ReRaze
'Nee Sama
- Joined
- Oct 22, 2014
- Messages
- 768
- NNID
- ReRaze
- 3DS FC
- 0705-3321-7681
First of all, soz for the terrible 3DS quality, i only recently got a Wii U and I don't have a capture card.
If the video quality is really bad in this thread just click on the link above on the video player, it should take you to youtube where you can change it to a higher quality.
Also could someone link this to the Dark Pit thread as well ty.
Edit: Changed this thread into a pure Pit Jablock thread. I'll do the other stuff on different threads.
Link to the playlist of videos: http://youtu.be/DK0u1tkPN3A
Jablocks
Hopefully we all know how jab locks work. If not here's a vid explaining them. http://youtu.be/_ZJx5F0kTms
These jablocks and setups only work at low percents (preferrably 0%) I tend to use them instead of the usual boring old dthrow usmash/uair. It's also pretty darn stylish if you want to try it out in a tourney :3
Moves that jablock
Dair, Uair, Ftilt (Dark Pit only) and Guiding Arrow custom can all Jablock. Pit's jab does not jablock unfortunately. Interesting thing is that first hit of Usmash also jablocks.
Grounded Jablocks
Fthrow & Bthrow setup
Fthrow and Bthrow can lead into jablocks. Simple.
Ftilt (Dark Pit) Jablock
Dark pit's ftilt can jablock, the timing is pretty strict if you want to get the double ftilt. It jablocks regardless of whether you get the sweetspot or not (on most characters not named jigglypuff). If you find it difficult to land the double ftilt just do one. You need to pivot ftilt because you can't run up and ftilt. Pit's ftilt can't jablock. Well I guess there is a benefit to Dark pit having less knockback kappa.
Nair setup
The last hit of nair has the perfect knockback angle for setting up a jablock. The timing is also pretty easy, just sh nair straight after you jablock your opponent and you should get the last hit (if not just wait a millisecond). This won't work if you hit with other swings besides the last one even if it combos into the last one. Try to cross them over and hit with the back part of nair as not only does this allow you to continue the combo via not knocking them off the edge but also the frontal hit of nair sometimes knocks them too far.
Improvising (If you miss the jablock)
If you miss the jablock it will most likely send them upwards a little. You can improvise with pretty much anything here, jab, grab, usmash, etc. This isnt a true combo but your opponents only option is a nair or jab (if they land) and shield grabbing beats both of those options. They only have a few frames to react to this anyway so feel free to throw out an attack as they will most likely still be mashing the shield button and an airdodge is pointless in this situation. Usmash and jab will also most likely catch their jump. If they're really slow you may even pull of a footstool jablock.
Teching will not save your opponent
And before people say that this is useless since any good player will tech it....Not that anyone techs it anyway since nobody sees it coming. You have to time the dair right to catch their tech, like wait half a second; just enough that you will hit them and still autocancel dair. You can catch techs and tech rolls with dair so this is practically inescapable. If you spike them while on the ground, as long as you autocancel the dair you should be safe to attack or shield/dodge
Regardless of whether or not you miss the jablock or your opponent techs it they still get hurt and they get much more damage than usual 20% from dthrow usmash. e.g Fthrow > Dair > Dthrow > Usmash will do around 40% and is near inescapable.
Platform Jablocks
This is going to be a long one. I havent even covered everything. Platforms just open up a whole lot more options for pit. You can string alot of the following things together.
Dthrow/Dair > Dair Jablock
You can start this off using a dthrow (lower percents) or a non sweetspot dair (mid percents) (ill probably upload the dair setup later). Something to note is that if your dthrow/dair launches them close to the edge of the platform and you jablock them and then land right next to them you might push them off. In this case fall through and jablock them again (Ill try get a video of this up later too).
Fair > Dair Jablock
you can start fair from the air...
from the ground...
or even from a platform
So these ones are kind of specific. First, it only works at really low percents. Second, you have to hit with the last hit of fair (not too hard since fair only has 3 hits). The hit should make them slide off the platform into tumbling animation. At higher percents fair can lead into jablocks in other ways but i'll do that later.
Dthrow > Uair Jablock (Bottom Platform)
This one is really hard to get, uair can jablock only if you manage to hit using the first three hits. This setup would be impossible without platforms.
Utilt/Usmash/Uthrow > Uair Jablock (Top Platform)
I prefer using utilt because it has about the same knocback with less cooldown.
