Dark.Pch
Smash Legend
- Joined
- May 13, 2006
- Messages
- 16,918
- Location
- Manhattan, New York
- NNID
- Dark.Pch
- 3DS FC
- 5413-0118-3799
While I am trying to get back into shape as a top Peach player again since I been in a slump for almost three months now and losing to nearly everyone/everything, I been thinking about some stuff when coming to this game. Things to help one win and what to look out for.
For one thing I noticed that people don't tend to pay much attanetion to ether their damage of the opponents. They just wiff attacks and then hope they will kill thier opponent without paying much attention to what % they are on. The damage on a character can give you so many signals on what to do and not do. This game has laws and is played by a concept. You can't just break that cause you want things to end fast or HOPE to get lucky to win. As broken as this game may be, it still has laws that people must follow if they wanna win.
What can I do/not do?
Depending on what Percent you enemy is on, you can tell what combos, attacks can link up well. You can't go for the same thing all the time at any percent. Like for example (I may be wrong) At low percent, I think wolf can Nair>shine Grab/attack and it will all connect. But at Mid Percent and above, that is not happening, so after a Nair, do something else. Doing things at any percent over and over can leave you open. it is not a typical fighting game where no matter how the damage bar is, you can't just link anything over and over. I have made it out of combos or DI out of them cause of people trying to do things at % that they should have not been doing.
Risk Factor
People tend to go for risking things at any percent they are on. if you are at 150 and Jiggs, would it be a good idea to try and go for a rest combo on snake? You screw up and that is a stock. it be best to try it when you are on low percent where his attacks can't kill you. if jiggs is a bad example cause of how light she is, then use this example with middle weight characters and risky combos/set up that could take a stock from the enemy. Now if You somehow land the rest combo at 150, then more power to you. but be aware of the risk you put yourself in and how it is not something to go hunrgy for. People are not perfect and they do screw up. That could have been your time you would have died. But I am not by any means saying you can't take any risk. Sometimes you have to. Just realize what % you are in and what can happen if you screw up.
When to die
As many of you know already. with this game, moves get weak, and people live longer cause of it. So here is what people should be doing:
- Learn when thier character will die at what percent
- When will the enemies character will die and at what %
- What stage are you on.
- Where exatly on the stage you are when you land a kill move.
- Options you have to kill your enemy
- Options enemy has to kill you
- The difficulty of ether of you landing these moves.
- The speed/hitbox of the moves.
Here is advice I used in my Peach guide for killing with her. This can also appy to other characters as well.
"Save your moves that you need for killing. Use lots of jabs, get damage off of grabbing. When you grab them don't always launch them so fast. Kick them a few good times then toss them. N-air cant kill so well so use that alot. Dair helps since its not a Kill move. Space dtilts. And turnips. Once you get them to a good % Now you can fely on your kills moves like Fsmash and Up smash. Your fair and bairs, even upairs. uptilt as well. Try to save your most important moves to kill. Cause when you get them to that good %, all of your kill moves will be at full power. And it will be less of a struggle to kill
At 50% and over, you really can't combo into anything. if you was to Fthrow them and Back throw them, then what. They are out of your range. and have to repeat the process of approaching them again. When you up throw them, They are over you, you can use turnips to at least hit them, or make it harder for them to touch the floor. And set up to land an attack on them. This is the more better ways to hit someone after a throw. This is center stage though. Near the edge you can just toss them out. but with some characters, Like DDD, DK, you are not gonna kill them off of a throw. So the hell with that right? Toss them up and get extra hits of of turnips, and even if that dont hit, they have to worry about evading them and then you hitting them while trying to land saftley to the floor. They will still Be in your attack range for turnips and even finishers more than any other throw at 50%+
"
Now with that said, Pay attention to your enemies %. If they are not at the danger % with thier character, then they are not gonna be dieing. So don't go using moves that you will be needing to kill with. Use moves that you can get damage with but don't kill with your character. Trying to end them early will cost your kill moves to be stale. And these fools will be living longer they they should be when you moves are at full power. I have seen even the smartest players make this mistake too many times. Pay attenting to the enemies percent. and don't go on the asult to get rid of them early. This game has laws that can't be bent or changed. Learn how this game works.
