- Joined
- Apr 10, 2008
- Messages
- 6,860
The Olimar boards has been dry lately. I was hesitant to make this thread a while ago, but there isn't really anything we could be working on right now. >_> This thread is here for you to discuss Olimar's metagame and its relevance on the future metagame of Olimar. Smashwiki defines metagame as a word that
"refers to trends within how that game is played by its players, or a subset of its players. At any time, certain characters, strategies, tactics, tricks, skills, etc. may be popular. The metagame tends to evolve over time, as players adapt to it in order to gain an advantage, and then others adapt to these adaptations, and so on."
This thread is here for you to analyze video footage, to discuss good and bad ways of playing Olimar, and to talk about anything related to the ever evolving Olimar metagame. I advise you to get very specific in your explanations to invoke conversation. If this thread becomes a popular place to talk, I plan on updating this thread with information related to our discussion.
When I say "analyze video footage", I'm referring to a process that requires you to look at videos of the top Olimar players and looking at what specific tactics and tricks worked, which didn't, and what the player could have done to limit their percent from going up.
Good tactics might not always hit the opponent, but have a chance to, and won't put you in in a bad position. The bad tactics are the ones that hurt you, never work, or put you in a dangerous position.
I feel that this is the best way (besides practicing) to get Olimar players going in the right direction. Try to look at videos of top Olimar players against other good players. Some things that work against the less experienced won't against better people.
Here's the format I'm looking for. This is just an example:
Mr. X (Olimar) v DSF(Marth)
[link to the video]
[background-if you know what it is]
Good things that worked
-SHfair at defensive Marth
-spaced fsmashes at farther Marth
-shielding an aerial of Marth when he's jumping
-spotdodging at close range
[explanation]
Bad things that didn't work
-SHfair at approaching Marth
-spaced fsmashes at close Marth
-shielding an aerial of Marth when he's falling
-spotdodging at max sword range
[explanation]
_______
We'll try to relate these points to Olimar against other characters as well.
thanks~
Bowser
Captain Falcon
Diddy Kong
Donkey Kong
Falco
Fox
Game and Watch
Ganondorf
Ike
Jigglypuff
King Dedede
Kirby
Link
Lucario
Lucas
Luigi
Mario
Marth
Works:
-fsmashing dancing blade
-Grabbing lag of dancing blade
-Rolling behind fair wall
-Airdoding behind fair wall
Doesn't:
-attacking fair wall
Meta Knight
Ness
Olimar
Peach
Pikachu
Pit
Pokemon Trainer
R.O.B
Works:
- Space F-Smashes
- Down Smashes on approaching R.O.Bs
- Spaming Pikmin
- SH Fairs on defensive R.O.B.
- Keeping a grab length's space or more
- Whistling Aerials
- Up Air on falling or recovering R.O.Bs
- FF Nair into Up Smash for KOs
- Counterpicking Battlefield
Doesn't:
- Grab approaches
- Spot dodging
- Rolling
- Airdodging
- SH Fair on approaching R.O.Bs
- (>-_-)> Recovering <(-_-<)
Samus
Sheik
Snake
Doesn't work:
Attacking mortar edgeguard as the mortars fall
Sonic
Toon Link
Wario
Wolf
Yoshi
Zelda
Zero Suit Samus
"refers to trends within how that game is played by its players, or a subset of its players. At any time, certain characters, strategies, tactics, tricks, skills, etc. may be popular. The metagame tends to evolve over time, as players adapt to it in order to gain an advantage, and then others adapt to these adaptations, and so on."
This thread is here for you to analyze video footage, to discuss good and bad ways of playing Olimar, and to talk about anything related to the ever evolving Olimar metagame. I advise you to get very specific in your explanations to invoke conversation. If this thread becomes a popular place to talk, I plan on updating this thread with information related to our discussion.
When I say "analyze video footage", I'm referring to a process that requires you to look at videos of the top Olimar players and looking at what specific tactics and tricks worked, which didn't, and what the player could have done to limit their percent from going up.
Good tactics might not always hit the opponent, but have a chance to, and won't put you in in a bad position. The bad tactics are the ones that hurt you, never work, or put you in a dangerous position.
I feel that this is the best way (besides practicing) to get Olimar players going in the right direction. Try to look at videos of top Olimar players against other good players. Some things that work against the less experienced won't against better people.
Here's the format I'm looking for. This is just an example:
Mr. X (Olimar) v DSF(Marth)
[link to the video]
[background-if you know what it is]
Good things that worked
-SHfair at defensive Marth
-spaced fsmashes at farther Marth
-shielding an aerial of Marth when he's jumping
-spotdodging at close range
[explanation]
Bad things that didn't work
-SHfair at approaching Marth
-spaced fsmashes at close Marth
-shielding an aerial of Marth when he's falling
-spotdodging at max sword range
[explanation]
_______
We'll try to relate these points to Olimar against other characters as well.
thanks~
Bowser
Captain Falcon
Diddy Kong
Donkey Kong
Falco
Fox
Game and Watch
Ganondorf
Ike
Jigglypuff
King Dedede
Kirby
Link
Lucario
Lucas
Luigi
Mario
Marth
Works:
-fsmashing dancing blade
-Grabbing lag of dancing blade
-Rolling behind fair wall
-Airdoding behind fair wall
Doesn't:
-attacking fair wall
Meta Knight
Ness
Olimar
Peach
Pikachu
Pit
Pokemon Trainer
R.O.B
Works:
- Space F-Smashes
- Down Smashes on approaching R.O.Bs
- Spaming Pikmin
- SH Fairs on defensive R.O.B.
- Keeping a grab length's space or more
- Whistling Aerials
- Up Air on falling or recovering R.O.Bs
- FF Nair into Up Smash for KOs
- Counterpicking Battlefield
Doesn't:
- Grab approaches
- Spot dodging
- Rolling
- Airdodging
- SH Fair on approaching R.O.Bs
- (>-_-)> Recovering <(-_-<)
Samus
Sheik
Snake
Doesn't work:
Attacking mortar edgeguard as the mortars fall
Sonic
Toon Link
Wario
Wolf
Yoshi
Zelda
Zero Suit Samus