Downshift
Smash Journeyman
- Joined
- May 16, 2008
- Messages
- 325
I keep seeing different recommendations for Palutena's best options out of shield, so I want to see what everyone is doing that seems to work for them, other than just jumping out of shield and escaping of course.
Some guides say to use SH Nair OoS since it's the fastest option (3F jumpsquat + 5F startup = 8F OoS), however it doesn't seem to reliably hit even a good portion of the roster. This is a problem because Palu struggles with the small rushdown types that Nair misses like the Pika rats, Y Link, Fox, Greninja and Squirtle.
The other option I've seen suggested is SH Dair. This seems to reliably hit everyone in general due to its sweeping hitbox that covers very close to the ground with a SH, but it's slow to come out (3F jumpsquat + 10F startup = 13F OoS). That 13 frame startup is slower than every jab and grab in the game AFAIK, and is also slower than the endlag of a good number of the moves you'll be trying to punish. The saving grace there is that Dair has one less frame of landing lag than Nair does, so whiffing it isn't really any worse than whiffing Nair.
SH Bair is another OoS option I've seen suggested, but you have to be facing the right direction for that one to hit. It's also slower than most other fighter's options at 11F OoS. This moves seems so situational that given any scenario, either Nair or Dair would work better.
Consensus seems to be that this is a glaring weakness in her kit, but I think we might be able to make it workable if we hammer out all her best options in certain scenarios.
Some guides say to use SH Nair OoS since it's the fastest option (3F jumpsquat + 5F startup = 8F OoS), however it doesn't seem to reliably hit even a good portion of the roster. This is a problem because Palu struggles with the small rushdown types that Nair misses like the Pika rats, Y Link, Fox, Greninja and Squirtle.
The other option I've seen suggested is SH Dair. This seems to reliably hit everyone in general due to its sweeping hitbox that covers very close to the ground with a SH, but it's slow to come out (3F jumpsquat + 10F startup = 13F OoS). That 13 frame startup is slower than every jab and grab in the game AFAIK, and is also slower than the endlag of a good number of the moves you'll be trying to punish. The saving grace there is that Dair has one less frame of landing lag than Nair does, so whiffing it isn't really any worse than whiffing Nair.
SH Bair is another OoS option I've seen suggested, but you have to be facing the right direction for that one to hit. It's also slower than most other fighter's options at 11F OoS. This moves seems so situational that given any scenario, either Nair or Dair would work better.
Consensus seems to be that this is a glaring weakness in her kit, but I think we might be able to make it workable if we hammer out all her best options in certain scenarios.