Alright, so I figured I would post this pre-emptively to start a discussion about optimizing Metaknight's punish game much like the way Melee players look to optimize theirs.
Anyways cutting to the chase, (lel) I wanted to gauge the interest in some sort of collaborative effort in optimizing Metaknight's punish game specifically off of his tech chase, as it is, in my opinion, potentially his strongest asset. And I don't mean what cool **** can you do off of tech chases, I mean it'd be nice if we could have somewhere documented what *generally are the optimal followups in what situations.
I realize there would be a bit more work needed than in melee for this as there are more matchups, BUT I do believe MK can reaction tech chase at the very least mostly every character to some degree whether it be low percent only or possibly spacie-level zero to death level.
Which leads me to my next 2 questions:
1) Does anyone else have any data on this already?
2) Who else would want to work on this as well? Unfortunately, as I do not have a PM setup for personal use, my own progress will be limited outside of theorycrafting and learning/ analyzing frame data and occasional use of my friend's wii perhaps because my other friends likely wouldn't like me stealing the setup to practice perfecting tech chasing while they just sat there.
On an ending note, this'll be something I'm planning on spending more time on soon (I have a job and a girlfriend, so devoting my time to nerding out on tech chasing is hard to justify), but I wanted to check to see if anyone else was also interested in the topic before I dove into the world of frame data/ optimal punishes by myself.
Anyways cutting to the chase, (lel) I wanted to gauge the interest in some sort of collaborative effort in optimizing Metaknight's punish game specifically off of his tech chase, as it is, in my opinion, potentially his strongest asset. And I don't mean what cool **** can you do off of tech chases, I mean it'd be nice if we could have somewhere documented what *generally are the optimal followups in what situations.
I realize there would be a bit more work needed than in melee for this as there are more matchups, BUT I do believe MK can reaction tech chase at the very least mostly every character to some degree whether it be low percent only or possibly spacie-level zero to death level.
Which leads me to my next 2 questions:
1) Does anyone else have any data on this already?
2) Who else would want to work on this as well? Unfortunately, as I do not have a PM setup for personal use, my own progress will be limited outside of theorycrafting and learning/ analyzing frame data and occasional use of my friend's wii perhaps because my other friends likely wouldn't like me stealing the setup to practice perfecting tech chasing while they just sat there.
On an ending note, this'll be something I'm planning on spending more time on soon (I have a job and a girlfriend, so devoting my time to nerding out on tech chasing is hard to justify), but I wanted to check to see if anyone else was also interested in the topic before I dove into the world of frame data/ optimal punishes by myself.