Davregis
Smash Apprentice
- Joined
- Oct 11, 2014
- Messages
- 182
Been on and off Smash for awhile now, looking around the boards of other characters. Latest was Samus, whose board is incredibly dedicated to pushing their character to the limits. Despite Samus not being very good(worse than Charizard for sure until her jank gets fixed which it probably won't), they've found crazy things to do with their character. Now, Charizard isn't Samus and he definitely isn't as flashy or a combo character, but his moves in general are great and I feel we could at least have more info on this board regarding the full uses of this guy's moves, his setups, and alternative purposes in general.
Sliding USmash as a dash attack alternative, Rock Smash after Flamethrower shield weakening and Rock Smash used for something besides the armor in general... What have you found works with the best ultraheavy in Smash?
Tips
Bthrow -> Fair ~0-5%
Dthrow -> Fair ~0-65%
Utilt -> Usmash ~20% (Small % range, need to hit with grounded Utilt)
Jab2 -> Fly (Tight! Only works with antiair Jab1, opponent needs to be close. (-LzR-. Cecil St.Cyr, Charizardbro)
Prattacks/Jab Locks:
Jab Lock Kill:
Nair -> Jab1 close -> Jab1 close-> Fsmash starting at 60% credit Steeler
Sliding USmash as a dash attack alternative, Rock Smash after Flamethrower shield weakening and Rock Smash used for something besides the armor in general... What have you found works with the best ultraheavy in Smash?
Tips
- Dtilt (active 9-10) has IASA well before its FAF at 31. Use to escape, bait?
- Rock Smash shards can knock opponent inwards (how to get this reliably?) leading to combos/strings
- Pivot FTilt vs chases
- Charizard has the shortest(?) skid animation in the game! Use this to act immediately out of dash.
- Angle Flamethrower up on a grounded opponent to get an unreliable 1-2% extra damage
- Could offstage B-reverse Flamethrower be any use?
- credit Lyserdon
- RAR FF Nair as a delayed shield crossup. (Kumaru)
Bthrow -> Fair ~0-5%
Dthrow -> Fair ~0-65%
Utilt -> Usmash ~20% (Small % range, need to hit with grounded Utilt)
Jab2 -> Fly (Tight! Only works with antiair Jab1, opponent needs to be close. (-LzR-. Cecil St.Cyr, Charizardbro)
Prattacks/Jab Locks:
Jab Lock Kill:
Nair -> Jab1 close -> Jab1 close-> Fsmash starting at 60% credit Steeler
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