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Pika vs Kirby Help

CyrusTheGreat

Smash Cadet
Joined
Jan 8, 2007
Messages
65
Location
Manhattan, NYC, NY
Hey Guys,

I am having lots of trouble with my friends kirby against my pikachu. He spams n-air: as I'm approaching, as he lands, when I come from above lol (didn't know it has a hit box there). The matches end up being **** on his side or a decent struggle by my part.

I know my approach of f-air is faulty and especially vulnerable to his n-air or f-air. Should I approach with u-air? Or just be waiting for my back kick and hopefully start a combo afterwards

I found this video of sensei and m2k and my friend plays like him but doesn't float around as much. http://www.youtube.com/watch?v=CriUOTTrG7Q&feature=related


Thanks!
 

asianaussie

Smash Hero
Joined
Mar 14, 2008
Messages
9,337
Location
Sayonara Memories
I have to point out that m2k doesn't seem to be very good at 64.

I'd suggest baiting - run in calmly, run back out as he attacks, then run in and do whatever (grabs/short hop aerials seem the best idea).
 

ciaza

Smash Prodigy
Premium
Joined
Aug 12, 2009
Messages
2,759
Location
Australia
Approach with uair. Pikas Uair ***** nigh any other aerial, especially a kirby nair. Eventually he'll give up nairing and do what every other kirby does and air camp>dair>utilt lol
 

kit

Smash Apprentice
Joined
Apr 23, 2008
Messages
96
Location
Antarctica
i feel like pika nair > kirby nair but wtf do i know its late... and...****...
 

NixxxoN

Smash Master
Joined
Jun 16, 2008
Messages
3,726
Location
Barcelona
Approach backwards. Use back air because its fast and you can do surprise hits. Mix it with dairs too.
Or another solution is to pick another char like mario and spam fireballs vs the gay kirby
 

Dan$inyi

Smash Apprentice
Joined
Mar 3, 2010
Messages
76
Location
PA
I wouldnt approach with the uair. I would approach using dair or backairs with your back turned to him.
practice your timing with the uair, if you get that down you will be able to stop his nairs in the air easily
 

Blue Yoshi

Smash Master
Joined
Mar 3, 2008
Messages
4,410
Location
Jake is definitely dropping Yoshi
Up-air, if you learn the timing, is probably Pikachu's best approach. You can combo up-air into grab at low percent (best if you up-air near landing), while at mid-high percents, into another up-air (or fair, usmash, nair, anything really).

A combo that works at lower level play is doing an up-tilt chain (up-tilt, up-tilt, up-tilt, etc.), followed by an up-smash, followed by thunder. If they don't DI out of it (or don't know how to get out of it), it can be a good kill combo.
 

CyrusTheGreat

Smash Cadet
Joined
Jan 8, 2007
Messages
65
Location
Manhattan, NYC, NY
I'll work on the u-air approach and let you know how it goes. When I use my d-air as an approach, I usually match his n-air and we both get hit but kirby's clown feet are stronger and longer so on average he gets a better deal out of it.

Random question though on a side note: How do you guys z-cancel? Like the methodology on how you input the cancel. I noticed that I usually push z twice a few moments after my attack and its worked out pretty well but of course there's a window for error. I just wanted to know if I only do that or most people just push it exactly when needed and only once.
 

DMoogle

A$
Joined
Jan 28, 2008
Messages
2,366
Location
Northern VA, USA
Up-air is definitely good, but timing can indeed be difficult. Against someone good with Kirby's n-air, approach with b-air. Worst case scenario, you hit each other.
 

Tambor

Smash Journeyman
Joined
Jan 28, 2008
Messages
223
Location
Santiago, Chile
Random question though on a side note: How do you guys z-cancel? Like the methodology on how you input the cancel. I noticed that I usually push z twice a few moments after my attack and its worked out pretty well but of course there's a window for error. I just wanted to know if I only do that or most people just push it exactly when needed and only once.
I used to wonder about this as well, so now I think I have a clear answer that works for me. When I started z-canceling I remember pressing Z a lot of times whenever I tried to do it (The fact that I played online didn't help - lag and delay reinforced this bad habit).
But now to me there are two kind of z-cancels:
-The one I do pretty close to the ground. In those cases I just tap A then Z inmediately afterwards. Can't go wrong that way. I find it especially useful if you try to squeeze two attacks into one jump (like mario's dair>uair).
-When I'm quite far from the ground I time it by pressing Z before touching the ground. Especially with Link's dair and uair, and the nairs and drills of most characters.
These categories are pretty rough, some z-cancels are of course a bit in between. But I feel most fall into these categories. Also, my timing is different when I know I will hit my opponent, because it includes hitlag. :psycho:
As everything, it will come to you naturally if you just practice it. Just try to z-cancel every single aerial while you're playing and you'll get used to it. So yeah, reading this probably won't be useful at all.
 
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