JayWon
Smash Journeyman
Guys. We need to step it up a bit vocally. After Evo, the chances of customs continuing in being part of Smash 4's meta seems unlikely when Zero/Dabuz/Esam tweet disfavorable opinions about customs.
For the most part, I agree. All the common controversial custom moves like Heavyskull Bash, DK Cyclone, Trip Sapling, Luma Warp/Bits, etc., are pretty dumb and janky. For the most part, a handful of custom moves honestly seem to be made without as much quality care and thought due to limited resources/time; some custom moves feel rushed, lazily changing some properties and slapped some janky windbox with logically defying physics for ****s and giggles. (I don't blame the developers. It's understandable if custom moves couldn't be a high priority. The core game came out great!)
As a Palutena main, the future of Palutena is honestly through her custom moves... and I just CANNOT let the Smash community destroy her future! I honestly believe Palutena's ****ty normal moves were designed with Lightweight as the original foundation. Sure under lightweight we can overwhelmingly be all over the place but all her tilts, smashes, whiffed dash attack / dash grab completely stops her momentum and gives plenty of time to punish with a charge smash attack. All of her ****ty normals (including her 1 frame tiny d-air) all of a sudden become acceptable/bearable/tolerable/appropriate and MAKES SENSE under Lightweight. Her lackluster pivot F-tilt actually complements her playstyle when she's whizzing by with Lightweight.
I'm sorry to say but Palutena is straight up done competitively if the smash community universally officially completely agree to disregard customs forever. After EVO I think the discussion for custom moves future will be a big deal. I urge you all to see this as a big deal too. Don't just be voiceless and accept Palutena's true beautiful potential.
Some arguments that defend at least custom Palutena:
-Her custom moves are intricate and designed thoughtfully. You can tell they actually put a lot of time into them unlike other custom moves. Custom Palutena brings something VERY special to competitive Smash. She is FUN for spectators. She is insane. She is something else.
-Palutena's custom moves particularly got special treatment from Sakurai. Only Palutena's custom moves are all unlocked from the very start. They are indeed special and Sakurai wanted to particularly feature them. Why does only Palutena get to deserve special treatment for customs? because she DID get special treatment for customs. Tell people Palutena is an exception.
-In terms of balance, there are trade-offs. Lightweight does not last forever, you take more damage under lightweight, there's a 5 second half speed half jump cool down, cannot use again for 10 seconds. Currently, the infinite lightweight glitch is literally broken and I am more than happy for it to be fixed if that is what it takes for custom Palutena to live. Tell people to pretend they are fighting against Ness when Palutena is under lightweight so tell them they just need to not get grabbed for only 15 seconds.
-(help me grow this list. suggest more below)
_____
(disregard)
*Update*
The primary focus of this post was to encourage discussion on ways to protect at least customs for Palutena. Let's disregard the all or nothing concerns on customs as a whole. Yes, if all customs are allowed, Palutena's customs are safe to so discussing ways to keep all of customs is indeed productive but let's place that discussion in some general discussion thread.
Palutena is a bit in a grey area. Whenever I read posts concerning Mii Fighters or the future of customs, Palutena always pops up in discussion because she indeed is in a unique circumstance hence when she is mentioned it is warranted. Some common arguments usually goes like this:
-everything should just be off including mii fighters,
-1111 guest Mii's should be allowed
-1111, 2222, 3333 guest Mii's should be allowed
-but that's stupid Mii's were designed to be customized and it's dumb to limit them with 1111, 2222, 3333
-but then if Mii's are allowed then what about Palutena?
-Customs should be allowed but some should be banned (this is what I prefer)
-All customs should be allowed.
So what about Palutena? Unfortunately, though Palutena is the only main character with all her customs unlocked, the counter argument people say for this when compared to the Mii's customizability is Mii's don't require to switch Customs On. So that sucks.
Anyways, the more I play Palutena with Lightweight the more I sincerely believe Lightweight was the original foundation that primarily influenced Palutena's ****ty neutrals. And for whatever the reasons, Sakurai ended up deciding to have our current 1111 Palutena as the official default available to be played online. As I mentioned above, her tiny 1 frame active hitbox D-air coincides with Lightweight in a balanced manner. Her huge end lag on her Dash Attack and whiffed Dash Grab balances out fairly with Lightweight. Her pivot F-tilt actually fits the Lightweight playstyle. Her slow normals are justified harmoniously with Lightweight, and Lightweight very appropriately makes Palutena goddess-like. This is just my personal opinions on what I noticed and one argument I say when people claim Palutena's customs and customs in general are jank and unintended or not serious.
I dont want to repeat what I said but I try providing counter arguments for people complaining about balance and etc.
