OlimarFan
Smash Ace
"I certainly don't think we've seen the last of Pikmin," he said. "I definitely would like to do something with them, and I think the Wii interface in particular is very well suited to that franchise." *Shigeru Miyamoto*
Welcome to the Pikmin series: Small, multi-colored creatures with an insatiable curiosity and an unconditional loyalty towards our hero, Captain Olimar.
Pikmin are social creatures, seemingly interacting with other Pikmin of all colors if left alone and naturally form groups within their own color, but cooperate readily with Pikmin of another color. If allowed to separate into groups during periods of inactivity, they separate along color lines, but do not object to being placed all together.
Pikmin live in special pods which Olimar names Onions, since they bear a passing resemblance to the earthly vegetable. Each Onion is color specific, and Pikmin are never seen entering an Onion of a color different from their own.
Pikmin reproduce by bringing colored pellets or the carcasses of defeated enemies to their Onion. The Onion then absorbs the object, takes the nutrients for seeds, and produces seeds, from which new Pikmin sprout. Onions only produce seeds that match their own color, and the number of seeds produced is dependent on the object being converted. If 100 Pikmin are in the field, the seeds will be stored internally, where they will mature to the basic leaf Pikmin.
In the original Pikmin, there are three types of Pikmin; red Pikmin, who are better in combat and can withstand extreme heat; yellow Pikmin, who can be thrown higher and can carry bomb-rocks; and blue Pikmin, which have gills and can walk in water without drowning. However, in Pikmin 2, yellow Pikmin can no longer throw bomb-rocks, as the bomb-rocks are much larger now, and instead gain the ability to withstand electricity.
In the Pikmin 2, three new species of Pikmin were introduced. The first are white Pikmin, who, when ingested by enemies, deliver a fatal poison to the enemy. Additionally, the white Pikmin are immune to poison, can locate buried treasure with their special eyes, and can run faster than other Pikmin. The second species introduced are the purple Pikmin, who move slower than normal Pikmin, but have ten times the strength and weight of other Pikmin, giving them the ability to pick up much heavier objects and attack and destroy obstacles and other enemies with fewer numbers. The third is a kind of parasitic Pikmin called Bulbmin, Bulborbs that have been infected by Pikmin, that follow Olimar after their leader is killed. They are immune to everything, and will not leave the caves with Olimar.
The adventures of the games take place on a planet that is not given a name, but is presumably Earth. Garbage and other human waste is strewn throughout the areas in the games, and in Pikmin 2 many of these objects are brand name products (such as Duracell batteries and old 7-Up bottlecaps) to heighten the connection. The landscapes are said to be inspired by gardens belonging to the developer of the games, Shigeru Miyamoto. Further evidence is found in the first Pikmin game in one of Olimar's Journal Entries, stating "the creatures of this planet breathe a deadly poison: oxygen". Hence, in Pikmin, Olimar has 30 days to collect his 30 spaceship parts.
Pikmin 3
To be truthful, I can see why Nintendo hasn’t released Pikmin 3 yet…It’s extremely difficult to think of another scenario for Pikmin 3, plus follow up 2 brilliant games with twice the innovation.
Here’s what I think on the scenario:
Scenario: Deep space minerals are very important to Hocotate: They are the pillar that supports the global economy, and without it Hocotate would be plunged into utter chaos. The global community is concerned, as the deep space minerals are increasingly harder to find.
The Hocotate Freight Company decides, to act, by sending Olimar on another mission to chart and find new worlds where deep space minerals can be located shipped back to Hocotate.
Now here’s what I think should come into Pikmin 3.
Opening Cutscene/Insight of Hocotate: I'd really love to see more of Hocotate: We have hardly seen anything of Olimar's home planet. I'd really like to see his home and his family.
New Sub-characters? Return of Louie and Shyacho? Probably not for Louie, since he gets into all sorts of trouble (with respect). Olimar's son pairing up with his father? A brilliant duo, if you ask me.
Cooperation Mode? Honestly, I get slightly tired of pressing Y all the time. If there was a co-op mode, where 2 players tackle one day, one level...THAT WOULD BE TOTALLY AWESOME!
New Pikmin? Highly anticipated by Pikmin Fans: We would love to see new Pikmin! Yet another difficult task to find another ‘appropriate colour’, I strongly believe that Bulbmin should be further developed.
