TimeSmash
Smash Champion
Hi all.
There seems to be more activity on these boards as of late, and I think it would be really great and or draw in viewers if we started a topic about Peach's various attributes. I have a thread in the Zelda boards that is really succesful and gets a lot of input, and the format will probably follow that (see: Triforce of Wisdom (ToW) thread in PM Zelda boards). Threads like this thrive on community effort, so be aware that if no one contributes, this thread will die. Not many people use Peach in PM, and even fewer contribute to these boards. So this is a kind of revival if you will, to bring some life back into this character.
Topics will be broken down on a biweekly basis. This whole OP will be edited later on, see the ToW board for generalities.
This week we will be talking about the use of Peach's turnips, and all about glide tossing, Z dropping, spacing, and whatever else. Hopefully this is successful! Commence with discussion!
Table Contents:
1. Using Float Effectively (being edited currently)
2. Turnips (in discussion)
1. Using Float Effectively
Edit: Still am updating this as of 7/11/14, ignore the following spoiler
There seems to be more activity on these boards as of late, and I think it would be really great and or draw in viewers if we started a topic about Peach's various attributes. I have a thread in the Zelda boards that is really succesful and gets a lot of input, and the format will probably follow that (see: Triforce of Wisdom (ToW) thread in PM Zelda boards). Threads like this thrive on community effort, so be aware that if no one contributes, this thread will die. Not many people use Peach in PM, and even fewer contribute to these boards. So this is a kind of revival if you will, to bring some life back into this character.
Topics will be broken down on a biweekly basis. This whole OP will be edited later on, see the ToW board for generalities.
This week we will be talking about the use of Peach's turnips, and all about glide tossing, Z dropping, spacing, and whatever else. Hopefully this is successful! Commence with discussion!
Table Contents:
1. Using Float Effectively (being edited currently)
2. Turnips (in discussion)
1. Using Float Effectively
Using Float Effectively
Float is a bread-and-butter technique solely specific to Peach. Note that Mewtwo can kind of pseudo float, and that the properties of his technique are a little similar to Peach's. But this thread isn't about Mewtwo haha. Floating is done by holding the jump button after your first or second jump, but is usually performed by holding the jump button down and then pressing down when you get to a certain height. You can float instantly from any height, and even just float right across the ground. You should learn matchup heights, such as the correct height to float above lasers from spacies. You should also learn the general speed of the float, which is somewhat slow but usable. You only get one float every time you are in the air, and this is refreshed by landing back on the ground, NOT the edge. Float has TONS of uses, ranging from spacing to edgeguarding to mindgames, but a really capital use of it is float cancelling. Float cancelling is when you perform an aerial while floating, then drop/fastfall the aerial and hit the ground. By doing this, you cancel all your aerial's landing lag, and can instantly do something else. Common things would be like floating, doing a down air, dropping the float during down air and landing (AKA float cancelling it), then doing DSmash from there. It's a great way to tack on damage and can also be used for pretty good shield pressure. When Peach uses her forward air and the enemy shields, they'll have a lot of shieldstun which you can capitalize on and punish. But these are just some ideas. Let's see what the community has to say.
Float is a bread-and-butter technique solely specific to Peach. Note that Mewtwo can kind of pseudo float, and that the properties of his technique are a little similar to Peach's. But this thread isn't about Mewtwo haha. Floating is done by holding the jump button after your first or second jump, but is usually performed by holding the jump button down and then pressing down when you get to a certain height. You can float instantly from any height, and even just float right across the ground. You should learn matchup heights, such as the correct height to float above lasers from spacies. You should also learn the general speed of the float, which is somewhat slow but usable. You only get one float every time you are in the air, and this is refreshed by landing back on the ground, NOT the edge. Float has TONS of uses, ranging from spacing to edgeguarding to mindgames, but a really capital use of it is float cancelling. Float cancelling is when you perform an aerial while floating, then drop/fastfall the aerial and hit the ground. By doing this, you cancel all your aerial's landing lag, and can instantly do something else. Common things would be like floating, doing a down air, dropping the float during down air and landing (AKA float cancelling it), then doing DSmash from there. It's a great way to tack on damage and can also be used for pretty good shield pressure. When Peach uses her forward air and the enemy shields, they'll have a lot of shieldstun which you can capitalize on and punish. But these are just some ideas. Let's see what the community has to say.
