Heart of Ice
Smash Cadet
- Joined
- Jan 20, 2015
- Messages
- 49
I am reviving and revising my sh*tpost of an OP to make it more clear and easier on the eyes. So we are now in the 1.2 version of this thread. I apologize for the terrible quality of the previous version.
Bananas are a crucial part of Diddy Kong's game whether it be for edge-guarding, camping, setting up combos, or outright killing. There's no denying that they're a powerful and versatile tool and since Sakurai loves wailing on us with the nerf hammer I'd say learning to use the banana effectively is a must!
Oh, and for those of you using mobile devices, be sure to turn them sideways! The thread looks sort of weird in vertical view.
We should post some great banana set ups here to help evolve the Diddy meta. I'll start us off.
Brawlnana
Contributor: Heart of Ice
Description: A combination of a banana in front with cover from the peanut pop gun. It's as close a we'll get to the brawl set-up anyway.
Execution: Place banana in desired location -> shoot your peanut popgun as much as you like
Difficulty:
Usefulness: (Diddy Kong's peanuts have hilariously low priority. Even Mario's fireballs eat them alive. Anyways, this isn't a real great setup against other projectile users because of that low priority.)
JCIT
Contributor: Heart of Ice
Description: This technique allows you to slide a bit when throwing the banana in any direction. Throwing it sideways into an opponent leads into combos with F-Smash, U-Tilt, Grabs, and many other things. It is worth noting that you would normally have to come to a complete stop to toss the banana in any direction other than forward. But when you use JCIT it allows you to throw the banana in any direction you want while running. You could use this to quickly throw a banana peel directly down in a desired location. One last thing is doing this while pivoting with the banana will allow you to slide back noticeably.
Execution: Very quickly tap and then IMMEDIATELY toss the banana in your desired direction. If you're accidentally short hopping you aren't tossing the banana fast enough or you held down the jump button too long.
Difficulty: (The timing is generous you should be able to get this with a little practice unless you have no thumbs)
Usefulness:(A tech that gives us additional combo and kill options? YES PLEASE!!!)
Smash Banana Toss
Contributor: Heart of Ice
Description: Diddy Kong has two types of tosses. A smashed toss and an non-smashed toss. A smashed toss obviously goes further than a non-smashed one.
Execution: -> pick up banana -> in whatever direction you feel like.
Difficulty:
Usefulness:
C-C-C-C-Combo Breaker
Contributor: Heart of Ice
Explanation: Throwing your banana up in the air (non- smashed) to break yourself out of combos sort of like Pikachu's Down B. This is mostly for stopping throws and throw combos. This means you can now avoid ridiculous throws like Ness's Back Throw, Charizard's Up Throw, Mario and Sheik's Down Throws, etc.
Execution: Get banana-> (Don't smash the control stick!) -> shout "c-c-c-c-combo breaker" when it ruins their combo -> savor the delicious salt they produce
Difficulty:
Usefulness: (This won't come into play often, but it's easy to learn and might just save your hide!)
Monkey Flip + B- Reverse Banana
Contributor: fyazko He showed me the inputs for this tech here at the 6:57 mark!
https://www.youtube.com/watch?v=SFJp0Flcb2Q
Description: Doing a monkey flip (you can choose whether you want to smash monkey flip or not) and then doing a B-Reverse banana pluck which causes a sudden and dramatic reversal of momentum. It's worth noting smashed monkey flips cause a more obnoxious change in velocity
Execution:
If monkey flipping to right - -> ->->
If monkey flipping to left- -> ->->
Difficulty: (This one's a b*tch, the input is already hard enough, but you also have to be careful you don't do a monkey kick if you input too early.)
Usefulness:
Easy Non-Smash Banana Pluck
Contributor: fyazko he starts talking about this tech in this his video at 2:21 (The link for the video is in the tech above this one)
Description: This very simple tech allows you to get the non-smash banana pluck extremely consistently.
Execution: Hold Crouch -> (Keep Holding)
Difficulty:
Usefulness: (Not having to jump as high to retrieve your banana is amazing. It is also much harder to punish than a smashed pluck. Anything that allows you get your banana sooner is always good to know!)
OoS Banana Toss
Contributor: Heart of Ice
Description: An amazing OoS option that allows you to throw a banana without having to experience the lag of dropping your shield.
Execution: Have a banana in hand -> -> and pressing the left stick in whatever direction you want to throw the banana.
Difficulty:
Usefulness:(Diddy has so many sweet OoS options ^^)
OoS Banana Pickup
Discoverer(?): Heart of Ice
Description: Picking up a banana on the ground next to you without experiencing shield drop lag. And to clarify further I'm NOT talking about plucking or throwing the banana. It looks like you do a little jump and then pick up the banana (Damn Diddy! How many OoS options do you have!?)
