UnicornTears
Smash Rookie
Power shielding is when Player A shields at the exact moment that Player B's hit box comes in contact with Player A's body. A "bink" sound is heard and Player A has complete control of the situation. He can easily punish Player B for power shielding removes recovery frames that normal shielding offers.
Let's face it, power shielding in brawl is too easy. The benefits of power shielding are overwhelming and the application of what can be done after power shielding is extremely important to how fast you can punish another character.
Power shielding removes the frames that make you lose time when you lower your shield. It enables you to quickly punish your opponent if they are within range, etc.
Power shielding multiple hits is like blocking in SF. It could open up a window of opportunity for a completely blocked Snake AAA combo or Snake's F-Tilt.
Power shielding is a high risk tactic. If you shield too early, you don't hear the "bink" and there is no power shield. This is a better case scenario than if you shield too late. Shielding too late causes your character to be hit by the move you were trying to shield. With practice, players can shield perfectly and punish players that have had all their moves power shielded.
Power shielding can also come in handy when approaching projectile spammers like Falco or Pit. It allows players to almost continually approach their opponents with only a split second of break time for power shielding arrows or lasers. It may be hard to determine the proper time to power shield, but with practice it should become half as easy as normal shielding.
Let's face it, power shielding in brawl is too easy. The benefits of power shielding are overwhelming and the application of what can be done after power shielding is extremely important to how fast you can punish another character.
Power shielding removes the frames that make you lose time when you lower your shield. It enables you to quickly punish your opponent if they are within range, etc.
Power shielding multiple hits is like blocking in SF. It could open up a window of opportunity for a completely blocked Snake AAA combo or Snake's F-Tilt.
Power shielding is a high risk tactic. If you shield too early, you don't hear the "bink" and there is no power shield. This is a better case scenario than if you shield too late. Shielding too late causes your character to be hit by the move you were trying to shield. With practice, players can shield perfectly and punish players that have had all their moves power shielded.
Power shielding can also come in handy when approaching projectile spammers like Falco or Pit. It allows players to almost continually approach their opponents with only a split second of break time for power shielding arrows or lasers. It may be hard to determine the proper time to power shield, but with practice it should become half as easy as normal shielding.