Kellen
Smash Rookie
Sorry if this has been discussed already. But I'm very curious. Anything besides spaced Nairs and Nairs past shield?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Its not so much random smashes I'm concerned with as more surprising things like reverse facing fox bairing out of shield, marth nairing out of shield, bowser punishing a roll with up-B, etc. Sometimes things come out of the blue, things you aren't able to predict. Unless you're isai one of those things is going to hit you eventually.They shouldn't be able to ever land those death combos early on and you shouldn't ever be hit by random smashes.
What's the viability of nair -> grab -> chain grab. I know Marth can usually get it off a low percent fair.chain throws aren't affiliated with neutral game that much. the only relation they have to neutral is scaring people into avoiding being grabbed so you could do other stuff. aside from that, it's just a punish. getting raw grabs with pichu is really hard though since a grab attempt is a huge commitment most of the time, and you don't want to get punished as pichu because you will just die. most grabs will come from aerials which set up for them really well at certain %'s.
Optimization is a very important concept for pichu. You do have to take risks in melee, especially with low tiers, but the goal is to minimize those risks as much as possible, even if it yields less reward.The reward for hitting a jolt warrants a liberal use of the move in my opinion.
were you at mayhem, by any chance? when i was there, i heard someone talking about pichu (and not in a dumb way).Yeah, I forgot to mention attacks can be another option besides jumping. But I just put the long rant to explain a good use of jolt but it really should be used sparingly as a mix-up because it is not a great move but rather another tool in pichu's moveset.