I'd like to take this opportunity to say hi everyone, this is my first post. I didn't play much Melee but I got into Brawl ever since my roommate got a copy over spring break. I've been reading around on the boards trying to up my game and I like all of the techniques everyone has come up with. I main Ike and Lucario, but I'm working on Pit, Wolf, and Pokemon Trainer, as they all seem like diverse characters to play with.
BEGIN COMBO SECTION
However, I didn't see the technique I've begin practicing among the published repertoire. It is a riff on RARing, and would be useful for any characters with killer Bairs. Essentially it is a standing RAR (hence the tentative name of Staring - STAnding Reverse aerial rushING)
INPUT SEQUENCE
For a character facing to the right
1. Flip < slightly (as if you were about to do a turnaround F-tilt)
2. Jump Y
3. Bair >+A
RESULTS
If done quickly enough, you should hardly even see the frame where the character is facing left, they will simply initiate a standing jump Bair aimed to the right. This is especially useful for Ike, since it has the same range and speed as his punch, but over three times the damage and knock back.
I'm afraid I don't have the ability to post a video, but if anyone else would like to they are more than welcome.
I also apologize if this has already been discovered or is not considered advanced enough, I merely thought I would post it since I didn't see it on any forums or in videos.
Until next time,
BEGIN COMBO SECTION
However, I didn't see the technique I've begin practicing among the published repertoire. It is a riff on RARing, and would be useful for any characters with killer Bairs. Essentially it is a standing RAR (hence the tentative name of Staring - STAnding Reverse aerial rushING)
INPUT SEQUENCE
For a character facing to the right
1. Flip < slightly (as if you were about to do a turnaround F-tilt)
2. Jump Y
3. Bair >+A
RESULTS
If done quickly enough, you should hardly even see the frame where the character is facing left, they will simply initiate a standing jump Bair aimed to the right. This is especially useful for Ike, since it has the same range and speed as his punch, but over three times the damage and knock back.
I'm afraid I don't have the ability to post a video, but if anyone else would like to they are more than welcome.
I also apologize if this has already been discovered or is not considered advanced enough, I merely thought I would post it since I didn't see it on any forums or in videos.
Until next time,