Edit: Still am updating this as of 7/11/14, ignore the following spoiler
This isn't definitely a great place to start and its a super broad topic since is like, peaches best tool pretty much. I think the most important use of float is extremely low lag-less aerials. Like float just off the ground, Nair or Bair and immediately land and use jab or down smash or something to cover yourself. Thats peach BnB to me at least. Also just using using it as a movement option and being comfortable the same way any other character has to be comfortable wave dashing/landing. Floating over falcos lasers, marios fire balls, and other projectiles of that sort is really important as well as just baiting out grounded moves and punishing by floating above them and fast falling with an aerial.
yeah that also works well. Depends on the aerial usually if they shield a bair or dair you cant get a grab off. Dash attack is also a good option after landing a Fair or Nair on shield because they might just buffer a roll away as soon as you put them in shield pressure and that's a free dash attack which usually has a follow up. Doesn't really work on mewtwo cause mewtwo is stupid.
Personally, I like to grab if they shield the float-cancelled aerial, also to that end I like to use z to input aerials that way I can just tap it again quickly to grab.
honestly id recommend just playing as him and you'll get a feel for it. Its not very high, peachs full hop float height is far above it. Anyway back on topic. Floating is amazing and you should always float cancel your aerials when possible, but using float as an approach/ movement option is something that should be done intelligibly. I see a lotta peaches just floating around willy nilly against characters like link then they eat a boomerang to down air because they cant shield or really avoid a projectile without dropping float. Although in my opinion just playing peach against link is a horrible idea haha
oh yeah i do that all the time too, especially when returning to stage and dropping from the top platform on battlefield, dreamland, FoD etc. You can use float to make Fair safe at any height which is good cause thats super unsafe with out a float cancel but i usually come down with nair or bair cause they have long lasting high priority hit boxes and i can usually make it to the ground or at worst force a trade which is almost always in peaches advantage. ITs a good mind game to bait approaches from characters you can't usually approach on yourself very easily like marth. When hes dash dancing throw out a float canceled fair then immediately get ready to punish the dash grab or Fair thats probably coming. Stuff like that. Peach can use her float the same way falcon and marth ( and others) use their dash dance in a sense to bait stuff out and just apply mental pressure. Not that her dash dance is bad but yeah just another good option for neutral game.
Yeah i suppose but it depends on spacing and the other characters OoS options. Bair Doesnt have as much shield stun as Fair or Nair so trying that on a spacie or samus or anyone with a good OoS like shine or screw attack can be a little risky. Personally I usually down smash after a shielded low float canceled Bair because it hits behind her and will at the very worst damage their shield a lot which is never a bad thing as a peach because that means the next shielded down smash will probably shield stab.
I'm pretty sure as long as the bair is float-cancelled, you'll have time to turn around grab before any character can do any OoS option other than roll. Dsmash is still a good option after bair too though.
Didn't know about d throw that's awesome, anyway back to the topic at hand haha. One thing i find a lot of peaches doing (including myslef) which is not good is waste their float during recovery. Like being hit off stage and floating back a little then double jumping back on stage, when it would be much more advantageous to save your float til you get above the stage and using it to help you safely reach the . Also we haven't really talked about float camping much which is a huge part of peaches defensive/neutral game.
I float off stage with a turnip a lot, especially after a kill to make them waste their invincibility or jump off stage throw the turnip on stage and float back on with a fair or something. Someone might be able to word this better than me but my definition would be something along the lines of "float camping is a similar concept to dash dancing in that it applies pressure without actually committing to an option, you can float back and forth as well as fast fall a float canceled aerial (usually fair) from far away then immediately go back into float to bait out an approach then punish or sometimes to mask your own approach. Learning what height to float at and what distance your safe at is very match-up dependent and is critical to know as a peach player. You should also throw turnips in between floats to apply more real pressure and force them to approach or cover your own approach" Like i said someone might be able to say it better but that's how i would say it lol.
I remember I Vidjo-dropped after a dair into a down smash once. However, I find it hard to set up because you basically have to be right on top of the other player. It's decent shield pressure, I guess. Though I've also heard of using it as a suicide bomber if you happen to pull a bob-omb.
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