I shouldn't have written that huge rant on why I think people who think default palutena is better than custom palutena are silly, for that greatly misdirects the focus. Please ignore that. Let's just discuss ways to provide defense for AT LEAST custom palutena in a constructive way. This is more of a last resort kinda thing if it looks like the smash community is pretty much deciding to ban customs entirely.
TL;DR Please stop being voiceless and don't let the Smash community kill Palutena's future.
For the most part, I agree. All the common controversial custom moves like Heavyskull Bash, DK Cyclone, Trip Sapling, Luma Warp/Bits, etc., are pretty dumb and janky. For the most part, a handful of custom moves honestly seem to be made without as much quality care and thought due to limited resources/time; some custom moves feel rushed, lazily changing some properties and slapped some janky windbox with logically defying physics for ****s and giggles. (I don't blame the developers. It's understandable if custom moves couldn't be a high priority. The core game came out great!)
As a Palutena main, the future of Palutena is honestly through her custom moves... and I just CANNOT let the Smash community destroy her future! I honestly believe Palutena's ****ty normal moves were designed with Lightweight as the original foundation. Sure under lightweight we can overwhelmingly be all over the place but all her tilts, smashes, whiffed dash attack / dash grab completely stops her momentum and gives plenty of time to punish with a charge smash attack. All of her ****ty normals (including her 1 frame tiny d-air) all of a sudden become acceptable/bearable/tolerable/appropriate and MAKES SENSE under Lightweight. Her lackluster pivot F-tilt actually complements her playstyle when she's whizzing by with Lightweight.
I'm sorry to say but Palutena is straight up done competitively if the smash community universally officially completely agree to disregard customs forever. After EVO I think the discussion for custom moves future will be a big deal. I urge you all to see this as a big deal too. Don't just be voiceless and accept Palutena's true beautiful potential.
Some arguments that defend at least custom Palutena:
-Her custom moves are intricate and designed thoughtfully. You can tell they actually put a lot of time into them unlike other custom moves. Custom Palutena brings something VERY special to competitive Smash. She is FUN for spectators. She is insane. She is something else.
-Palutena's custom moves particularly got special treatment from Sakurai. Only Palutena's custom moves are all unlocked from the very start. They are indeed special and Sakurai wanted to particularly feature them. Why does only Palutena get to deserve special treatment for customs? because she DID get special treatment for customs. Tell people Palutena is an exception.
-In terms of balance, there are trade-offs. Lightweight does not last forever, you take more damage under lightweight, there's a 5 second half speed half jump cool down, cannot use again for 10 seconds. Currently, the infinite lightweight glitch is literally broken and I am more than happy for it to be fixed if that is what it takes for custom Palutena to live. Tell people to pretend they are fighting against Ness when Palutena is under lightweight so tell them they just need to not get grabbed for only 15 seconds.
-(help me grow this list. suggest more below)
_____
(disregard)
For those "Palutena mains" who still think default Palutena is underrated and think using custom Palutena is a sellout/overrated OH PLEASE. How much more "POTENTIAL" does Counter have to offer? it's a ****ty counter too. How much "POTENTIAL" does Reflect have to offer? SURE it ignores shield (WHY NOT JUST GRAB?), that's it. In terms of options, I think those who for some reason keep defending default Palutena have NO IDEA and completely underestimating Superspeed, Jumpglide, and Lightweight. Superspeed literally has more potential than Reflect/Angelic Missile because Superspeed utility is not situational. If there wasn't a cool down I would use it ALL THE TIME. I am, once and for all going to explain what having a move having more POTENTIAL means. Feel free to add more but as of my current knowledge, Reflect has two usages/options. Reflect is a VERY good reflector that reflects projectiles VERY well! Reflect also ignores shield and can screw up peoples recovery, does 5%. Superspeed on the other hand... Palutena gains THREE VERY RELIABLE KILL SET UPS. Superspeed > D-air; Superspeed > U-air; Superspeed > Upsmash. That's already better than reflect in my eyes. Palutena gains tremendous amounts of variety in approach options, combos, landing options, punish landings, and much much more. Seriously, if you are defending Default Palutena, you are wasting your resources/time for the Palutena community and her future. You don't know what potential means. You don't know what good is. Just because you can't be effective with her amazing customs does not mean your preference for default palutena is universally true.
Preference is preference. But fact is fact. Super speed is not situational. It has MANY utilities. It creates many OPTIONS. It gives three kill set ups. It is better than Angelic Missile and Reflect. (I actually use reflect against Mii Gunner. I get more mileage off reflect than super speed in that situation. I'm not saying Reflect is bad at all. It's one of the best reflectors. I'm saying Super speed literally has more potential.)
