Dark.Pch
Smash Legend
- Joined
- May 13, 2006
- Messages
- 16,918
- Location
- Manhattan, New York
- NNID
- Dark.Pch
- 3DS FC
- 5413-0118-3799
I decided to make a thread about when characters will die when Peach uses a kill move (fresh) I will list most stages since saome have the same range. This should give people a better idea on when it's time for the enemy to die. Thus you can plan your moves and know when to use them and not. This might be able to help people play a lil smarter and not rush in alot/burn kill moves. With this, you can see when to give your opponent the death certificate.
Everything is done on FD. What ever stages are bigger/smaller than FD, just add/subract damage from FD and thats around the % they will DI. I have not done upsmashes and might saved those for very last cause it will be a pain to do those on my own. Really with DI. I'll add 1-2 characters each day fopr updates. Starting from the high tiers and working my way down.
If you land any of these in the air, it decreases the % one will die. pretty much common sense so keep that in mind.
DDD:
Fair: corner with no DI: 90
Corner with DI :155
Meta knight:
Fair:
Corner of the stage with NO DI: 72%
Corner of the Stage with DI: 115%
Center stage with NO DI: 110%
Center stage with DI: 125
Bair:
Center stage with No DI: 130%
Center stage with No DI: 145%
Corner of stage with no DI: 90 %
Corner of stage with DI: 140%
Upsmash:
Sweetspot upsmash grounded: 70%
Upsmash from below: 90
Upair:
Under the enemy (while they do a full jump): 120% * dies early the higher you hit him.
Nair:
Center stage with no DI: 130%
Center stage with DI: 145%
Corner or stage with no DI: 100%
Corner of stage with DI: 145%
Uptilt:
From under: 130%
The side: 135%
Snake:
Fair:
Coner of FD with No DI: 90%
Coner of stage with DI: 165%
Center stage with no DI: 140%
Center stage with DI: 170%
Bair:
Center of stage with No DI: 150%
Center stage with DI: 180%
Corner of stage with No DI: 120%
Corner of stage with DI: 180%
Nair:
Center stage with no DI: 155%
Center stage with DI: 185%
Corner of stage with no DI: 120%
Corner of stage with DI: 180
Upsmash:
Sweetspot grounded: 110%
Sweetspot under the enemy: 110%
Uptilt:
Under the enemy: 180%
The sides: 185%
Uair:
Under the enemy grounded: 165%
Oppoents DI has to be ON POINT. If they DI late or the wrong way, they won't live this long as stated here.
Everything is done on FD. What ever stages are bigger/smaller than FD, just add/subract damage from FD and thats around the % they will DI. I have not done upsmashes and might saved those for very last cause it will be a pain to do those on my own. Really with DI. I'll add 1-2 characters each day fopr updates. Starting from the high tiers and working my way down.
If you land any of these in the air, it decreases the % one will die. pretty much common sense so keep that in mind.
DDD:
Fair: corner with no DI: 90
Corner with DI :155
Meta knight:
Fair:
Corner of the stage with NO DI: 72%
Corner of the Stage with DI: 115%
Center stage with NO DI: 110%
Center stage with DI: 125
Bair:
Center stage with No DI: 130%
Center stage with No DI: 145%
Corner of stage with no DI: 90 %
Corner of stage with DI: 140%
Upsmash:
Sweetspot upsmash grounded: 70%
Upsmash from below: 90
Upair:
Under the enemy (while they do a full jump): 120% * dies early the higher you hit him.
Nair:
Center stage with no DI: 130%
Center stage with DI: 145%
Corner or stage with no DI: 100%
Corner of stage with DI: 145%
Uptilt:
From under: 130%
The side: 135%
Snake:
Fair:
Coner of FD with No DI: 90%
Coner of stage with DI: 165%
Center stage with no DI: 140%
Center stage with DI: 170%
Bair:
Center of stage with No DI: 150%
Center stage with DI: 180%
Corner of stage with No DI: 120%
Corner of stage with DI: 180%
Nair:
Center stage with no DI: 155%
Center stage with DI: 185%
Corner of stage with no DI: 120%
Corner of stage with DI: 180
Upsmash:
Sweetspot grounded: 110%
Sweetspot under the enemy: 110%
Uptilt:
Under the enemy: 180%
The sides: 185%
Uair:
Under the enemy grounded: 165%
Oppoents DI has to be ON POINT. If they DI late or the wrong way, they won't live this long as stated here.