Execution: Have banana on ground somewhere near you -> -> ->
Difficulty:
Usefulness: I'm not sure yet, I need to experiment with this tech more.
Aerial Banana Grab
Contributor: Heart of Ice
Description: You can grab bananas out of the air with aerials and air-dodges. If you want to grab the banana with an aerial, keep in mind that your fastest aerial is your U-Air which comes out Frame 4 and F-Air and N-Air have big hitboxes. Your B-Air has the quickest auto-cancel window. There's pretty much no reason to use D-air because the hitboxes are in a mostly irrelevant area and you risk heavy landing lag if the move isn't "soft-landed" (There's a 2 frame window to soft land upon using D-air and there's no active hitbox). Anyways, be sure to choose your aerial wisely depending on your needs and the state of the battle. You can also grab the banana without any lag if you input grab while being in the exact or almost exact position the banana is.
Execution:
To catch with aerial- -> -> (and whatever direction you're feeling like at the moment)
To catch the banana without lag- -> Be in the same position as the banana or very close ->
If you're too late with the grab, you will air-dodge, which could get you punished if you catch the banana close to the ground.
Difficulty:
Usefulness: (Getting a banana into your hand fast is always good!)
Banana Z-Drop
Contributor: Heart of Ice
Description: Getting above somebody and dropping a banana on them. This has less lag than a regular toss, but also doesn't drop anywhere near as fast. You can also re-catch the banana with the A button.
Execution: Get da banana -> Get above your opponent -> -> (optional)
Difficulty:
Usefulness: I'm not super sure, but I know that you can fast fall into barrels after z-dropping a banana for a true combo(?). You could also d*ck on low recoveries I guess....
Z-Drop Banana Aerials
Contributor: Heart of Ice
Description: Jumping and Z-Dropping your banana at the peak of your jump and immediately catching it with an aerial.
Execution: -> Wait until the peak of your jump -> -> + direction of your choice IMMEDIATELY
Difficulty: (This is the tech that separates the chimps from the chumps!)
Usefulness: Being able to use aerials without having to sacrifice the banana looks good on paper, but it's too early to tell yet because there hasn't been enough utilization. I CAN tell you this though, hitting the F-air auto-cancel window and doing this tech is almost impossible. If you really want to learn this tech, start with N-air it's by far the easiest to get down. It's also worth noting that the aerials other than N-air require strict spacing with this tech.
Banana Pick-Up Slide
Contributor: Heart of Ice
Description: Picking up a banana while moving without using Diddy Kong's god awful Dash Attack by letting go of the left control stick when you are close to the banana. This tech allows you to pick up the banana with a mini slide.
Execution: Run Towards Banana -> Let go of left stick once you are getting close ->
Difficulty:
Usefulness: (Diddy Kong's Dash Attack is THAT bad)
Grounded Banana Aerial Pickup
Contributor: Heart of Ice
Description: Using an aerial near a grounded banana to pick the banana up. Any aerial works, but I like F-air best!
Execution: Have banana on ground -> Get near Banana -> -> + whatever direction you're feeling like.
Difficulty: (If you know how to do SH aerials consistently this should be a breeze.)
Usefulness: (As I said before Diddy Kong's Dash Attack sucks. But with this tech you can now pick up your banana and put a giant hitbox in front of you!)
Instant Banana Toss
Contributor- Heart of Ice
Description: Tossing a banana that you grabbed in the air immediately by using the right control stick.
Execution: -> -> in whatever direction you please
Difficulty:
Usefulness: (Most opponent won't be expecting to have a banana flung at them so soon.)
Turnaround-B Banana Pluck Ledge D*cking
Contributor: Heart of Ice
Description: Simply doing a B-reverse Banana pluck near the ledge to screw with low recoveries. Timing it could be really hard as you want it to hit them right as they're using their second jump. Personally I like d*cking on Little Macs with this.
Execution:
For the right edge- Get near the ledge ->
For the left edge- Get near the ledge ->
Difficulty:
Usefulness: (It's almost always better to keep the banana on the stage, this would normally get a one Diddy rating, but it gets two for style)
XxD!ddyK.Quick$c0p3xX
Contributor: Heart of Ice
Description: Quickscoping those filthy non-Diddy using plebs with a smash banana toss near the edge.
Execution:
For right side: -> pick up banana -> get near ledge ->
For left side:-> pick up banana -> get near ledge ->
Difficulty:
Usefulness: (Double the points for the style!)
