olimar. It's titled "Captaining Project M: Olimar Discussion"
@ KuroganeHammer is it possible to merge the two threads, so that the first post of this one comes after the last post of the other one? Or just lock one or something. We don't need two of these.
Chances are you won't get 4, but it is quite possible to get 3. Which is pretty powerful.If only getting 4 purple pikmin consistently was that easy
Or what you could do is get 1 or 2, then throw away all non-purples, but it would really hinder Olimar's recovery. However, if you have good DI, then your second jump and aerial pikmin pluck should be enough to get you back as long as you recover high.Chances are you won't get 4, but it is quite possible to get 3. Which is pretty powerful.
Same here. My goal really isn't to get 4 Purples though, It's generally trying to get 3 Purples with the 4th Pikmin as either a White or Blue. Having 2 Purples is pretty solid and just accepting it if you also have any combination Whites and/or Blues. I have found that having that mindset has helped me get a better set faster and it kinda throws the opponent off. They thing that when you run to the edge that your going to toss one off and be vulnerable, but then you turn around and combo them. Fun Stuff. But I still want it to come out in a set order. Just keepin that out there.I've only ever had 4 Purple once. I was so powerful
the range is still pretty damn good, but not the best anymore.Yeah. It's all so minimal. Honestly though Brawl grab range would have been too good.
I recorded some of me playing with some people. Mostly friendlies. I'm going to pick out some of the matches though since I was playing with a lot of people that were new to the scene and I don't feel that those matches are any form of example to go by.
Also I don't want those people to feel bad and end up not coming back.
Since Olimar has a tether grab, the active frame comes out later than normal grabs, and that can sometimes make shield grabbing dangerous if the opponent is close to you.alright so i figured out grab ranges (since they were nerfed and were never revealed on how long they are) and i measured this with blocks in the training rooms stage (the decimals are from eye so they arent precise)
purple (2.6 blocks)
blue (2.95 blocks)
red (2.8 blocks)
yellow (2.6 blocks)
white (2.9 blocks)
im not sure about the yellow length and idk how to convert it into an actual length but i'll get on that
EDIT: alright so that was all a bunch of lazy bull**** and based aerodrome gave me actual ranges
"All except purple pikmin have nerfed ranges
Purple: 0.6
Red and Yellow: 0.7
Blue and White: 0.8"
And Lucas.yellow sucks and i wish it wouldnt exist. its good for the pikachu matchup and thats it.
I would post some of my Olimar gameplay, but I do not have any proper methoods of recording.So some unfortunate news.
Some of the footage I thought I was recording didn't all record.
Kind of a shame because I was playing an Ike player who's on a very similar level as me for a good amount of time, and I know a lot of people haven't seen that matchup.
That was really good gameplay.