pixelarcane
Smash Rookie
Hey Zelda forums! My name is Pixel, I'm a modder and I'm currently working on a little side project. I'm planning on making a bunch of balance changes for all the characters, as well as modifying the mechanics a bit (Dash Dancing, Crouch Cancelling, you know the stuff). It's not your typical balance mod though, as I'm trying to keep all the characters unique and not just make them super fast and turbo mode like some other modders.
I used to be a Zelda main, and so I thought I would start with this character since she deserves the attention. I've looked all over Smashboards and other parts of the internet, as well as taken into account some of my own personal thoughts, and I've compiled a list of possible changes that I want to make. I can't do all of them, because it would make her too powerful, so I want your help to determine what I should do, and even help me come up with new ideas.
Here's my current list of possible changes so far:
Green means it will be changed
Blue means it's considered
White means it's possible
Attributes
Weight Buff 85 -> 88/89
Run Speed 1.3 -> 1.47
Walk Speed 0.87 ->0.95
Air Speed 1.04 -> 1.1
Air Acceleration 0.055 -> 0.08
Jab
Startup 11 -> 6/7
Damage 11 -> 8
Change from Multi-Hit to Single Hit?
Ftilt
Fix Blind Spot
More Shield Stun/Shield Damage
Startup 12 -> 10
More KGB?
Utilt
Add hitbox to hit smaller opponents
Dtilt
Larger hitbox
Dash Attack - Rework
Becomes a low-percent combo tool
FAF 40 -> 34
Decreased BKB/KBG
Angle 50 -> 85 (Not 90 so it can possibly be DI'd)
Maybe 1-2 less Startup/End frames for U/Dtilt?
Usmash
Slightly larger hitbox to the side and above
Dsmash - Slight Rework
Larger hitboxes
Damage 12/10 -> 14/12
More KBG? 86/96 -> 90/100?
More Shield Stun
Less Endlag (FAF 38 ->35)
Hitbox lasts 3 frames instead of 2 (5-6 -> 5-7, 13-14 -> 13-15)
Grab
Startup/End reduced by 1/2 frames
Size Increase
FThrow - Rework
Less BKB/KBG
Lower angle
Slightly more damage
Bthrow
Increased KBG (Now kills)
Uthrow
Decreased BKB (will be able to land Utilt combos on fast fallers)
Increased KBG (Might kill, unsure yet)
Dthrow - Possible rework
Angle 100 -> 80
Now sends opponents in front
Slightly less BKB
Slightly more KBG
Nair
May actually nerf (only if Dthrow reworked)
-Damage 2.5/1.5 -> 2/1.3, 5 -> 4
-Remove beginning autocancel frames (1-3)
Uair
??????? No ideas, let me know if you have some
Dair
Remove Sour spot
Less KBG
Damage 16 -> 12
Frame 14 -> 12
Fair/Bair - Major Rework
Fair and Bair will no longer be the same move
One will stay the same, + slight KBG/Hitbox size
Other will receive a rework
-Much less Damage
-Much less KB
-Much less Landing Lag
-Will Autocancel
-Less End Lag
-Will still have Sweet/Sour spot
-Sweet will push away, Sour will combo
Nspecial
Increase Invincible frames 5-15 -> 4-18
Sspecial
Make it so you can act out immediately after
(It's not possible to remove freefall right now, so the best I can do is make it so you can jump out of it at the end)
Uspecial
Slightly more invincibility frames
Make it so you can act out immediately after
(See above)
Dspecial
More Shield Damage
More Damage
These are all the ideas I have. Unfortunately, putting all these together would make Zelda way too strong, so I can't. If I find a way to do so without making her too powerful, or the other characters end up becoming just as powerful, then I will add them all. But until then, don't count on it.
Anything that's coloured Green or Blue and doesn't have "Rework" next to it will probably happen regardless, unless it proves to be too powerful.
I won't be able to start working on this for a few days, so until then just let me know what ideas you may have.
I used to be a Zelda main, and so I thought I would start with this character since she deserves the attention. I've looked all over Smashboards and other parts of the internet, as well as taken into account some of my own personal thoughts, and I've compiled a list of possible changes that I want to make. I can't do all of them, because it would make her too powerful, so I want your help to determine what I should do, and even help me come up with new ideas.
Here's my current list of possible changes so far:
Green means it will be changed
Blue means it's considered
White means it's possible
Attributes
Weight Buff 85 -> 88/89
Run Speed 1.3 -> 1.47
Walk Speed 0.87 ->0.95
Air Speed 1.04 -> 1.1
Air Acceleration 0.055 -> 0.08
Jab
Startup 11 -> 6/7
Damage 11 -> 8
Change from Multi-Hit to Single Hit?
Ftilt
Fix Blind Spot
More Shield Stun/Shield Damage
Startup 12 -> 10
More KGB?
Utilt
Add hitbox to hit smaller opponents
Dtilt
Larger hitbox
Dash Attack - Rework
Becomes a low-percent combo tool
FAF 40 -> 34
Decreased BKB/KBG
Angle 50 -> 85 (Not 90 so it can possibly be DI'd)
Maybe 1-2 less Startup/End frames for U/Dtilt?
Usmash
Slightly larger hitbox to the side and above
Dsmash - Slight Rework
Larger hitboxes
Damage 12/10 -> 14/12
More KBG? 86/96 -> 90/100?
More Shield Stun
Less Endlag (FAF 38 ->35)
Hitbox lasts 3 frames instead of 2 (5-6 -> 5-7, 13-14 -> 13-15)
Grab
Startup/End reduced by 1/2 frames
Size Increase
FThrow - Rework
Less BKB/KBG
Lower angle
Slightly more damage
Bthrow
Increased KBG (Now kills)
Uthrow
Decreased BKB (will be able to land Utilt combos on fast fallers)
Increased KBG (Might kill, unsure yet)
Dthrow - Possible rework
Angle 100 -> 80
Now sends opponents in front
Slightly less BKB
Slightly more KBG
Nair
May actually nerf (only if Dthrow reworked)
-Damage 2.5/1.5 -> 2/1.3, 5 -> 4
-Remove beginning autocancel frames (1-3)
Uair
??????? No ideas, let me know if you have some
Dair
Remove Sour spot
Less KBG
Damage 16 -> 12
Frame 14 -> 12
Fair/Bair - Major Rework
Fair and Bair will no longer be the same move
One will stay the same, + slight KBG/Hitbox size
Other will receive a rework
-Much less Damage
-Much less KB
-Much less Landing Lag
-Will Autocancel
-Less End Lag
-Will still have Sweet/Sour spot
-Sweet will push away, Sour will combo
Nspecial
Increase Invincible frames 5-15 -> 4-18
Sspecial
Make it so you can act out immediately after
(It's not possible to remove freefall right now, so the best I can do is make it so you can jump out of it at the end)
Uspecial
Slightly more invincibility frames
Make it so you can act out immediately after
(See above)
Dspecial
More Shield Damage
More Damage
These are all the ideas I have. Unfortunately, putting all these together would make Zelda way too strong, so I can't. If I find a way to do so without making her too powerful, or the other characters end up becoming just as powerful, then I will add them all. But until then, don't count on it.
Anything that's coloured Green or Blue and doesn't have "Rework" next to it will probably happen regardless, unless it proves to be too powerful.
I won't be able to start working on this for a few days, so until then just let me know what ideas you may have.
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