$.A.F.
Smash Journeyman
Might as well already have this up so we're ready as soon as he comes out.
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:40/60 besides Palutena and Pikachu, this is one of our worst matchups. We get comboed hard, We Die at like 110-140 because up smash, we get juggled super hard, he has a reflector, amazing frame data and a spike. Here however are some tips: Beat out his side b with nair, jab and ftilt sadly get this clank animation with fox illusion. Get him offstage and you’ll certainly kill him. Call out aerial approaches and jump with Ptooie and nair respectively and up smash if he tries to land on you. And while up smash is very good and kills us early......It’s punishable with f smash on shield. Yep.
:60/40 He's so slow that we can actually zone him out. We actually outspeed him as well. Up Smash kills him at like 100 with di and so does ptooie near ledge meaning we can actually kill him at very reasonable percentages. This doesn't even include edgeguarding which we absolutely maul him at. Seriously, if you just go off and nair, he dies ~20 percent. Also we wreck his disadvantage pretty hard. However, you can't afford to be stupid here. If you get hit by a smash attack at ledge, you're going to die at 50 no matter how heavy plant is. Play this matchup very lame and don't give him the chance to blow you up. Do this and you should have a free dub.
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:50/50 We destroy his recovery. Ptooie is dumb in this matchup as well as Down Special. Keep him offstage and you should be okay. Also we can counter his airgame fairly well with our very good anti airs. Calling out a jump nets you a kill at 90 with up smash. However that is easier said than done. Plant no like big sword and kill power. Can’t do anything crazy edge guarding wise unlike other sword characters, but unlike them, he kills us pretty early. And again, his sword is giant and we die around 100 vs 150.
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:45/55 Projectiles, Bombs, Good spike and huge disjointed hitboxes give Link an advantage. However we still have the ability to edge guard and spike him, pressure with down special and we live really long. Winnable but very tough.
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:45/55 He’s not that fast, cannot edgeguard us that hard we kill him earlier and we can stop him from getting in ok since cape doesn’t have great endlag and it doesn’t angle Ptooie to really hit us. But when he does get in...........we blow up. It’s a free 60. Also fireball actually helps vs Ptooie usage as well. Basically this is hell once he actually gets in but otherwise nothing special.
:45/55 I’m being safe here, but I have this IMO as 60/40. She has better hitboxes, better projectiles, a better spike, better frame data, etc. Bair kills at like 100-130 depending on where you are on screen and we can actually get edge guarded pretty well. You have to be better than your opponent no way around it.
:45/55 I’m being safe here, but I have this IMO as 60/40. She has better hitboxes, better projectiles, a better spike, better frame data, etc. Bair kills at like 100-130 depending on where you are on screen and we can actually get edge guarded pretty well. You have to be better than your opponent no way around it.
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:40/60. I mean, we kill them early? Yeah that’s it. Its basically the Pichu matchup, but we get screwed over hard since his weaknesses with camping and survivability get negated, but he keeps the combo ability and still kills well enough and is hard to hit.
:50/50 We kill them REALLY early. Ptooie messes up a lot of what they want to do. Poison Cloud is actually really good along with Ptooie as well as it makes them play scared since they can’t really commit. He can’t camp us since he damages himself. Also he approaches from the air a lot so we can up smash him at 60-70. However we get comboed pretty badly and he has the kill power to....well actually kill us. Also he’s hard to hit because of his size.
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:60/40 We destroy his recovery. I mean worse than Mac. Three of our specials straight up cancel out the PK thunder itself before it reaches him. Ptooie actually halts the momentum of PKT2 and in general he literally just dies if you throw him offstage. We outrange him, and we kill him early since he’s really light. And if you’re up a stock, you can literally just up b him to the blast zone for a suicide kill any time he’s offstage. The only reason I don’t have this higher is because of Yo Yo at ledge which Plant can actually play around due to the recent nerfs and his numerous aerial stalls he can wait out the hitbox with.
