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Smash Champion
Peach vs. Kirby
IT'S OVER 9000!
IT'S OVER 9000!
Peach's pros in this match-up:
Amazing shield pressure game~
Hard/ nearly impossible to combo Peach~
Float Mechanics~
Can combo Kirby into 45-55% range from 0%~
Turnips/ Bomb-omb/ Mr. Saturn/ Stitch face/ Beam Sword~
Kirby's pros in this match-up:
Bair can cancel anything Peach does if used upon reaction~
Superior aerial mobility~
Quick grabs~
Many safe options~
Can kill Peach ridiculously early (Around 80%) ~
Can constantly harass Peach with Bair mix-ups~
Kirby's Bair vs. Peach's moveset:
Bair> Fair
Bair> Bair
Bair> Nair (Correct me if I'm wrong)
Bair> Usmash (You're Dumb)
Bair> Uair (By now, I expect you to lose)
Bair> Grab (Not even off shield)
Bair> Turnip
Bair - Utilt (Not sure about this one. I need to test it)
Like Peach, Kirby is also a character based on baiting.
Peach and Kirby Race:
In this match-up, what you'll want to be doing the most is keeping your damage percentage lower than Kirby's. I know it seems dumb to mention it in a match-up. The reason I do, is because of it being significantly important here. This is where the match gets difficult for both Peach and Kirby.
Since Peach is light and floaty, and lacks the ability to fast fall, her landings can be punished well by Kirby. It's one of the things I despise about being a Peach player, but it's something we learn to cope with.
One thing I cannot stress enough is to NOT get knocked out of your float at high percentages. The second Kirby has you in the air without your float, he can keep stage and edge guarding you until you lose all options and have to take the ledge. Having the worst air dodge in the game doesn't help this. This is another position you don't want to be in. Kirby can easily guard the stage by placing himself at the right position from the edge. If measured correctly, he can have enough room to punish a jump off the ledge, roll onto the stage, and the normal animation where Peach just stands up(Don't know the name for that. lolol).
Kirby's Bair:
The only things we really have to battle Kirby's Bair is our beautiful Ftilt and Fsmash(hoping the pan of false hope doesn't appear).
Our Ftilt will punish his Bair off shield. Our Fsmash Racket, and Golf Club can be sweet spotted to fend off the Bair.
But there is still a major problem with this. This is where Kirby's aerial mobility comes in. Kirby can still counter our Ftilt with properly spaced retreating Bairs and STILL have enough time to come back and hit us with a second Bair.
Peach will have a hard time to deal with the Bair, just because of the countless Mix-ups he has. He has options that we don't which forces us to retreat. The best option though, will be to Perfect Shield all of his Bairs and counter attack. I only recommend Perfect Shielding to those who are good at it. If not, practice it.
I'm not saying to completely forgot Ftilt and run. If Kirby knows the match-up as well as we do, I think we'll have a harder time.
Kirby's Dtilt:
I swear, this move is so underused by Kirbys and SUPER underrated. His Dtilt is pretty amazing imo.
Let me explain. :3
Dtilt has a 50% chance of tripping the opponent.
Unlike a lot of the casts Dtilt, the hitboxes are small and weak. Never expect this thing to kill. Even then, you should fear this move. Avoid it. DON'T give him a chance to get a free follow up from a trip.
Sad thing is... Dtilt can trip at any percent below 180%(May even be higher if I'm not mistaken). Yeah sure, it seems stupid to even mention that we might live that long. The point is, that this is what gives Kirby really good, early and reliable kills.
Dtilt is fast and spammable. Peach can't grab Kirby OoS, as his ducking makes it impossible for Peach to grab anyone that short. You can't Fsmash him away. Dtilt is too fast. You can't Dsmash out of it. Dtilt is TOO FAST. You can't even Ftilt. Your only real option is to roll away. (If I'm not mistaken, I've been punished trying to roll behind because I got hit by the Dtilt somehow. If I'm wrong, let me know if it's even possible to punish someone at the start of roll animation OoS.). Another reason that you shouldn't roll behind to try to counter his Dtilt, is his Utilt.
Kirby's Utilt:
Watch out for this quick move. Getting hit by this means trouble. You don't want to be in the air first. He has too many follow ups after this that are pretty quick and safe.
Kirby's Shield Grab:
****.... ****! SON OF A *****. This thing is really fast.
Kirby's shield grab can even punish Peach's Royal Slaps(Jabs). Not just punish, but completely interrupt your slaps. He'll take damage but he wont take any stun or knock back. Just remember Kirby's grab is one of his best friends.
Kirby's Fsmash:
This isn't something you should really ever have to fear on it's own. It's very predictable and can be shielded pretty easily. What you should fear, is Fsmash paired with Dtilt. From a trip, it's easy for him to land his Fsmash.