Pikmin genders? As discussed by Mewter, could they inherit different traits and abilites? Who knows.
New Treausres? That'll be for sure...there are more than plenty of household treasure which could be included.
Enemies! There are already countless enemies in Pikmin and Pikmin 2, but how about a bit more on the bugs? More cockcroaches, ladybugs, bees, praying mantis, grasshoppers, crickets and maybe a bird! BOSS FOR SURE
Worlds? That’s definitely very interesting…What if Olimar could travel between worlds?
Urban Areas? This will introduce plenty of variables and if Miyamoto is doing this he’ll need to pull this one off really well. I definitely believe he can. Introduce Olimar to a house, and that could be a world itself. Crossing roads would certainly be fun, maybe hide under a cone and cross at certain times? But that would lead to a big problem, as human encounter would be inevitable.
Weather and Seasons! Here’s what I think…
Summer: A super, bright day! Sunset may be slightly longer.
Spring: The day where plants grow. Pellets and the like should reproduce x 2.
Autumn: Falling leaves…I’m not sure about this one…visually appealing?
Winter: Snow, snow, snow. Occasional snowstorms occur, hindering progress slightly (I would assume barely noticeable) and allowing access to previous areas which could not be accessed before (Snow=Mounds=Walk up=New Area).
Rain: It...rains. Various puddles occur in places, and maybe the rain might end the day, who knows? To counter this there should be some environmental gauge to indicate when it is raining or not.
NIGHT!: :D I am aware that Pikmin get eaten at night, BUT BOY ITS GOING TO BE SO FUN AT NIGHT! TWICE THE CREATURES! Exploring at night would be so fun, but how do you end a day in that case? What happens to idle Pikmin? Hmmm…
Sub-Environments: Nintendo did a great job of introducing caves, and they should introduce more of these interesting sub-environments to Pikmin 3. Maybe through a crack in the wall, treetops, A long, dark log, a small pond, and an underwater kingdom? Gee doesn’t this get interesting.
Credits to Mewter and 47drift especially, for inspiring me with his Ai no Uta YouTube Video and the Captain Olimar Logbook Entries
[Will add more, ideas would be great]
[Once I've got sufficient ideas down, then I'll tidy it up gramatically :D]
Welcome to the Pikmin series: Small, multi-colored creatures with an insatiable curiosity and an unconditional loyalty towards our hero, Captain Olimar.
Pikmin are social creatures, seemingly interacting with other Pikmin of all colors if left alone and naturally form groups within their own color, but cooperate readily with Pikmin of another color. If allowed to separate into groups during periods of inactivity, they separate along color lines, but do not object to being placed all together.
Pikmin live in special pods which Olimar names Onions, since they bear a passing resemblance to the earthly vegetable. Each Onion is color specific, and Pikmin are never seen entering an Onion of a color different from their own.
Pikmin reproduce by bringing colored pellets or the carcasses of defeated enemies to their Onion. The Onion then absorbs the object, takes the nutrients for seeds, and produces seeds, from which new Pikmin sprout. Onions only produce seeds that match their own color, and the number of seeds produced is dependent on the object being converted. If 100 Pikmin are in the field, the seeds will be stored internally, where they will mature to the basic leaf Pikmin.
In the original Pikmin, there are three types of Pikmin; red Pikmin, who are better in combat and can withstand extreme heat; yellow Pikmin, who can be thrown higher and can carry bomb-rocks; and blue Pikmin, which have gills and can walk in water without drowning. However, in Pikmin 2, yellow Pikmin can no longer throw bomb-rocks, as the bomb-rocks are much larger now, and instead gain the ability to withstand electricity.
In the Pikmin 2, three new species of Pikmin were introduced. The first are white Pikmin, who, when ingested by enemies, deliver a fatal poison to the enemy. Additionally, the white Pikmin are immune to poison, can locate buried treasure with their special eyes, and can run faster than other Pikmin. The second species introduced are the purple Pikmin, who move slower than normal Pikmin, but have ten times the strength and weight of other Pikmin, giving them the ability to pick up much heavier objects and attack and destroy obstacles and other enemies with fewer numbers. The third is a kind of parasitic Pikmin called Bulbmin, Bulborbs that have been infected by Pikmin, that follow Olimar after their leader is killed. They are immune to everything, and will not leave the caves with Olimar.
