Itakio
Smash Journeyman
I was trying to think of some Fox tactics/techniques the other day and I came up with a few. They will need testing, of course, which is something that I can't do, but they seem practical:
Short hop "reverse" laser - You can't do a true reverse neutral B anymore, but I had an idea to remedy this. You can run, crouch cancel, shine, turn around in the shine, short hop, and shoot. I'm not sure if you can still turn around in the shine but I don't see a reason as to why it wouldn't be there if it was in Melee. I think the shine will stop your momentum for the most part but this is still far from useless, 'cause I don't see another option when running away except one that involves pivoting, and you'll probably be past your chance to dash dance by the time you'll want to consider shooting your laser.
Pivot'd up tilt - It would be pretty hard to do an up tilt out of a dash dance in Melee, but with the addition of the C-stick's new functions, this is now possible. First, you dash, then turn around and hit up on the C-stick at the same time which causes Fox to do an up tilt since you are holding a direction now. You are also turned around now, and as we all know, Fox's up-tilt hits behind him.
Drill kick to grab/jab or continuous AAA combo (against a shield) - This is probably the most impractical sounding right now but basically, the idea is that from an l-canceled drill kick you might be able to do a few things against a shield since your landing lag isn't much at all. You might be able to go in for a grab or if there isn't enough time just jab, and in that case, you might as well go for the full combo, or maybe just to the second one to see if they rolled away yet or if they got damaged trying to grab or whatever. I think the opponent will have some difficulty predicting when the time to grab is right, since the drill kick is multi hitting and a mistimed button press could mean getting hit by the drill and potentially combo'd.
Criticism and thoughts of all kind welcome.
Short hop "reverse" laser - You can't do a true reverse neutral B anymore, but I had an idea to remedy this. You can run, crouch cancel, shine, turn around in the shine, short hop, and shoot. I'm not sure if you can still turn around in the shine but I don't see a reason as to why it wouldn't be there if it was in Melee. I think the shine will stop your momentum for the most part but this is still far from useless, 'cause I don't see another option when running away except one that involves pivoting, and you'll probably be past your chance to dash dance by the time you'll want to consider shooting your laser.
Pivot'd up tilt - It would be pretty hard to do an up tilt out of a dash dance in Melee, but with the addition of the C-stick's new functions, this is now possible. First, you dash, then turn around and hit up on the C-stick at the same time which causes Fox to do an up tilt since you are holding a direction now. You are also turned around now, and as we all know, Fox's up-tilt hits behind him.
Drill kick to grab/jab or continuous AAA combo (against a shield) - This is probably the most impractical sounding right now but basically, the idea is that from an l-canceled drill kick you might be able to do a few things against a shield since your landing lag isn't much at all. You might be able to go in for a grab or if there isn't enough time just jab, and in that case, you might as well go for the full combo, or maybe just to the second one to see if they rolled away yet or if they got damaged trying to grab or whatever. I think the opponent will have some difficulty predicting when the time to grab is right, since the drill kick is multi hitting and a mistimed button press could mean getting hit by the drill and potentially combo'd.
Criticism and thoughts of all kind welcome.