dumpsterdiver
Smash Rookie
- Joined
- Nov 23, 2007
- Messages
- 13
Hi there.
I've seen a few posts about this, but i think this is deserving of its own topic. Wireless interference is a common complaint among Smash Vets, but I feel the hatred goes to far. Interference is a great reason to avoid wavebirds and the like, because they use RF signals to transmit data on a single channel. If two streams are on the same channel, interference occurs, so if you're in a room with over 16 wavebirds someone is guaranteed to get interference.
However, the wiimote uses Bluetooth. Bluetooth has a feature called "frequency-hopping spread spectrum." This feature allows a bluetooth device to change channels 1600 times a second, in a pattern known only to the device and the receiver. When a device is synced to say, the Wii, it determines the psuedorandom order that the device will change channels, and prepares to receive it. What's more, it remembers "bad channels" and avoids them (adaptive hopping). If there is any interference it's for a TINY fraction of a second.
Now, before you post something along the lines of "that tiny fraction is all you need to miss a dodge and get hit by Ike's Fsmash on the last life of the finals of a tournament with a $5000 grand prize," consider the following. Each "period" is only 1/1600 of a second. Smash Bros. runs at a full 60 fps, so to "miss" a frame, you would need interference on 27 consecutive periods. Bluetooth can hop between 79 different channels, so you may notice the odds of this happening is EXTREMELY low. What's more, as I mentioned earlier, if a channel is in use, the bluetooth device will try to avoid it, meaning the chance of interference of a wiimote in a tournament setting is EXTREMELY LOW. If the classic controller is your favorite controller, use it without worry.
Just thought I'd clear up some confusion on this matter. If there is anything anyone would like to add or ask, feel free.
TL;DR: RF signals get interference, Bluetooth signals don't.
I've seen a few posts about this, but i think this is deserving of its own topic. Wireless interference is a common complaint among Smash Vets, but I feel the hatred goes to far. Interference is a great reason to avoid wavebirds and the like, because they use RF signals to transmit data on a single channel. If two streams are on the same channel, interference occurs, so if you're in a room with over 16 wavebirds someone is guaranteed to get interference.
However, the wiimote uses Bluetooth. Bluetooth has a feature called "frequency-hopping spread spectrum." This feature allows a bluetooth device to change channels 1600 times a second, in a pattern known only to the device and the receiver. When a device is synced to say, the Wii, it determines the psuedorandom order that the device will change channels, and prepares to receive it. What's more, it remembers "bad channels" and avoids them (adaptive hopping). If there is any interference it's for a TINY fraction of a second.
Now, before you post something along the lines of "that tiny fraction is all you need to miss a dodge and get hit by Ike's Fsmash on the last life of the finals of a tournament with a $5000 grand prize," consider the following. Each "period" is only 1/1600 of a second. Smash Bros. runs at a full 60 fps, so to "miss" a frame, you would need interference on 27 consecutive periods. Bluetooth can hop between 79 different channels, so you may notice the odds of this happening is EXTREMELY low. What's more, as I mentioned earlier, if a channel is in use, the bluetooth device will try to avoid it, meaning the chance of interference of a wiimote in a tournament setting is EXTREMELY LOW. If the classic controller is your favorite controller, use it without worry.
Just thought I'd clear up some confusion on this matter. If there is anything anyone would like to add or ask, feel free.
TL;DR: RF signals get interference, Bluetooth signals don't.