Banana near ledge edge-guarding
Contributor: Jtails from this video https://www.youtube.com/watch?v=FytxBGjH17I (Jtails starts talking about edge-guarding with bananas at 11:58.)
Description- Putting a banana near the ledge can drastically limit your opponents get-up options. I believe regular get-up and get-up attack are covered by this. I don't think the get-up roll is, but you can cover the rolling option with a properly positioned D-Tilt. You can also cover a ledge jump with a F-Air.
Execution: Get banana -> put near ledge
Difficulty:
Usefulness: (BANANA POWER!!!!!)
Monkey Flip Banana Pluck Boost
Contributor: Jtails (Jtails starts talking about this tech in his video at 9:37. The link for the video is in the tech above this one.)
Description: Using a banana pluck after a monkey flip to boost aerial momentum. Monkey Flip already gives you
a sizable boost in aerial momentum (Especially if it's smashed!), so stacking it with a banana pluck could really speed things up. It might be nice as a retreating option that also provides cover from the dropped banana. To help clarify this pluck isn't B-Reversed at all, it's just a regular banana pluck. I'm having a hard time telling from the video if that claim is true or not, so I'm just taking Jtails' word for it.
Execution:
flipping left- ->
flipping right - ->
Difficulty: (Be careful not to pluck the banana too soon or you might accidentally do the monkey flip kick instead.)
Usefulness: I honestly have no clue.
D-Throw - (non-smashed) Banana Pluck
Contributor: Heart of Ice
Description: You simply D-Throw and then do a non-smashed banana pluck. It only works at really low percents and
is DI dependent and I'm pretty sure you can jump out of it...
Difficulty:
Usefulness:(I put this in here as a joke. No additional points due to lack of style.)
Banana True Combos
Contributor: Sonicninja115 (I ripped these combos from a post they made in another thread!)
Description: These are guaranteed banana combos outside of user input error. Your opponent can't stop these combos once they've started. Be sure to Jump Cancel the Banana Toss, it's required for these combos!
Introduction
Bananas are a crucial part of Diddy Kong's game whether it be for edge-guarding, camping, setting up combos, or outright killing. There's no denying that they're a powerful and versatile tool and since Sakurai loves wailing on us with the nerf hammer I'd say learning to use the banana effectively is a must!
Oh, and for those of you using mobile devices, be sure to turn them sideways! The thread looks sort of weird in vertical view.
We should post some great banana set ups here to help evolve the Diddy meta. I'll start us off.
Brawlnana
Contributor: Heart of Ice
Description: A combination of a banana in front with cover from the peanut pop gun. It's as close a we'll get to the brawl set-up anyway.
Execution: Place banana in desired location -> shoot your peanut popgun as much as you like
Difficulty:
Usefulness: (Diddy Kong's peanuts have hilariously low priority. Even Mario's fireballs eat them alive. Anyways, this isn't a real great setup against other projectile users because of that low priority.)
JCIT
Contributor: Heart of Ice
Description: This technique allows you to slide a bit when throwing the banana in any direction. Throwing it sideways into an opponent leads into combos with F-Smash, U-Tilt, Grabs, and many other things. It is worth noting that you would normally have to come to a complete stop to toss the banana in any direction other than forward. But when you use JCIT it allows you to throw the banana in any direction you want while running. You could use this to quickly throw a banana peel directly down in a desired location. One last thing is doing this while pivoting with the banana will allow you to slide back noticeably.
Execution: Very quickly tap and then IMMEDIATELY toss the banana in your desired direction. If you're accidentally short hopping you aren't tossing the banana fast enough or you held down the jump button too long.
Difficulty: (The timing is generous you should be able to get this with a little practice unless you have no thumbs)
Usefulness:(A tech that gives us additional combo and kill options? YES PLEASE!!!)
Smash Banana Toss
Contributor: Heart of Ice
Description: Diddy Kong has two types of tosses. A smashed toss and an non-smashed toss. A smashed toss obviously goes further than a non-smashed one.
Execution: -> pick up banana -> in whatever direction you feel like.
Difficulty:
Usefulness:
C-C-C-C-Combo Breaker
Contributor: Heart of Ice
Explanation: Throwing your banana up in the air (non- smashed) to break yourself out of combos sort of like Pikachu's Down B. This is mostly for stopping throws and throw combos. This means you can now avoid ridiculous throws like Ness's Back Throw, Charizard's Up Throw, Mario and Sheik's Down Throws, etc.
Execution: Get banana-> (Don't smash the control stick!) -> shout "c-c-c-c-combo breaker" when it ruins their combo -> savor the delicious salt they produce
Difficulty:
Usefulness: (This won't come into play often, but it's easy to learn and might just save your hide!)
