Budget Player Cadet_
Smash Hero
Fair enough, it was a lousy metaphor. Allow me to try to think of another one while I rage at the fact that this thread is here and my thread got moved.
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False on 2 accounts, I've seen FD be game 1 strike, shouldn't be impossible.Ew. See, the problem with this, and the reason some form of counterpick system really should be present, is simply that the amount of variance in stage picks sinks drastically. You will NEVER AGAIN play on FD, Brinstar, RC, or various other stages which are seen as "hardcore counterpicks". There will be 2-3 stages commonly used, and that's it. I'm willing to claim that that is indeed a problem.
@Thio: It's not a free advantage, you got it by winning game 1. But you know my feelings on this from the other thread. Also you have no idea how jealous I am of you. Able to keep your thread in the $%^& forum...
In reference to FD, it's because people are stupid, or the starter list is so nuked that the most neutral stage for the matchup actually is FD. With a full stage strike, this will NEVER be the case. NEVER! The only reason it would ever be a starter then is if one or both people are scrubby enough to consider it "fair", or the player with the character who is worse on FD cedes to there because any other stage is unfamiliar ground. The reverse is only likely on RC; it will almost never not be stricken because it's heavily polarizing. The only reason people would not strike it is if they mistakenly believe their character is better there, or due to personal preference (like with you or SuSa).False on 2 accounts, I've seen FD be game 1 strike, shouldn't be impossible.
Also i'd love to get RC on the strike too. Most people won't find it necessary to strike it against me either.
Besides, Lylat sometimes is a starter, and that is such a rare sight to see game 1. Or at all
Why do more balanced matchups make the game more competitive? There is no direct correlation.Pretty sure there is.
Adding items into the game increases the competitive depth at the cost of making the game less competitive due to the randomness.
Just as having full-stage striking is more competitive, but has less depth.
They still are going to list the three best stages of the character they intent to play if they chose it first, which our current system allows true mind games since you don't know what character they intent to play.Preferably five, and as they've chosen the character before they choose the stage pool, they can't swap.
I'm stating why we do it game 1.I don't see how this is relevant to anything I've said. The purpose of double blind can be expanded to never CPing via characters.
Your missing a key point in this whole thing.I've explained how it does, you have yet to do anything but state how it doesn't. I'm waiting for logic.
Ok, if we want it like that.We can make it so that the player who wins M1 doesn't get a guaranteed stage and character advantage in M3.
They won game 1, thus they earned it.They deserve a free advantage in M3?
What?
What the hell is the logic in that?
Character depth. People like it.Why do more balanced matchups make the game more competitive? There is no direct correlation.
I understand the concept of the CP system. What you don't get is literally the entire point of this system.The purpose of the counter pick system is to counter pick against what your opponent does. The purpose is to give an advantage to the loser of the previous game. There is more weight on game 1 because of this, it's a by product that exists in every competitive game that allows you to change anything in between games.
Clearly you can't read,I understand the concept of the CP system. What you don't get is literally the entire point of this system.
I'm ignoring all of your posts until you do.
added to the fact you want to remove the ability to cp characters so that game 3 isn't one sided.I understand the whole point of taking more weight off of game 1 and make every game feel like it's game 1, but this doesn't really distribute the weight of game 1 to the other games. It's just a natural flaw with fighting games when they use a CP system of any sort, we have to set it for best 2/3, etc. to give an weight to say who is better. Because of this changes can happen.
Greater balance in match-ups increases character diversity. That in turn increases the number of MUs to be learnt, the number of stages (as different characters are more likely to choose different stages), etc...Why do more balanced matchups make the game more competitive? There is no direct correlation.
How does my system not take weight off of G1?blah blah i don't know what logic is and I only argue with my own opinions
I'm all for balancing the characters via the stagelist once we have objectively defined matchup ratios for every stage (That is to say, each matchup on every legal stage).Greater balance in match-ups increases character diversity. That in turn increases the number of MUs to be learnt, the number of stages (as different characters are more likely to choose different stages), etc...
Because you still left a part of the CP system in your system by letting people still pick stages. I can really equivate it to the current system by giving someone two stage bans instead of one.How does my system not take weight off of G1?
It adds depth because it makes who you main and why you pick up characters. So you can use them to counter pick a character to gain an advantage. You can use them to cover bad match-ups if you get a read on a stage choice, Wario main cps or didn't ban FD wonder if they are switching characters, or if you lost game 1 or 2 to a bad match-up.Why should we have true counterpicking, as in CPing to give a guaranteed advantage, in the first place? How does that add competitive depth?
