Mr. Escalator
G&W Guru
You may be able to catch a PKT near a Ness/Lucas on the ground if they go for the PKT2 and try to hit themselves with it. The bucket does have great range, and it wouldnt be too hard to pluck it in.
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More like jiggalopuff. See? I can make obnoxious names too!nice guide, i've been using mr. gay and watch more and I don't really use the forward b very often. is it good to use?
Hey, if you want, I can clean up the grammar and spelling. This is a great guide; it definitely helped my game!Hey, if you want I can clean up the grammar and spelling. This is a great guide, it definately helped my game!
LOL, what a great little helper you are Mr. Esc, xD.Hey, if you want, I can clean up the grammar and spelling. This is a great guide; it definitely helped my game!
You can say that again.OK AND FOR THIS COMBO YOU MOUTH THEM!!!
I personally like it as is.
It would be handy to let the ones who don't know in your guide that Judgment Hammer 9 breaks through Kirby's rock (and maybe others, I haven't tested it out yet), but this can be use as a new surprise and danger to Kirby players who tend to spam rock and just wait for the grab.
Actually not for me. I have a bit of a gambling problemI would tend to think that taking the chance on not getting a 9 hammer vs the ability to land a grab combo is a rather easy decision.
Well in that case by all means go for the 9 combo. Looks better on film anyway.Actually not for me. I have a bit of a gambling problem
I'm pretty sure this is known, reverse Judge, correct?!!! JUDGEMENT DISCOVERY !!!
In the air, you can judgement (side-b) and then QUICKLY flick the joystick the other way, and the hammer then hits in the OPPOSITE DIRECTION. charges up and hits on the same side!
try it! vids!
this would be sick for mindgames, liek.. running away from a metaknight's haxx, then jump, judgeme-OMG TURN AROUND 9
edit: works on the ground, and works with neutral b as well!
Yes it is. You can also do it with Chef and Up B for a reverse trampoline if you want.I'm pretty sure this is known, reverse Judge, correct?
correct, with the d-tilt inifinte on corneria wing, towards 120%, you d-tlit and they escape, get hi again in mid-air, which pushes them into the stage and they rebound off just in time for a sweetspot d-smashAlso OBM: Dtilt will do more damage to a foe in the air compared to on the ground. Just a little morsel of advice you could put in the Dtilt section.
Basically, when you pull a 9, you can't get a 9 for the next two times you use the move. So it's a good idea to use the move two times ("buffer") so you have a chance to get a 9 when it actually counts* On the first pull of a stock, you cannot pull a 1 or a 2.
* On the second pull of a stock, you cannot pull a 1 or the last number you pulled.
* For third and subsequent pulls, you cannot pull either of the last two numbers pulled
Because these rules are in place, it is a very good idea to "buffer" or waste two hammers after pulling a 9 because you know that those two can't be a 9. The effects of the hammers are listed below:
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can somebody explain this a little more to me plz