Monkey Flip + B- Reverse Banana
Contributor: fyazko He showed me the inputs for this tech here at the 6:57 mark!
https://www.youtube.com/watch?v=SFJp0Flcb2Q
Description: Doing a monkey flip (you can choose whether you want to smash monkey flip or not) and then doing a B-Reverse banana pluck which causes a sudden and dramatic reversal of momentum. It's worth noting smashed monkey flips cause a more obnoxious change in velocity
Execution:
If monkey flipping to right - -> ->->
If monkey flipping to left- -> ->->
Difficulty: (This one's a b*tch, the input is already hard enough, but you also have to be careful you don't do a monkey kick if you input too early.)
Usefulness:
Easy Non-Smash Banana Pluck
Contributor: fyazko he starts talking about this tech in this his video at 2:21 (The link for the video is in the tech above this one)
Description: This very simple tech allows you to get the non-smash banana pluck extremely consistently.
Execution: Hold Crouch -> (Keep Holding)
Difficulty:
Usefulness: (Not having to jump as high to retrieve your banana is amazing. It is also much harder to punish than a smashed pluck. Anything that allows you get your banana sooner is always good to know!)
OoS Banana Toss
Contributor: Heart of Ice
Description: An amazing OoS option that allows you to throw a banana without having to experience the lag of dropping your shield.
Execution: Have a banana in hand -> -> and pressing the left stick in whatever direction you want to throw the banana.
Difficulty:
Usefulness:(Diddy has so many sweet OoS options ^^)
OoS Banana Pickup
Discoverer(?): Heart of Ice
Description: Picking up a banana on the ground next to you without experiencing shield drop lag. And to clarify further I'm NOT talking about plucking or throwing the banana. It looks like you do a little jump and then pick up the banana (Damn Diddy! How many OoS options do you have!?)
Execution: Have banana on ground somewhere near you -> -> ->
Difficulty:
Usefulness: I'm not sure yet, I need to experiment with this tech more.
Aerial Banana Grab
Contributor: Heart of Ice
Description: You can grab bananas out of the air with aerials and air-dodges. If you want to grab the banana with an aerial, keep in mind that your fastest aerial is your U-Air which comes out Frame 4 and F-Air and N-Air have big hitboxes. Your B-Air has the quickest auto-cancel window. There's pretty much no reason to use D-air because the hitboxes are in a mostly irrelevant area and you risk heavy landing lag if the move isn't "soft-landed" (There's a 2 frame window to soft land upon using D-air and there's no active hitbox). Anyways, be sure to choose your aerial wisely depending on your needs and the state of the battle. You can also grab the banana without any lag if you input grab while being in the exact or almost exact position the banana is.
Execution:
To catch with aerial- -> -> (and whatever direction you're feeling like at the moment)
To catch the banana without lag- -> Be in the same position as the banana or very close ->
If you're too late with the grab, you will air-dodge, which could get you punished if you catch the banana close to the ground.
Difficulty:
Usefulness: (Getting a banana into your hand fast is always good!)
Banana Z-Drop
Contributor: Heart of Ice
Description: Getting above somebody and dropping a banana on them. This has less lag than a regular toss, but also doesn't drop anywhere near as fast. You can also re-catch the banana with the A button.
Execution: Get da banana -> Get above your opponent -> -> (optional)
Difficulty:
Usefulness: I'm not super sure, but I know that you can fast fall into barrels after z-dropping a banana for a true combo(?). You could also d*ck on low recoveries I guess....
Z-Drop Banana Aerials
Contributor: Heart of Ice
Description: Jumping and Z-Dropping your banana at the peak of your jump and immediately catching it with an aerial.
Execution: -> Wait until the peak of your jump -> -> + direction of your choice IMMEDIATELY
Difficulty: (This is the tech that separates the chimps from the chumps!)
Usefulness: Being able to use aerials without having to sacrifice the banana looks good on paper, but it's too early to tell yet because there hasn't been enough utilization. I CAN tell you this though, hitting the F-air auto-cancel window and doing this tech is almost impossible. If you really want to learn this tech, start with N-air it's by far the easiest to get down. It's also worth noting that the aerials other than N-air require strict spacing with this tech.
Banana Pick-Up Slide
Contributor: Heart of Ice
Description: Picking up a banana while moving without using Diddy Kong's god awful Dash Attack by letting go of the left control stick when you are close to the banana. This tech allows you to pick up the banana with a mini slide.