The adventures of the games take place on a planet that is not given a name, but is presumably Earth. Garbage and other human waste is strewn throughout the areas in the games, and in Pikmin 2 many of these objects are brand name products (such as Duracell batteries and old 7-Up bottlecaps) to heighten the connection. The landscapes are said to be inspired by gardens belonging to the developer of the games, Shigeru Miyamoto. Further evidence is found in the first Pikmin game in one of Olimar's Journal Entries, stating "the creatures of this planet breathe a deadly poison: oxygen". Hence, in Pikmin, Olimar has 30 days to collect his 30 spaceship parts.
Pikmin 3
To be truthful, I can see why Nintendo hasn’t released Pikmin 3 yet…It’s extremely difficult to think of another scenario for Pikmin 3, plus follow up 2 brilliant games with twice the innovation.
Here’s what I think on the scenario:
Scenario: Deep space minerals are very important to Hocotate: They are the pillar that supports the global economy, and without it Hocotate would be plunged into utter chaos. The global community is concerned, as the deep space minerals are increasingly harder to find.
The Hocotate Freight Company decides, to act, by sending Olimar on another mission to chart and find new worlds where deep space minerals can be located shipped back to Hocotate.
Now here’s what I think should come into Pikmin 3.
Opening Cutscene/Insight of Hocotate: I'd really love to see more of Hocotate: We have hardly seen anything of Olimar's home planet. I'd really like to see his home and his family.
New Sub-characters? Return of Louie and Shyacho? Probably not for Louie, since he gets into all sorts of trouble (with respect). Olimar's son pairing up with his father? A brilliant duo, if you ask me.
Cooperation Mode? Honestly, I get slightly tired of pressing Y all the time. If there was a co-op mode, where 2 players tackle one day, one level...THAT WOULD BE TOTALLY AWESOME!
New Pikmin? Highly anticipated by Pikmin Fans: We would love to see new Pikmin! Yet another difficult task to find another ‘appropriate colour’, I strongly believe that Bulbmin should be further developed.
Pikmin genders? As discussed by Mewter, could they inherit different traits and abilites? Who knows.
New Treausres? That'll be for sure...there are more than plenty of household treasure which could be included.
Enemies! There are already countless enemies in Pikmin and Pikmin 2, but how about a bit more on the bugs? More cockcroaches, ladybugs, bees, praying mantis, grasshoppers, crickets and maybe a bird! BOSS FOR SURE
Worlds? That’s definitely very interesting…What if Olimar could travel between worlds?
Urban Areas? This will introduce plenty of variables and if Miyamoto is doing this he’ll need to pull this one off really well. I definitely believe he can. Introduce Olimar to a house, and that could be a world itself. Crossing roads would certainly be fun, maybe hide under a cone and cross at certain times? But that would lead to a big problem, as human encounter would be inevitable.
Weather and Seasons! Here’s what I think…
Summer: A super, bright day! Sunset may be slightly longer.
Spring: The day where plants grow. Pellets and the like should reproduce x 2.
Autumn: Falling leaves…I’m not sure about this one…visually appealing?
Winter: Snow, snow, snow. Occasional snowstorms occur, hindering progress slightly (I would assume barely noticeable) and allowing access to previous areas which could not be accessed before (Snow=Mounds=Walk up=New Area).
Rain: It...rains. Various puddles occur in places, and maybe the rain might end the day, who knows? To counter this there should be some environmental gauge to indicate when it is raining or not.
NIGHT!: :D I am aware that Pikmin get eaten at night, BUT BOY ITS GOING TO BE SO FUN AT NIGHT! TWICE THE CREATURES! Exploring at night would be so fun, but how do you end a day in that case? What happens to idle Pikmin? Hmmm…
Sub-Environments: Nintendo did a great job of introducing caves, and they should introduce more of these interesting sub-environments to Pikmin 3. Maybe through a crack in the wall, treetops, A long, dark log, a small pond, and an underwater kingdom? Gee doesn’t this get interesting.
Credits to Mewter and 47drift especially, for inspiring me with his Ai no Uta YouTube Video and the Captain Olimar Logbook Entries
[Will add more, ideas would be great]
[Once I've got sufficient ideas down, then I'll tidy it up gramatically :D]