AozoraX
Smash Apprentice
- Joined
- Mar 26, 2012
- Messages
- 95
Hey guys,
I think we need an actual matchup thread for all the fighters but I have a few Ness notes.
Palutena vs Psychic Kids! 1.04
Advantages
- Speed. You run fast, use it to your advtange.
- Reflector can turn a campy Ness into a scared one
- AR blasts an Up+B-ing Ness over and over and it's better than you think (situational)
- Ness is light, so anything killing off the top is way better than anything killing off the side - Ness is airborne a bit.
- Palutena's Bair and DashAtk have protective properties that, when used, can block and intercept moves - though not many.
- Ness' B moves can be reflected and intercepted easily - PK fire and PK Thunder are the only ones you have to worry about.
Disadvantages
- Aerials... Your moves don't outrange Ness' fair. You will be beat by it, everytime.
- Ness' dashattack is far, strong and will always pop you up for problems. Not fun. It IS laggy but...
- Ness' grab game is INTENSE. Good Ness players will toss you down for fast percent buildup off combos and always fish for the final backthrow (early, even before 110%) because their forward smash is too slow half the time. You will be shieldgrabbed - and you won't like it.
- Safe moves: Ness has more of them. Palutena's safest move is a low fair with proper spacing. Ness has 4 times the utility.
- PK fire sets up for everything. PK Thunder keeps you in the air and it's annoying. Ness' answer to being auto reticled for no reason.
Ness is just hyper strong. Hyper good. Palutena has an uphill battle.
I would say that at this point, Palutena (even with DI and better tilts) has a buttload of issues versus Ness still.
Fill your two cents in, nothing I say is concrete but I hope some of them agree with you and we can mark the differences!
I think we need an actual matchup thread for all the fighters but I have a few Ness notes.
Palutena vs Psychic Kids! 1.04
Advantages
- Speed. You run fast, use it to your advtange.
- Reflector can turn a campy Ness into a scared one
- AR blasts an Up+B-ing Ness over and over and it's better than you think (situational)
- Ness is light, so anything killing off the top is way better than anything killing off the side - Ness is airborne a bit.
- Palutena's Bair and DashAtk have protective properties that, when used, can block and intercept moves - though not many.
- Ness' B moves can be reflected and intercepted easily - PK fire and PK Thunder are the only ones you have to worry about.
Disadvantages
- Aerials... Your moves don't outrange Ness' fair. You will be beat by it, everytime.
- Ness' dashattack is far, strong and will always pop you up for problems. Not fun. It IS laggy but...
- Ness' grab game is INTENSE. Good Ness players will toss you down for fast percent buildup off combos and always fish for the final backthrow (early, even before 110%) because their forward smash is too slow half the time. You will be shieldgrabbed - and you won't like it.
- Safe moves: Ness has more of them. Palutena's safest move is a low fair with proper spacing. Ness has 4 times the utility.
- PK fire sets up for everything. PK Thunder keeps you in the air and it's annoying. Ness' answer to being auto reticled for no reason.
Ness is just hyper strong. Hyper good. Palutena has an uphill battle.
I would say that at this point, Palutena (even with DI and better tilts) has a buttload of issues versus Ness still.
Fill your two cents in, nothing I say is concrete but I hope some of them agree with you and we can mark the differences!