Execution: Run Towards Banana -> Let go of left stick once you are getting close ->
Difficulty:
Usefulness: (Diddy Kong's Dash Attack is THAT bad)
Grounded Banana Aerial Pickup
Contributor: Heart of Ice
Description: Using an aerial near a grounded banana to pick the banana up. Any aerial works, but I like F-air best!
Execution: Have banana on ground -> Get near Banana -> -> + whatever direction you're feeling like.
Difficulty: (If you know how to do SH aerials consistently this should be a breeze.)
Usefulness: (As I said before Diddy Kong's Dash Attack sucks. But with this tech you can now pick up your banana and put a giant hitbox in front of you!)
Instant Banana Toss
Contributor- Heart of Ice
Description: Tossing a banana that you grabbed in the air immediately by using the right control stick.
Execution: -> -> in whatever direction you please
Difficulty:
Usefulness: (Most opponent won't be expecting to have a banana flung at them so soon.)
Turnaround-B Banana Pluck Ledge D*cking
Contributor: Heart of Ice
Description: Simply doing a B-reverse Banana pluck near the ledge to screw with low recoveries. Timing it could be really hard as you want it to hit them right as they're using their second jump. Personally I like d*cking on Little Macs with this.
Execution:
For the right edge- Get near the ledge ->
For the left edge- Get near the ledge ->
Difficulty:
Usefulness: (It's almost always better to keep the banana on the stage, this would normally get a one Diddy rating, but it gets two for style)
XxD!ddyK.Quick$c0p3xX
Contributor: Heart of Ice
Description: Quickscoping those filthy non-Diddy using plebs with a smash banana toss near the edge.
Execution:
For right side: -> pick up banana -> get near ledge ->
For left side:-> pick up banana -> get near ledge ->
Difficulty:
Usefulness: (Double the points for the style!)
Banana near ledge edge-guarding
Contributor: Jtails from this video https://www.youtube.com/watch?v=FytxBGjH17I (Jtails starts talking about edge-guarding with bananas at 11:58.)
Description- Putting a banana near the ledge can drastically limit your opponents get-up options. I believe regular get-up and get-up attack are covered by this. I don't think the get-up roll is, but you can cover the rolling option with a properly positioned D-Tilt. You can also cover a ledge jump with a F-Air.
Execution: Get banana -> put near ledge
Difficulty:
Usefulness: (BANANA POWER!!!!!)
Monkey Flip Banana Pluck Boost
Contributor: Jtails (Jtails starts talking about this tech in his video at 9:37. The link for the video is in the tech above this one.)
Description: Using a banana pluck after a monkey flip to boost aerial momentum. Monkey Flip already gives you
a sizable boost in aerial momentum (Especially if it's smashed!), so stacking it with a banana pluck could really speed things up. It might be nice as a retreating option that also provides cover from the dropped banana. To help clarify this pluck isn't B-Reversed at all, it's just a regular banana pluck. I'm having a hard time telling from the video if that claim is true or not, so I'm just taking Jtails' word for it.
Execution:
flipping left- ->
flipping right - ->
Difficulty: (Be careful not to pluck the banana too soon or you might accidentally do the monkey flip kick instead.)
Usefulness: I honestly have no clue.
D-Throw - (non-smashed) Banana Pluck
Contributor: Heart of Ice
Description: You simply D-Throw and then do a non-smashed banana pluck. It only works at really low percents and
is DI dependent and I'm pretty sure you can jump out of it...
Difficulty:
Usefulness:(I put this in here as a joke. No additional points due to lack of style.)
Banana Combos
Banana True Combos
Contributor: Sonicninja115 (I ripped these combos from a post they made in another thread!)
Description: These are guaranteed banana combos outside of user input error. Your opponent can't stop these combos once they've started. Be sure to Jump Cancel the Banana Toss, it's required for these combos!
Banana-Jab, any
Banana- Ftilt, any
Banana-Dtilt, any
Banana-Utilt, any
Banana- Usmash, any
Banana-Fsmash, any
Banana-Dsmash, any
Banana-Rocket-Rocket explosion, 24-57%
Banana-Monkey Flip, any
Banana-Monkey Flip Kick, any
Banana-FF Nair-Combo, any
Banana-FF Nair-Rockets, 0-57%
Banana- Ftilt, any
Banana-Dtilt, any
Banana-Utilt, any
Banana- Usmash, any
Banana-Fsmash, any
Banana-Dsmash, any
Banana-Rocket-Rocket explosion, 24-57%
Banana-Monkey Flip, any
Banana-Monkey Flip Kick, any
Banana-FF Nair-Combo, any
Banana-FF Nair-Rockets, 0-57%
Last edited: