Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
How often do any of us use B-reversals to land? I've never seen any of us do it in our vids, and Squirtle (at least to me) doesn't seem to have a hard time landing safely without it...i disagree with having a water gun charged, id rather use b for b reversals to help land.
also yes solecaliber, its pretty easy to grab MK out of tornado, even without pivot grab.
That's true, but his planking is much better on Green Greens than other stages. He can exploit the stage's gimmicks far better than we can.if the MK is going to plank, it doesn't matter where the hell you go because he can plank on any stage...
I'll have to give it a try then. I've been thinking about it, but I've never really given it a shot.squirtle gets upb penalty alot in this matchup and also gets landing lag alot because of his size.
Ive been using alot recently with great success, after all after upB oos landing a fsmash/dsmash during our landing lag is the second most common way to KO squirtle
Why don't you just tell us what parts of what he said you disagree with, and why? :-)Please tell me its a troll account please tell me its a troll account please tell me tell me please me tell troll please
Edit: and yes Kith I know you're just doing it to keep the discussion productive and alive <3 <3I'd say Rock Smash is PT's BEST move against MK overall. Call me crazy, but as everyone else has said, a lot of MK's moves, and I mean a LOT, trigger the counter and punish MK like crazy. Short hopping away and B-reversing your Rock Smash will take care of MK staying in the air, and once you get him back on the ground you can flamethrower and grab the crap out of him. Just don't get juggled, lol. I find Hydroplaning grabs, jabs, and D-smash can be really effective against MK (moreso the jabs and grabs) as long as you don't spam and become predictable , so that's an option that hasn't really been mentioned.
Lol as Toby said as well, I'm just trying to keep the conversation going. I know many of us already know why Rocksmash isn't charizards best move against MK, but that may not be apparent to people new to PT. MK's who know the match up will not just randomly throw out the attacks that trigger the Rocksmash counter (as much as I wish they did lol).Id also like just dont get juggled, lol bolded.
But yeah, considering my post before that literally said yeah getting grabs with zard isnt easy, rocksmash is stupid, and he thinks grabs for Squirtle isnt the best thing (as in forcing MK into the air where squirtle at least has okay aerials) in the match up.
As toby would put it, dont be COY with me
*raises hand*OH NO HE DIDN'T
everyone who got that joke put your hand up
Now, I know you said that you weren't being completely serious when you posted this, but sarcasm doesn't translate very well to text. For most people reading this, they'd assume you're being completely serious. Although Rocksmash is an option against MK (It's an option against anyone), it's definitely not PT's best option. I do agree that MK does trigger the Rocksmash counter a lot, maybe even more so than other characters. However, this is easily solved by the MK playing campy.I'd say Rock Smash is PT's BEST move against MK overall. Call me crazy, but as everyone else has said, a lot of MK's moves, and I mean a LOT, trigger the counter and punish MK like crazy.
I think the problem here is your word choice. Although short hopping away and B-reversing your rocksmash can be an effective mind-game, it does not "Take Care of MK staying in the air". MK's aerials are too fast for you to depend on your Rocksmash to take care of him. Flamethrower is definitely a great option (it even beats a MK's drill, if he's trying to get back to the ledge safely). It's also good that you pointed out the juggling problem. One of Charizard's biggest weak points is directly under him. Besides fast-fall N-air, he really doesn't have many options to take care of an opponent under him. MK can easily take advantage of this, especially with nado >.<Short hopping away and B-reversing your Rock Smash will take care of MK staying in the air, and once you get him back on the ground you can flamethrower and grab the crap out of him. Just don't get juggled, lol.
I'm not too sure what you're basing this off of, so maybe you'd like to clarify. Hydroplaning seems to be less effective against MK than any other character, due to his ability to react with any one of his short-hopped, lightning quick aerials, or even d-smash. Doing hydro-shenanigans every now and then might, and probably will work, but I wouldn't say it's "really" effective.I find Hydroplaning grabs, jabs, and D-smash can be really effective against MK (moreso the jabs and grabs) as long as you don't spam and become predictable , so that's an option that hasn't really been mentioned.