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:40/60 besides Palutena and Pikachu, this is one of our worst matchups. We get comboed hard, We Die at like 110-140 because up smash, we get juggled super hard, he has a reflector, amazing frame data and a spike. Here however are some tips: Beat out his side b with nair, jab and ftilt sadly get this clank animation with fox illusion. Get him offstage and you’ll certainly kill him. Call out aerial approaches and jump with Ptooie and nair respectively and up smash if he tries to land on you. And while up smash is very good and kills us early......It’s punishable with f smash on shield. Yep.
:60/40 He's so slow that we can actually zone him out. We actually outspeed him as well. Up Smash kills him at like 100 with di and so does ptooie near ledge meaning we can actually kill him at very reasonable percentages. This doesn't even include edgeguarding which we absolutely maul him at. Seriously, if you just go off and nair, he dies ~20 percent. Also we wreck his disadvantage pretty hard. However, you can't afford to be stupid here. If you get hit by a smash attack at ledge, you're going to die at 50 no matter how heavy plant is. Play this matchup very lame and don't give him the chance to blow you up. Do this and you should have a free dub.
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:50/50 We destroy his recovery. Ptooie is dumb in this matchup as well as Down Special. Keep him offstage and you should be okay. Also we can counter his airgame fairly well with our very good anti airs. Calling out a jump nets you a kill at 90 with up smash. However that is easier said than done. Plant no like big sword and kill power. Can’t do anything crazy edge guarding wise unlike other sword characters, but unlike them, he kills us pretty early. And again, his sword is giant and we die around 100 vs 150.
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:45/55 Projectiles, Bombs, Good spike and huge disjointed hitboxes give Link an advantage. However we still have the ability to edge guard and spike him, pressure with down special and we live really long. Winnable but very tough.
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:45/55 He’s not that fast, cannot edgeguard us that hard we kill him earlier and we can stop him from getting in ok since cape doesn’t have great endlag and it doesn’t angle Ptooie to really hit us. But when he does get in...........we blow up. It’s a free 60. Also fireball actually helps vs Ptooie usage as well. Basically this is hell once he actually gets in but otherwise nothing special.
:45/55 I’m being safe here, but I have this IMO as 60/40. She has better hitboxes, better projectiles, a better spike, better frame data, etc. Bair kills at like 100-130 depending on where you are on screen and we can actually get edge guarded pretty well. You have to be better than your opponent no way around it.
:45/55 I’m being safe here, but I have this IMO as 60/40. She has better hitboxes, better projectiles, a better spike, better frame data, etc. Bair kills at like 100-130 depending on where you are on screen and we can actually get edge guarded pretty well. You have to be better than your opponent no way around it.
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:40/60. I mean, we kill them early? Yeah that’s it. Its basically the Pichu matchup, but we get screwed over hard since his weaknesses with camping and survivability get negated, but he keeps the combo ability and still kills well enough and is hard to hit.
:50/50 We kill them REALLY early. Ptooie messes up a lot of what they want to do. Poison Cloud is actually really good along with Ptooie as well as it makes them play scared since they can’t really commit. He can’t camp us since he damages himself. Also he approaches from the air a lot so we can up smash him at 60-70. However we get comboed pretty badly and he has the kill power to....well actually kill us. Also he’s hard to hit because of his size.
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:60/40 We destroy his recovery. I mean worse than Mac. Three of our specials straight up cancel out the PK thunder itself before it reaches him. Ptooie actually halts the momentum of PKT2 and in general he literally just dies if you throw him offstage. We outrange him, and we kill him early since he’s really light. And if you’re up a stock, you can literally just up b him to the blast zone for a suicide kill any time he’s offstage. The only reason I don’t have this higher is because of Yo Yo at ledge which Plant can actually play around due to the recent nerfs and his numerous aerial stalls he can wait out the hitbox with.
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