Counter sucks. One of the worst counters. There is no revolutionary mindblowing potential for this move from what I can tell. It is a counter. I dont know much about Fireworks but I know LIghtweight has endless utility, enhances the neutral game significantly, mid-high percent combos pretty much unheard of, guarantee kill options, useful for recovery/landing/juggling, etc. etc. etc. Need I say more? How can anyone with common sense think Counter or CF is better than one of the BEST moves in the game aka Lightweight?
Too lazy to say much about Jump glide vs Warp but overall, the reason why jump glide is better is because Jump glide gives you more options/utility than warp. Warp canceling spikes/edgeguard is sweet yeah i know. Jump Glide... gives you endless approach options when lightweight/super speed is in coold down, you can continue to do combos and use it as a third jump, mix up landing options, can recover from far away but not low.
Explosive Flame / Auto reticle are both good. Depending on match up. Personally, I use both all the time.
//Preference is preference. But fact is fact. Super speed is not situational. It has MANY utilities. It creates many OPTIONS. It gives three kill set ups. It is better than Angelic Missile and Reflect. (I actually use reflect against Mii Gunner. I get more mileage off reflect than super speed in that situation. I'm not saying Reflect is bad at all. It's one of the best reflectors. I'm saying Super speed literally has more potential.)
Counter sucks. One of the worst counters. There is no revolutionary mindblowing potential for this move from what I can tell. It is a counter. I dont know much about Fireworks but I know LIghtweight has endless utility, enhances the neutral game significantly, mid-high percent combos pretty much unheard of, guarantee kill options, useful for recovery/landing/juggling, etc. etc. etc. Need I say more? How can anyone with common sense think Counter or CF is better than one of the BEST moves in the game aka Lightweight?
Too lazy to say much about Jump glide vs Warp but overall, the reason why jump glide is better is because Jump glide gives you more options/utility than warp. Warp canceling spikes/edgeguard is sweet yeah i know. Jump Glide... gives you endless approach options when lightweight/super speed is in coold down, you can continue to do combos and use it as a third jump, mix up landing options, can recover from far away but not low.
Explosive Flame / Auto reticle are both good. Depending on match up. Personally, I use both all the time.
*Update*
The primary focus of this post was to encourage discussion on ways to protect at least customs for Palutena. Let's disregard the all or nothing concerns on customs as a whole. Yes, if all customs are allowed, Palutena's customs are safe to so discussing ways to keep all of customs is indeed productive but let's place that discussion in some general discussion thread.
Palutena is a bit in a grey area. Whenever I read posts concerning Mii Fighters or the future of customs, Palutena always pops up in discussion because she indeed is in a unique circumstance hence when she is mentioned it is warranted. Some common arguments usually goes like this:
-everything should just be off including mii fighters,
-1111 guest Mii's should be allowed
-1111, 2222, 3333 guest Mii's should be allowed
-but that's stupid Mii's were designed to be customized and it's dumb to limit them with 1111, 2222, 3333
-but then if Mii's are allowed then what about Palutena?
-Customs should be allowed but some should be banned (this is what I prefer)
-All customs should be allowed.
So what about Palutena? Unfortunately, though Palutena is the only main character with all her customs unlocked, the counter argument people say for this when compared to the Mii's customizability is Mii's don't require to switch Customs On. So that sucks.
Anyways, the more I play Palutena with Lightweight the more I sincerely believe Lightweight was the original foundation that primarily influenced Palutena's ****ty neutrals. And for whatever the reasons, Sakurai ended up deciding to have our current 1111 Palutena as the official default available to be played online. As I mentioned above, her tiny 1 frame active hitbox D-air coincides with Lightweight in a balanced manner. Her huge end lag on her Dash Attack and whiffed Dash Grab balances out fairly with Lightweight. Her pivot F-tilt actually fits the Lightweight playstyle. Her slow normals are justified harmoniously with Lightweight, and Lightweight very appropriately makes Palutena goddess-like. This is just my personal opinions on what I noticed and one argument I say when people claim Palutena's customs and customs in general are jank and unintended or not serious.
I dont want to repeat what I said but I try providing counter arguments for people complaining about balance and etc.
I shouldn't have written that huge rant on why I think people who think default palutena is better than custom palutena are silly, for that greatly misdirects the focus. Please ignore that. Let's just discuss ways to provide defense for AT LEAST custom palutena in a constructive way. This is more of a last resort kinda thing if it looks like the smash community is pretty much deciding to ban customs entirely.
TL;DR Please stop being voiceless and don't let the Smash community kill Palutena's future.
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