I read the article, and although articles like this aren't really my favourite (discussing vague mentality, or "new way of thinking" over a specific tactic), I agree with almost all of it. I take issue with this quote, "The first step in becoming a top player is the realization that playing to win means doing whatever most increases your chances of winning." If that is the case, then you should not always play to win. Let's assume that there was a simple technique that allowed you to instantly win your game. If you play to win, you will use this method, assuming that it's truly unbeatable, to achieve your goal, correct? The game would boil down to nothing, if everyone used this technique. For many people playing competitive games, the fun in a game comes from depth, not necessarily winning. So if pressing a button, and instantly winning isn't fun (no arguments there... right?), then "using any method possible to win" won't necessarily bring you enjoyment. I apologize for my step outside of the game, into the real world, but you shouldn't throw away your free time for something that doesn't bring you enjoyment. Winning should neither be your goal nor your means, the attempt to win should be your means, and fun/enjoyment should be your goal. "Playing to win" should be more about the playing than the win. If you're playing for prizes, then just go for the win within the limits of the set rules, but the rules should be set so that everyone has fun, anyway, even if they don't win the prize.
The article suggests that there should be no line (within the limits of the game), so if you base any argument against me on the article, please don't say anything like "he didn't mean for anyone to go that far..." or, "that's already assumed." He does seem to recognize the line between inside and outside of the game, though. Back on track, if you don't use the aforementioned broken tactic, then you do draw a line somewhere. For me (and hopefully others...), this line divides the tactics that over-centralize, or sap the fun from the game, and those that don't. But I also think that a broken tactic should not be immediately banned, you need to give it a chance to be countered. So I think I've drawn my line so that the game stays fun, and it also has a chance to develop.
Yeah, so this is my first post outside of the Meet & Greet forum... shoot me. "By this definition, we all start out as scrubs, and there is certainly no shame in that."