So you want to strangle me and display condescending behavior. Cute.You have yet to present a counterargument. Statements to the contrary are useless, and all they do is make me want to fly to wherever the hell you are and strangle you with your brain stem.
The stagelist shouldn't be used to balance the cast except for a few exceptions.I'm all for balancing the characters via the stagelist
Players already make rough guess' on these already. Some Marth's have said the MU with MK turns from a 4:6 to a 3:7 or worse on Brinstar.once we have objectively defined matchup ratios for every stage (That is to say, each matchup on every legal stage).
Get on it! That's like 15-25k MU ratios depending on the legal stagelist you're working with.
Coincidence? Not that I mind; if you thought this idea was good enough to be pushed to be used in a less bizarre tournament format, then I'm flattered....The Leader begins by choosing three stages from the stage list. The Answerer then picks one of these stages for the current game to be played on...
I've been at grad school. It takes a lot of time and effort.OMG, a Crow! post! Dude, where have you been? Have you checked out the stage discussion forum?
I'm going to focus on the last part of this post for a moment, because it is flat-out wrong, and I actually demonstrated this in a tournament set (against Gale). I was playing against Gale, and thought he only ever went MK. Seeing as I was looking forward to a bunch of dittos, I did ban Brinstar, because I'm really bad at the stage. And then what happened?this "our cp system is broken" stuff is the reason I prefer a conservative stageset. If you play only on stages that are less critical then Luigis Mansion or Norfair or stuff like that then counterpicking doesn't have that much weight like stated here.
in europe you never get a free win by counterpicking because every hard CP is removed (brinstar is allowed somehow though but legalization of brinstar isn't that bad because if you ban brinstar there is no hardcore counterpick left)
So wait... FD is ridiculously polar in almost every matchup, but RC only has one or two matchups that are problematic? And RC is the more polar one? See above to the point that RC disadvantages characters.while a looot of chars like FD, RC favors chars and heavy disadvantaged other chars.
No, not really. You have to look at everything relatively. You can't say "FD is neutral ground because it has no hazards". You have to say "FD is not neutral ground because it lacks platforms and hazads, which counts as a stage trait in and of itself". For all intents and purposes, FD DOES disadvantage various members of the cast severely. MK. G&W (G&W ALWAYS bans FD, or is ****ing stupid-that's how bad the stage is for G&W!!!). Wario. Donkey Kong (dear GOD the stage blows for DK). Basically, anyone with good movement, anyone who loves platforms, anyone with multiple jumps, anyone who hates being grabbed, anyone who has trouble with projectiles and/or lacks their own... And I only named the chars who really are "disadvantaged" by FD. There are tons more like Pikachu who aren't explicitly hindered,There is a difference between "having chars that favor the stage" and "having chars that heavingly disadvantage chars while favoring others"
I don't think you have a good stance to claim why he was rejected when you don't know truly why he was rejected. We can't make any claim to such since the BBR determines who is fit and who isn't, not you or anyone else that isn't in the BBR.t's not that you're too lazy, it's that you're WRONG. You wonder why you were rejected by the BBR? That's why.
Me, SuSa, Jack Kieser, and Raziek have all brought it beyond the realm of philosophy or "viewpoints". There is, in fact, a fairly clear right or wrong regarding stage legality. And there is definitely a right or wrong when it comes to the polarization of a stage, and it's downright obvious that FD is only less polar if you follow the outdated and false philosophy of "static = neutral".you talk me down, it's a kind of insulting imo.
I'm just tired to argue with you, it's non sense to argue with you, we represent completly different views.
I'm not wrong, I'm wrong in your point of view.
and I'm pretty sure RC has much more "Polar" Match-up then FD.
FD is not that bad, FD is a stage where a lot of characters can fight well, even GaW.
Of course it's stupid that ICs are that "broken" (they're good but not unbeatable though) but the stage itself is completly fine, it doesn't hinder chars because they're too slow, it doesn't kill your char because you can't keep up with your opponents character that waits for you to spike/semispike/Whatever you down.
be honest, don't you see the CLEAR DIFFERENCE between FD and RC?
of course your argumentation points are valid somewhere but there is just a clear difference between them.
They all suck at this game and nobody cares about them.Me, SuSa, Jack Kieser, and Raziek have all brought it beyond the realm of philosophy or "viewpoints".