Also Pay attention to YOUR %. When you are at that danger % with your character, it is time for you to die. Your opponent will be out to finish you off. Now this can be a scary process and can get people nervous. I know it does to me. But remember this list I made above:
- Learn when thier character will die at what percent
- When will the enemies character will die and at what %
- What stage are you on.
- Where exatly on the stage you are when you land a kill move.
- Options you have to kill your enemy
- Options enemy has to kill you
- The difficulty of ether of you landing these moves.
- The speed/hitbox of the moves
This applies to you and the enemy, remember this. So with that said and you have all this down. You know what to look for. You know what moves will be finishing you off. You will also know how easy/hard it would be to land these moves. Now you can figure out a strat in the match to look out for these moves and dish out your own attacks. That way You can still pound your opponent and feel safe at a dangerous %. And when you are at high Percent, don't rush to land moves or grabs. one mistake can end you. Take it easy. You may be in daganer, but Don't kill yourself. Your enemy has to do it. And it is up to you to allow them to kill you or not. Just play the match as if you had nothing to worry about, same time be cautious about your % and risk of deaths. Some people tend to get greedy when you are at high %. Abuse that if they do. That could be thier biggiest downfall. Switching up your style when at high percent can help as well to dish out damage and still reduce the risk of dieing.
Ledge attacks
Some people tend to forget about % and ledge attacking. You get 2 types of ledge attacks when over and under 100%. So when on the eldge and you wanna do one. Think to yourself if this ledge attack at this percent is a good idea. If not, don't go for it. If so, then go for it.
Thats about it. Your % can be a guide and key to your victory. It can tell you things you can/cant do. And what to look out for. So it should not be used as something to state how Far you will be sent off the stage. it can help you in many ways to win a match. Even looking at your enemes percent. Cause you will also know his reward/risk factor. And his options. it wopuld also help if you know the match up with your character fully and know all about the enemies character in general.
For one thing I noticed that people don't tend to pay much attanetion to ether their damage of the opponents. They just wiff attacks and then hope they will kill thier opponent without paying much attention to what % they are on. The damage on a character can give you so many signals on what to do and not do. This game has laws and is played by a concept. You can't just break that cause you want things to end fast or HOPE to get lucky to win. As broken as this game may be, it still has laws that people must follow if they wanna win.
What can I do/not do?
Depending on what Percent you enemy is on, you can tell what combos, attacks can link up well. You can't go for the same thing all the time at any percent. Like for example (I may be wrong) At low percent, I think wolf can Nair>shine Grab/attack and it will all connect. But at Mid Percent and above, that is not happening, so after a Nair, do something else. Doing things at any percent over and over can leave you open. it is not a typical fighting game where no matter how the damage bar is, you can't just link anything over and over. I have made it out of combos or DI out of them cause of people trying to do things at % that they should have not been doing.
Risk Factor
People tend to go for risking things at any percent they are on. if you are at 150 and Jiggs, would it be a good idea to try and go for a rest combo on snake? You screw up and that is a stock. it be best to try it when you are on low percent where his attacks can't kill you. if jiggs is a bad example cause of how light she is, then use this example with middle weight characters and risky combos/set up that could take a stock from the enemy. Now if You somehow land the rest combo at 150, then more power to you. but be aware of the risk you put yourself in and how it is not something to go hunrgy for. People are not perfect and they do screw up. That could have been your time you would have died. But I am not by any means saying you can't take any risk. Sometimes you have to. Just realize what % you are in and what can happen if you screw up.
When to die
As many of you know already. with this game, moves get weak, and people live longer cause of it. So here is what people should be doing:
- Learn when thier character will die at what percent
- When will the enemies character will die and at what %
- What stage are you on.
