AviaRy
Smash Cadet
Hey guys,
I've been experimenting lately with perfect pivot dsmash (PPDsmash) as an additional Punish/kill/combo finish option for Fox.
As many of you probably know, Dsmash doesn't stop fox from sliding during the perfect pivot. Because Fox's PP is so long, PPDsmash can be a really useful tool for punishing movement flubs that are otherwise hard to punish (Like Marth landing w/ lag after doing a Fair).
It can also serve as a horizontal kill option that is much, much faster (and just as long) as Fsmash.
Here's what I've discovered so far:
How good of an alternative to Fsmash/Usmash is it?
Do you know of other ways to combo/string into it?
What do you think it's worth as a combo finisher/option is?
I've been experimenting lately with perfect pivot dsmash (PPDsmash) as an additional Punish/kill/combo finish option for Fox.
As many of you probably know, Dsmash doesn't stop fox from sliding during the perfect pivot. Because Fox's PP is so long, PPDsmash can be a really useful tool for punishing movement flubs that are otherwise hard to punish (Like Marth landing w/ lag after doing a Fair).
It can also serve as a horizontal kill option that is much, much faster (and just as long) as Fsmash.
Here's what I've discovered so far:
- FFdair into PPDsmash combos at low to mid percents, is much safer than FFdair into Usmash (at low percents), and saves you the trouble of staling Usmash.
- PPDsmash moves you very quickly in a very short period of time, making it good for punishing laggy landings in a suprising way
- It's difficult to do out of shield, but if timed precisely it could catch some characters out of rolls for a quick kill (As opposed to dash attack, which doesn't kill until exorbitant percents)
How good of an alternative to Fsmash/Usmash is it?
Do you know of other ways to combo/string into it?
What do you think it's worth as a combo finisher/option is?