Watch out for Fully charged lower angled Fsmashes in attempts to get through shields.
Kirby's Dsmash:
Honestly, don't expect Kirby to use it. Don't get me wrong, it can kill, but there are many more, safer and more reliable options he can do that cover what Dsmash can do. If anything, expect a mix-up.
Kirby's Usmash:
Again, Kirby has better options. Though, what a lot of players are deceived by is the hit box above Kirby when using this. This is what gets me the most. I tend to over look the hit box range and get hit when I clearly thought I was free from it's range. Expect mix-ups.
Kirby's Fair:
This is one of the few combos Kirby can perform on Peach out of Fthrow. The first Fair is almost guaranteed, but the second one is prediction of DI. It can be avoided, just don't be obvious about it.
Kirby's Uair:
As a Peach player you will start learning to hate this move. It doesn't always kill, but in this MU, that's not the purpose of it. Kirby can really get around any aerial mobility you have and keep you in the air, helpless. It's a slow, but good way for Kirby to rack up damage on us. Our poor air dodge, and lack of the ability to fast fall makes it that much more annoying.
Kirby's Jab:
This move is said to be useless.
People said Ike was bad, yet we see San placing top 16 in national tournaments.
Kirby's jab is something you need to work with to make useful. A true character main would use every move in their arsenal creatively. Kirby's Jab landing on shield can lead into shield pressuring. Kirby's Jab landing on the opponent can lead into multiple mix-ups. This move is highly underestimated.
And yes, I'm talking about single jab.
Kirby's Fthrow:
This can slightly combo Peach at early percents. Getting in grabs against Peach can seriously give Kirby an upper hand in this MU, placing Peach in the air, and Kirby to follow up with safe options.
Kirby's Dthrow
Again, used to slightly combo in early percents. Places Peach in almost perfect positions in the air for Kirby to follow up on.
Kirby's Bthrow:
You can't really combo with this. You can, however, put Peach in a more uncomfortable position, which would be off the stage.
Kirby's Uthrow:
If I'm not mistaken, this can combo into a Uair at early percents. This kills Peach at around 178%+.
"I want you inside me. :3":
Taking Peach's B move really isn't recommended. Save it for Kirbycide.
Alright, Peach enough of the tears..
STFU.
Ahh, that's better... Now for Peach's pros in this MU.
I can already see her smiling again.
Peach's Dair:
Alright... Kirby hates your Dair. This is a move you can use safely if you're not stupid. Don't approach with Dair either. Only use this to predict incoming ground game(grabs, dash attacks, tilts, smashes). Don't use this move when he's in the air. This move is strictly to counter ground game. When you short hop> float at the right angel it's really hard for Kirby to ever punish the move. If anything, he'll roll away.
Peach's Turnips:
I would have to say that in almost any MU, Turnips are best friends next to Ftilt and Fair. This is where your camping game comes in. Peach does not have to approach in this MU at all. Keep yourself at a distance at all times. Keep slowing down Kirby's approaches with Turnips ALL DAY. Let him come to you. Practice your backwards glide toss. It's one of the best ATs for this match. I usually don't depend on the random item pulls as they usually are lead to be used against me at some point. I'm not a bomb-omb professional and I feel that the Peach boards should delve into the bomb-omb game a bit more before I post my poor knowledge on it.
Peach Bomber:
Oh, how Peach players love to use this move. Love and hearts spew around like it's Valentine's Day. Don't use it. This move is so predictable. If you ever use this, make sure it's for mix-ups.
One fun fact about Peach's Peach Bomber, though. You can harshly punish Kirby's Final Cutter with this (WHEN HE'S RECOVERING). Always keep that in mind. The knock back of this move is extremely worth using when punishing Final Cutter.
Peach's Ftilt:
HNNNNNGG!! You LOVE this move for this MU. It's a great way to punish most ground game and that dreadful Bair. Only punish OoS. Even then, this move is amazing. The range is broken and the hit boxes also end up behind her towards the end up the attack. You can do whatever you want with this move, really. Add it into mix ups. Punish all ignorant ground game. Punish Bair. Also, if I'm not mistaken, it pushes back those that shield it. It's a good way to space.
Peach's Fair:
This move is VERY bitter sweet. Even when A canceling this, it can still disappoint you. This is where I bring up Kirby's grab again. His grab is so quick it's not funny. When landing your Fair on shield, he can still shield grab you. Even with proper spacing he can still grab you out of it. It's disappointing. Though, through mix-ups it can lead to a lot of great things. Just landing this move makes a Peach main happy.
Peach's Royal Slaps:
It's one of the fastest moves in the game and GREAT for a quick punish when all your other options have been dealt with. Slaps can lead into mix-ups. You can try almost any follow up to keep the opponent guessing. Experiment with it.