- Where exatly on the stage you are when you land a kill move.
- Options you have to kill your enemy
- Options enemy has to kill you
- The difficulty of ether of you landing these moves.
- The speed/hitbox of the moves.
Here is advice I used in my Peach guide for killing with her. This can also appy to other characters as well.
"Save your moves that you need for killing. Use lots of jabs, get damage off of grabbing. When you grab them don't always launch them so fast. Kick them a few good times then toss them. N-air cant kill so well so use that alot. Dair helps since its not a Kill move. Space dtilts. And turnips. Once you get them to a good % Now you can fely on your kills moves like Fsmash and Up smash. Your fair and bairs, even upairs. uptilt as well. Try to save your most important moves to kill. Cause when you get them to that good %, all of your kill moves will be at full power. And it will be less of a struggle to kill
At 50% and over, you really can't combo into anything. if you was to Fthrow them and Back throw them, then what. They are out of your range. and have to repeat the process of approaching them again. When you up throw them, They are over you, you can use turnips to at least hit them, or make it harder for them to touch the floor. And set up to land an attack on them. This is the more better ways to hit someone after a throw. This is center stage though. Near the edge you can just toss them out. but with some characters, Like DDD, DK, you are not gonna kill them off of a throw. So the hell with that right? Toss them up and get extra hits of of turnips, and even if that dont hit, they have to worry about evading them and then you hitting them while trying to land saftley to the floor. They will still Be in your attack range for turnips and even finishers more than any other throw at 50%+
"
Now with that said, Pay attention to your enemies %. If they are not at the danger % with thier character, then they are not gonna be dieing. So don't go using moves that you will be needing to kill with. Use moves that you can get damage with but don't kill with your character. Trying to end them early will cost your kill moves to be stale. And these fools will be living longer they they should be when you moves are at full power. I have seen even the smartest players make this mistake too many times. Pay attenting to the enemies percent. and don't go on the asult to get rid of them early. This game has laws that can't be bent or changed. Learn how this game works.
Also Pay attention to YOUR %. When you are at that danger % with your character, it is time for you to die. Your opponent will be out to finish you off. Now this can be a scary process and can get people nervous. I know it does to me. But remember this list I made above:
- Learn when thier character will die at what percent
- When will the enemies character will die and at what %
- What stage are you on.
- Where exatly on the stage you are when you land a kill move.
- Options you have to kill your enemy
- Options enemy has to kill you
- The difficulty of ether of you landing these moves.
- The speed/hitbox of the moves
This applies to you and the enemy, remember this. So with that said and you have all this down. You know what to look for. You know what moves will be finishing you off. You will also know how easy/hard it would be to land these moves. Now you can figure out a strat in the match to look out for these moves and dish out your own attacks. That way You can still pound your opponent and feel safe at a dangerous %. And when you are at high Percent, don't rush to land moves or grabs. one mistake can end you. Take it easy. You may be in daganer, but Don't kill yourself. Your enemy has to do it. And it is up to you to allow them to kill you or not. Just play the match as if you had nothing to worry about, same time be cautious about your % and risk of deaths. Some people tend to get greedy when you are at high %. Abuse that if they do. That could be thier biggiest downfall. Switching up your style when at high percent can help as well to dish out damage and still reduce the risk of dieing.
Ledge attacks
Some people tend to forget about % and ledge attacking. You get 2 types of ledge attacks when over and under 100%. So when on the eldge and you wanna do one. Think to yourself if this ledge attack at this percent is a good idea. If not, don't go for it. If so, then go for it.
Thats about it. Your % can be a guide and key to your victory. It can tell you things you can/cant do. And what to look out for. So it should not be used as something to state how Far you will be sent off the stage. it can help you in many ways to win a match. Even looking at your enemes percent. Cause you will also know his reward/risk factor. And his options. it wopuld also help if you know the match up with your character fully and know all about the enemies character in general.