dude it's raining
Smash Journeyman
- Joined
- Aug 1, 2014
- Messages
- 236
I'm currently working on a CC % guide. I have everything ready except for quantifying the ASDI distance in units of KB (but I'm doing the trig on paper right now).
It is known that Double Stick DI can extend Amsah Tech %'s (see here and here). However, I don't think anyone has ever tried using that technique below the KB threshold to extend their CC %. I haven't finished my research, but it seems like this might be significant for middleweight characters like Marth/Sheik/Peach, who are a little heavier than spacies but are much floatier. Double Stick DI might allow them to take more advantage of their higher KB resistance due to weight. I'm not sure, but I think it would be less significant for heavyweights like Falcon, whose gravity I imagine lines up pretty closely with weight in terms of how they affect CC %. But Samus... ohboy. I'll be working on extending the CC% matchups I've calculated, and post them here.
Also, I discovered that it seems that:
if perfect perpendicular DI is in a dead zone of the controller (+/- 17.2 degrees), it is always better to use zero rather than 17.3, due to the octagonal displacement of the control stick (I posted this result in the DI thread).
It is known that Double Stick DI can extend Amsah Tech %'s (see here and here). However, I don't think anyone has ever tried using that technique below the KB threshold to extend their CC %. I haven't finished my research, but it seems like this might be significant for middleweight characters like Marth/Sheik/Peach, who are a little heavier than spacies but are much floatier. Double Stick DI might allow them to take more advantage of their higher KB resistance due to weight. I'm not sure, but I think it would be less significant for heavyweights like Falcon, whose gravity I imagine lines up pretty closely with weight in terms of how they affect CC %. But Samus... ohboy. I'll be working on extending the CC% matchups I've calculated, and post them here.
Also, I discovered that it seems that:
if perfect perpendicular DI is in a dead zone of the controller (+/- 17.2 degrees), it is always better to use zero rather than 17.3, due to the octagonal displacement of the control stick (I posted this result in the DI thread).