koken
Smash Journeyman
I'm not quite sure if someone has already posted about this on the forum, but if not I will put it on here.
It would be helpful to the newcomers who are searching more info about Olimar, because I know everyone already know this.
Maybe the title is wrong and there is another name, but I can change it later according to your suggestion.
Pluck + Smash
So that's all for now, if you guys have more of this moves, traps, set-up, I don't know, please let me know and I will added it here.
Let's build a powerful database of knowledge together
It would be helpful to the newcomers who are searching more info about Olimar, because I know everyone already know this.
Maybe the title is wrong and there is another name, but I can change it later according to your suggestion.
Pluck + Smash
This "Trap" is very easily to perform and needs no skill to do it, but it wouldn't work too many times in a match because your enemy will catch it easily.
There is only 1 condition, you need to have 0 pikmins in line.
My recommendation: Pluck x 2 + SmashThere is only 1 condition, you need to have 0 pikmins in line.
- Stay or run like you are defenseless and wait for your enemy to approach at Fsmash range.
- Pluck and immediately Fsmash.
- That's all xD.
I noticed that if you try to do the first Pluck + Smash twice (I mean, pluck -> smash -> pluck -> smash) the second smash wouldn't work.
So the solution in order to have an extra option for hitting your enemy in case he shield or dodge, is to AFAP (as fast as possible) pluck twice and have 2 smashes available.
Same condition before but more risky because if you aren't fast enough, your enemy will punish.
"Holding" your LandingSo the solution in order to have an extra option for hitting your enemy in case he shield or dodge, is to AFAP (as fast as possible) pluck twice and have 2 smashes available.
Same condition before but more risky because if you aren't fast enough, your enemy will punish.
This "Trap" is very punishable if you do it unwisely. It would work if you can be unpredictable.
The condition is that your enemy should not be shielding (Not quite sure about this).
When you are landing from the air and falling upwards your enemy, he may try to Usmash, Utilt or any punishment.
Miss Fsmash -> Fsmash on your face (@
Kon
)The condition is that your enemy should not be shielding (Not quite sure about this).
When you are landing from the air and falling upwards your enemy, he may try to Usmash, Utilt or any punishment.
- Use your recovery (Up-B) and wait for the animation of your enemy to end. Don't move from your position.
- Punish accordingly to your preference. May be Dair, Nair or Fast Falling and Usmash, Dsmash, etc.
This Set-up is fairly simple has two condition: You have to be at a certain distance to your enemy in order to fail the first Fsmash and your enemy needs to approach after the first Fsmash to connect the second one.
Falling Nair -> Punish the decision (@
Kon
)- Use Fsmash at a distance that you will know it won't hit.
- Wait for your enemy to approach.
- Fsmash in his face.
This Trap needs to have good reaction, be focused and precise timing, as well as a cool head.
Whenever you are falling to the platform near your enemy, he may be shielding or just waiting.
Depending on the situation, the Nair is the bait. Shield? Doesn't matter, land behind and react. No Shield? Punish his reckless decision.
The trap indeed take advantage of the frames of dropping shield and/or turning around, when the Fsmash is beeing released (This sentence needs to be proven).
Ledge recovery -> Short Hop -> Whistle -> <Your wise decision> (I'm not sure if someone did it first, but I saw @Myran doing it first. Correct me if I'm wrong).Whenever you are falling to the platform near your enemy, he may be shielding or just waiting.
Depending on the situation, the Nair is the bait. Shield? Doesn't matter, land behind and react. No Shield? Punish his reckless decision.
The trap indeed take advantage of the frames of dropping shield and/or turning around, when the Fsmash is beeing released (This sentence needs to be proven).
- Fall with Nair.
- Position your landing according to your enemy's choice.
- Shield: Fall behind him. This will prevent a Shield-Grab. He will drop-shield, roll or turn around and you will be able to punish as soon as you can. Even if he doesn't drop his shield, you can grab or do a second Fsmash.
- No shield: Punish according to your choice. If you "are feeling it", an Usmash would be awesome. If you are not, whatever you can is fine.
When you are hanging on the ledge, this will give you a little window of immunity against a very aggressive enemy and provide you another get up option. Tends to work better on fastest enemy (Falco, Fox, Yoshi, Diddy), immune attacks (Usmash's Mario, Usmash's Mr. G&W) or counter (Marth, Shulk, Peach), etc.
Careful on spamming this because the immunity is short and your enemy can punish if you repeat it too often.
Careful on spamming this because the immunity is short and your enemy can punish if you repeat it too often.
- Hanging on the ledge, drop it by pressing down or by pressing against the ledge.
- Immediately press jump and approach to the platform, then Down B.
- The rest is up to you, like Nair (recommended), Bair, whatever.
So that's all for now, if you guys have more of this moves, traps, set-up, I don't know, please let me know and I will added it here.
Let's build a powerful database of knowledge together
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