I played Brawl with friends today for my second time and I am definitely still sticking with Ness.
The sad thing about Ness in Melee is that he was just not good against certain characters that abused his floaty second jump and awkward third jumps and comboed him with grabs. In Brawl, though, he's a lot more menacing!
His attacks fit this game's physics quite well and he does a lot more damage and can be a tricky character for your opponents to follow.
PK Thunder:
One thing is for sure, PK Thunder is my most favorite move. In Melee it didn't las as long but it could juggle your opponents in the air. In Brawl, since everyone is in the air longer, air dodging doesn't let you aerially shift for really far distances, and it takes a while to fully fall to the ground, PK Juggling is really how you will win and annoy your opponents.
Lucas users spam PK Fire, Ness users should exploit PK Thunder!
The best thing though is that you can snake/tail with the PK Thunder a lot more easily in this game I think. Either that or I definitely mastered it in Brawl in one night. This stuns your opponents and still lets you maneuver it around the stage and around your opponent again. And because PK Thunder lasts longer in Brawl, you can do it a lot more often!
Do this a few times and bring it back to yourself and send your stunned opponent flying.
Another thing to do is to simply keep juggling your opponents in the air until they get used to your moves. Then, simply aim it at yourself and vertically KO them.
Your opponents can hit your PK Thunder with their attacks or simply get hit by it to make you stop concentrating/using the attack. This is fine if you are simply jugglying them since you can whip it out again. But if you are trying to come back, like in Melee, it can be stolen from you. Though short ranged characters have a harder time intercepting it.
I fought my friend who plays a very good Marth in Melee with his Marth, Sonic, and really good Olimar and he couldn't win...at all.
The sad thing about Ness in Melee is that he was just not good against certain characters that abused his floaty second jump and awkward third jumps and comboed him with grabs. In Brawl, though, he's a lot more menacing!
His attacks fit this game's physics quite well and he does a lot more damage and can be a tricky character for your opponents to follow.
PK Thunder:
One thing is for sure, PK Thunder is my most favorite move. In Melee it didn't las as long but it could juggle your opponents in the air. In Brawl, since everyone is in the air longer, air dodging doesn't let you aerially shift for really far distances, and it takes a while to fully fall to the ground, PK Juggling is really how you will win and annoy your opponents.
Lucas users spam PK Fire, Ness users should exploit PK Thunder!
The best thing though is that you can snake/tail with the PK Thunder a lot more easily in this game I think. Either that or I definitely mastered it in Brawl in one night. This stuns your opponents and still lets you maneuver it around the stage and around your opponent again. And because PK Thunder lasts longer in Brawl, you can do it a lot more often!
Do this a few times and bring it back to yourself and send your stunned opponent flying.
Another thing to do is to simply keep juggling your opponents in the air until they get used to your moves. Then, simply aim it at yourself and vertically KO them.
Your opponents can hit your PK Thunder with their attacks or simply get hit by it to make you stop concentrating/using the attack. This is fine if you are simply jugglying them since you can whip it out again. But if you are trying to come back, like in Melee, it can be stolen from you. Though short ranged characters have a harder time intercepting it.
I fought my friend who plays a very good Marth in Melee with his Marth, Sonic, and really good Olimar and he couldn't win...at all.