Peach's Bair:
I tend not to use this move as often, usually keeping it fresh for quick kills. Next to Royal Slap it is a very quick OoS option. I don't see Peach mains punishing things OoS with ground floated moves enough. When practiced enough, it's quicker than most options. Bair also has some lingering hit-boxes which can potentially punish spot dodges and lead into free grabs.
Peach's Uair:
By predicting Kirby's SDI properly, you can completely Uair string him. This will rack up damage extremely quickly. This is one of the fastest ways to gain a lead or completely catch up. Having the lead in this MU is more than important. Here, it usually means you're guaranteed the first stock. Also, keeping this fresh can give you some nice, early kills around 120%(In this MU, that's early. In ANY MU it's early.).
Peach's Dtilt:
This is underused by many Peach players. Just because a Peach player says, "I use it" doesn't mean they use it enough.
The difficult thing about this move is it's start up time. That's what makes timing this move a *****. Now, when this move hit's it's amazing. When this move hits shield, it's more than amazing. You can shield pressure from an awkward distance without having to toss a turnip. The range of this move is very underestimated by people that don't use Peach. Use this knowledge to your advantage. It's an ace up your sleeve.
Peach's Utilt:
It's a great move, but I'd rather not use this alone in this MU. Kirby's OoS and Air dodge options are much faster than the ending time of this move. It's very obvious to see it coming. Of course, it's not bad to throw out a couple times on stages with platforms like Smashville and Battlefield. I strictly use this for combos and punishing.
Peach's Dsmash:
This is Peach's GTFO move. Never charge it... It's the only move in brawl that gets weaker when charged. It's good for damage racking as you get more multiple hits in at higher percentages. It's seriously a great option to poke shields and punish spot dodges. Keep this move in mind and ready to use.
Careful when poking Kirby's shield. In this MU you need to play safe. He can punish OoS if the Dsmash doesn't eat his shield enough.
Peach's Usmash:
Another very underused move for the lack of dependability. I would have to agree with most Peach players. This move is hard to land. And usually when it does it's not that worth while. This can be used to punish falling Final Cutter, but you have to be quick. Don't use this move too much after a successful mix-up landing this move, especially sweet-spotted. The opponent WILL (Will's Donkey Kong reference)remember. This is only a one time kinda deal. Don't get Usmash happy.
Peach's Fsmash:
This is a great move in this MU. Expect a lot of kills to be made with this. Golf club is your best friend. Sweet potted racket will kill at around 80% being semi-close to the ledge. Always swap out the Frying Pan of False Hope. It won't be easy since Kirby will keep you busy pulling turnips and being as evasive as possible.
Peach's Fthrow:
This is a good move to rack up damage and keep Kirby at bay. Gives you time to set up your defensive game(Turnips).
Peach's Dthrow:
No, Peach can't chain-grab Kirby. This is useful at low percents to set up a hit from Ftilt or Utilt. Utilt is more recommended as a follow up since you won't be using it much during the match. Take advantage of the extra damage from a fresh hit. Every percent counts.
Peach's Bthrow:
Doesn't have too many uses. Use this to get Kirby to a side of the stage that you want. Don't expect for it to last long at all. He can just float his way over you. It's not bad to use to refresh your move set.
Peach's Uthrow:
Rarely, do I ever throw this move out. Kirby being above you isn't exactly an advantage for Peach. Again, use it to refresh moves.
Peach's Shield Grab:
If anything, be extra careful trying to punish with this during this MU. There are very few moves of Kirby's that Peach can shield grab. Shield grabbing Final Cutter works, but you probably won't be doing it so much anyway.
Toad:
Mix ups.
That's it. I can't stress that enough. Wiffing this WILL make you hate yourself forever.
FUN ****.
Mr. Saturn in hand:
Short Hop> Z drop Saturn on shield> Fair= Shield Break.
Stitch Face in hand:
Short Hop Float> Dair> Dair> Z drop Stitch Face> Fair= Shield Break
When getting rocked from above by Kirby off stage:
Toad= If low enough from the ledge, Kirby will lag out and shoot down to his death.
I think I can consider this MU thread done. I hope you all like it.
Overall, I would say this MU is 50/50.
Mr. Saturn in hand:
Short Hop> Z drop Saturn on shield> Fair= Shield Break.
Stitch Face in hand:
Short Hop Float> Dair> Dair> Z drop Stitch Face> Fair= Shield Break
When getting rocked from above by Kirby off stage:
Toad= If low enough from the ledge, Kirby will lag out and shoot down to his death.
I think I can consider this MU thread done. I hope you all like it.
Overall, I would say this MU is 50/50.
New MU on the way. Discussion is totally welcome.
http://www.smashboards.com/showthread.php?t=289750
http://www.smashboards.com/showthread.php?t=289750