Dair > Dair Jablock
For this one you have to hit them with the sweetspot dair while they are at the edge of the platform then land right next to them pushing them off. Then fall through the platform and jablock them. This is really interesting because it covers their tech roll option (i.e teching to the left or right makes it alot easier to pull this off as they will be at the edge of the platform.) Also you can do this at the ledge of the stage if they use their normal get up option and as they tumble off you can follow them and spike/stagespike them which is a true combo (I'll try get videos of these up too)
For all of the platform jablocks involving dthrow/dair as a setup (from the ground), If you time the dair correctly not only will it autocancel but it will also catch an opponents tech and even tech rolls depending on the timing of everything. So if you miss the sweetspot for the jablock just follow up with another move as I did in some of the videos. Also if you catch their tech roll at the end of the animation AND with the sweetspot then it leads into the Dair > Dair Jablock (this is alot easier done if you read their tech roll and wait it out) if not just follow up the dair with a shield, usmash, grab, whatever because it will launch them up. Also the setups involving fair or dair can't be teched (i.e the fair/dair that make the opponent fall/slide off the platform not launch them up). (I'll probably make videos of catching techs on platforms later)
Footstool Jablocks
Self explanatory though it is character and percentage dependant.
Dthrow > Foostool > Dair Jablock
The timing is really strict for this to be inescapable, you have to practically be frame perfect, If that's too difficult you can always wait/bait out an opponents airdodge.
Dair > Footstool > Dair Jablock
You have to hit with the innermost part of the blade that isn't the sweetspot. So like, hit with the part of the blade right next to the sweetspot. Not only does this make it easier to land the footstool but it seems to have more hitstun (and knocback) as it sends them into a tumbling animation while the other parts of the blade don't (at lower percents that is).This is really hard if not impossible to do on fast fallers.
Dair > Footstool > Dair (No Jablock)
and here is to show what happens if you miss the jablock.
Next: Some more jablocks with different aerials, the videos I said I'd do and the Guiding Bow Custom jablock
If the video quality is really bad in this thread just click on the link above on the video player, it should take you to youtube where you can change it to a higher quality.
Also could someone link this to the Dark Pit thread as well ty.
Edit: Changed this thread into a pure Pit Jablock thread. I'll do the other stuff on different threads.
Link to the playlist of videos: http://youtu.be/DK0u1tkPN3A
Jablocks
Hopefully we all know how jab locks work. If not here's a vid explaining them. http://youtu.be/_ZJx5F0kTms
These jablocks and setups only work at low percents (preferrably 0%) I tend to use them instead of the usual boring old dthrow usmash/uair. It's also pretty darn stylish if you want to try it out in a tourney :3
Moves that jablock
Dair, Uair, Ftilt (Dark Pit only) and Guiding Arrow custom can all Jablock. Pit's jab does not jablock unfortunately. Interesting thing is that first hit of Usmash also jablocks.
Grounded Jablocks
Fthrow & Bthrow setup
Ftilt (Dark Pit) Jablock
Nair setup
Improvising (If you miss the jablock)
Teching will not save your opponent
Regardless of whether or not you miss the jablock or your opponent techs it they still get hurt and they get much more damage than usual 20% from dthrow usmash. e.g Fthrow > Dair > Dthrow > Usmash will do around 40% and is near inescapable.
Platform Jablocks
This is going to be a long one. I havent even covered everything. Platforms just open up a whole lot more options for pit. You can string alot of the following things together.
Dthrow/Dair > Dair Jablock
Fair > Dair Jablock
So these ones are kind of specific. First, it only works at really low percents. Second, you have to hit with the last hit of fair (not too hard since fair only has 3 hits). The hit should make them slide off the platform into tumbling animation. At higher percents fair can lead into jablocks in other ways but i'll do that later.
Dthrow > Uair Jablock (Bottom Platform)
Utilt/Usmash/Uthrow > Uair Jablock (Top Platform)
Dair > Dair Jablock
For all of the platform jablocks involving dthrow/dair as a setup (from the ground), If you time the dair correctly not only will it autocancel but it will also catch an opponents tech and even tech rolls depending on the timing of everything. So if you miss the sweetspot for the jablock just follow up with another move as I did in some of the videos. Also if you catch their tech roll at the end of the animation AND with the sweetspot then it leads into the Dair > Dair Jablock (this is alot easier done if you read their tech roll and wait it out) if not just follow up the dair with a shield, usmash, grab, whatever because it will launch them up. Also the setups involving fair or dair can't be teched (i.e the fair/dair that make the opponent fall/slide off the platform not launch them up). (I'll probably make videos of catching techs on platforms later)
Footstool Jablocks
Self explanatory though it is character and percentage dependant.
Dthrow > Foostool > Dair Jablock
Dair > Footstool > Dair Jablock
Dair > Footstool > Dair (No Jablock)
Next: Some more jablocks with different aerials, the videos I said I'd do and the Guiding Bow Custom jablock
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